My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Witch Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Witch P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider
Giant Snowball
Archers Goblin Gang Tombstone Hog Rider Witch
Zap
Archers Goblin Gang Tombstone Witch
Barbarian Barrel
Archers Goblin Gang Tombstone Witch Ice Wizard
The Log
Archers Goblin Gang Tombstone Hog Rider Witch
Earthquake
Archers Goblin Gang Tombstone Hog Rider Witch
Arrows
Archers Goblin Gang Tombstone Witch
Royal Delivery
Archers Goblin Gang Hog Rider Witch P.E.K.K.A Ice Wizard
Fireball
Archers Goblin Gang Tombstone Hog Rider Witch Ice Wizard
Poison
Archers Goblin Gang Tombstone Witch Ice Wizard
Lightning
Tombstone Witch Ice Wizard
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone P.E.K.K.A Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Tombstone Ice Wizard Hog Rider Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Tombstone

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Archers Witch Ice Wizard
Archers
Zap Hog Rider P.E.K.K.A
Goblin Gang
Hog Rider P.E.K.K.A
Tombstone
Hog Rider
Zap Goblin Gang Archers Witch
Witch
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Archers Goblin Gang Witch Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 0 17

Zap
Archers Goblin Gang Tombstone Witch P.E.K.K.A Ice Wizard
Archers
Zap Goblin Gang Tombstone Witch P.E.K.K.A Ice Wizard
Goblin Gang
Zap Archers Tombstone P.E.K.K.A Ice Wizard
Tombstone
Zap Archers Goblin Gang Ice Wizard
Hog Rider
Witch
Zap Archers Ice Wizard
P.E.K.K.A
Zap Archers Goblin Gang Ice Wizard
Ice Wizard
Zap Archers Goblin Gang Tombstone Witch P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone
P.E.K.K.A Zap Goblin Gang Tombstone Witch Ice Wizard
Goblin Gang Witch P.E.K.K.A Archers Tombstone Ice Wizard
Witch P.E.K.K.A Goblin Gang Tombstone Ice Wizard
Tombstone P.E.K.K.A
Goblin Gang Zap Archers Ice Wizard
Zap Archers Goblin Gang Tombstone Witch Ice Wizard
Zap P.E.K.K.A
Witch P.E.K.K.A Goblin Gang Tombstone Ice Wizard
Goblin Gang Archers Ice Wizard
Archers Goblin Gang Witch Ice Wizard Zap Tombstone
Zap Archers Goblin Gang Witch Ice Wizard
Tombstone P.E.K.K.A Zap Goblin Gang Witch Ice Wizard
Zap Goblin Gang Tombstone Witch P.E.K.K.A
P.E.K.K.A Goblin Gang Tombstone
Zap Goblin Gang P.E.K.K.A
Goblin Gang Tombstone Witch P.E.K.K.A
Tombstone Zap Archers Goblin Gang Witch Ice Wizard
Zap Witch Archers Tombstone Ice Wizard
P.E.K.K.A
Goblin Gang Archers Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Tombstone Witch P.E.K.K.A
Zap Archers Goblin Gang
Goblin Gang Tombstone P.E.K.K.A Zap Witch
Goblin Gang P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Tombstone Witch
Zap Archers Goblin Gang Witch Ice Wizard
Goblin Gang P.E.K.K.A Archers Tombstone Witch Ice Wizard
P.E.K.K.A
Zap P.E.K.K.A Tombstone Witch
Witch P.E.K.K.A Goblin Gang Tombstone
P.E.K.K.A Tombstone Witch
P.E.K.K.A Zap
P.E.K.K.A Goblin Gang Tombstone Witch
Archers Witch
Goblin Gang Tombstone Witch Zap Archers P.E.K.K.A
Zap Archers Witch P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Ice Wizard
Zap
Zap Witch Ice Wizard
Archers Witch
Zap Ice Wizard
Zap
Goblin Gang
Zap
Zap Archers
Zap
Zap Witch
Zap Archers
Zap Witch
Zap
Zap Witch Ice Wizard
Witch
Zap Witch Ice Wizard
Zap Witch
Zap
Zap Archers Witch Ice Wizard
Zap Witch
Zap
Zap
P.E.K.K.A
Zap Archers Goblin Gang Tombstone Witch
Zap Archers Witch Ice Wizard
Goblin Gang
Zap
Zap
P.E.K.K.A
Zap Goblin Gang Witch
Zap Witch
Zap Witch

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