Deck 4.3


Deck rating Rating

Defense Defensive potential Godly!
Attack Offensive potential Great!
Versatility Deck versatility Great!
Synergy Deck synergy Mediocre

1 problems Why?

Deck tips Basics

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Similar decks Similar

Advanced stuff

Defensive cards Defense

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Night Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers P.E.K.K.A Night Witch Inferno Dragon Mega Knight

Offensive cards Attack

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

P.E.K.K.A Mega Knight

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

Swarms & Bait Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado Archers Goblin Gang Night Witch Inferno Dragon
Giant Snowball Archers Goblin Gang Night Witch Inferno Dragon
Zap Archers Goblin Gang Night Witch Inferno Dragon
Barbarian Barrel Archers Goblin Gang Night Witch
The Log Archers Goblin Gang
Earthquake Archers Goblin Gang
Arrows Archers Goblin Gang Night Witch
Royal Delivery Archers Goblin Gang P.E.K.K.A Night Witch Inferno Dragon
Fireball Archers Goblin Gang Night Witch Inferno Dragon
Poison Archers Goblin Gang Night Witch
Lightning Night Witch Inferno Dragon
Rocket Night Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Mega Knight

Ladder info Ladder

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A Night Witch Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle Cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fireball Night Witch Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Goblin Gang Fireball

Synergies   3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap + Fireball P.E.K.K.A Mega Knight
Archers + P.E.K.K.A
Goblin Gang +
Fireball + Zap Mega Knight
+ Zap Archers Night Witch Mega Knight
+ P.E.K.K.A Mega Knight
+ Mega Knight
+ P.E.K.K.A Zap Fireball Night Witch Inferno Dragon

Counters   58 80

Counters to threats

Cards that can defend the main threats your opponent can play. Dimmed cards mean that the counters will only help in defense, not stop the unit completely by itself.

Mega Knight Fireball Night Witch
Archers Fireball Night Witch Zap Goblin Gang
Goblin Gang Zap Mega Knight Fireball Archers
Fireball
P.E.K.K.A Mega Knight Archers Fireball Inferno Dragon Goblin Gang
Fireball Inferno Dragon
Mega Knight Archers Fireball P.E.K.K.A
Fireball Zap Goblin Gang Archers
P.E.K.K.A Mega Knight Fireball Goblin Gang Night Witch
P.E.K.K.A Goblin Gang Inferno Dragon Archers
Mega Knight P.E.K.K.A Goblin Gang
Mega Knight
Archers Night Witch Inferno Dragon Fireball Goblin Gang Zap
Mega Knight Zap Goblin Gang Fireball Archers
Mega Knight P.E.K.K.A Goblin Gang Night Witch
Goblin Gang Mega Knight P.E.K.K.A Archers Inferno Dragon Night Witch
P.E.K.K.A Mega Knight Night Witch Goblin Gang Fireball
P.E.K.K.A Goblin Gang Inferno Dragon Night Witch Mega Knight
Night Witch Mega Knight P.E.K.K.A Inferno Dragon Goblin Gang
Goblin Gang Mega Knight P.E.K.K.A Fireball Night Witch Zap
Archers Fireball
Fireball Archers Goblin Gang
P.E.K.K.A Fireball
Fireball Mega Knight P.E.K.K.A Zap Goblin Gang
P.E.K.K.A Inferno Dragon Night Witch
Fireball
P.E.K.K.A Inferno Dragon Archers Night Witch
Fireball
Zap Goblin Gang Fireball
Goblin Gang Mega Knight Fireball
Mega Knight Fireball P.E.K.K.A Goblin Gang Night Witch
Fireball
P.E.K.K.A Fireball
Fireball Mega Knight P.E.K.K.A
Fireball Mega Knight Goblin Gang Archers Zap P.E.K.K.A
Mega Knight Archers Zap Fireball
Fireball Mega Knight Goblin Gang Night Witch Archers Zap
Archers Mega Knight Goblin Gang Night Witch
Zap Fireball Archers
Archers Goblin Gang Night Witch Inferno Dragon
Mega Knight Fireball
Mega Knight P.E.K.K.A Inferno Dragon Zap
Zap P.E.K.K.A Mega Knight Goblin Gang
Fireball Mega Knight Night Witch
Archers Night Witch Inferno Dragon Fireball Zap
P.E.K.K.A Night Witch Inferno Dragon Mega Knight Goblin Gang
P.E.K.K.A Mega Knight Goblin Gang Night Witch
Fireball Archers
Inferno Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Mega Knight Archers Inferno Dragon Goblin Gang
P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon P.E.K.K.A Night Witch Mega Knight
P.E.K.K.A Inferno Dragon Goblin Gang Night Witch
Inferno Dragon P.E.K.K.A Night Witch
Goblin Gang Archers P.E.K.K.A Night Witch Mega Knight
Fireball Night Witch Archers Goblin Gang Mega Knight
P.E.K.K.A Goblin Gang Night Witch Mega Knight Zap
Zap Mega Knight P.E.K.K.A Goblin Gang Inferno Dragon
P.E.K.K.A Night Witch Mega Knight Goblin Gang Archers
Fireball Night Witch Mega Knight Zap Goblin Gang
Goblin Gang P.E.K.K.A Mega Knight Fireball Archers Night Witch Zap
Zap Goblin Gang Archers Fireball Night Witch
P.E.K.K.A Fireball Night Witch Archers Mega Knight Goblin Gang
Goblin Gang P.E.K.K.A Night Witch Fireball Mega Knight Archers
Mega Knight Goblin Gang P.E.K.K.A Night Witch Zap
Archers Mega Knight Goblin Gang Zap Night Witch
P.E.K.K.A Zap Goblin Gang Mega Knight
Inferno Dragon Night Witch Zap Fireball Archers
P.E.K.K.A Night Witch Inferno Dragon Mega Knight Goblin Gang

Counters to rest of the cards

Counters to the rest of the cards the opponent can play.

Mega Knight Zap Fireball Night Witch Goblin Gang Archers
Archers Night Witch Mega Knight Goblin Gang
Mega Knight Zap Archers Goblin Gang Night Witch
Zap Mega Knight Night Witch Goblin Gang Archers
Zap Goblin Gang Archers Fireball Night Witch
Zap Night Witch Archers
Fireball Mega Knight Goblin Gang Archers
Goblin Gang Mega Knight Archers Night Witch Inferno Dragon
Goblin Gang Archers Fireball
Fireball
Inferno Dragon
Archers Goblin Gang Mega Knight
Fireball Zap Archers
Fireball Goblin Gang Mega Knight Archers Night Witch