My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Fisherman Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Hog Rider Fisherman
Giant Snowball
Archers Goblin Gang Hog Rider Fisherman
Zap
Archers Goblin Gang Fisherman
Barbarian Barrel
Archers Goblin Gang Valkyrie Electro Wizard
The Log
Archers Goblin Gang Hog Rider Fisherman
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Valkyrie Hog Rider Fisherman Electro Wizard
Fireball
Archers Goblin Gang Hog Rider Fisherman Electro Wizard
Poison
Archers Goblin Gang Fisherman Electro Wizard
Lightning
Valkyrie Fisherman Electro Wizard
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Fisherman Fireball Valkyrie Hog Rider Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Fisherman

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Archers Valkyrie Fisherman
Archers
Valkyrie Zap Hog Rider Fisherman
Goblin Gang
Hog Rider Valkyrie
Fireball
Zap Hog Rider Electro Wizard
Valkyrie
Archers Hog Rider Zap Goblin Gang Fisherman Electro Wizard
Hog Rider
Zap Goblin Gang Fireball Valkyrie Archers Electro Wizard
Fisherman
Zap Archers Valkyrie
Electro Wizard
Zap Fireball Valkyrie Hog Rider

Defense Synergies 3 14

Zap
Fireball Electro Wizard Archers Goblin Gang Valkyrie Fisherman
Archers
Valkyrie Zap Goblin Gang Fisherman Electro Wizard
Goblin Gang
Zap Archers Valkyrie Fisherman Electro Wizard
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Archers Zap Goblin Gang Fireball Fisherman Electro Wizard
Hog Rider
Fisherman
Zap Archers Goblin Gang Valkyrie
Electro Wizard
Zap Archers Goblin Gang Fireball Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard
Zap Goblin Gang Valkyrie Fisherman Electro Wizard
Goblin Gang Fisherman Archers Valkyrie Electro Wizard
Goblin Gang Valkyrie Fisherman Electro Wizard
Fireball Valkyrie
Goblin Gang Fireball Zap Archers Valkyrie Electro Wizard
Electro Wizard Zap Archers Goblin Gang Fireball
Zap Fireball Valkyrie Electro Wizard
Goblin Gang Fisherman
Goblin Gang Archers Valkyrie Fisherman Electro Wizard
Archers Goblin Gang Valkyrie Electro Wizard Zap Fireball Fisherman
Zap Archers Goblin Gang Fireball Electro Wizard
Zap Goblin Gang Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Goblin Gang Electro Wizard
Goblin Gang Electro Wizard
Zap Goblin Gang Fireball Fisherman Electro Wizard
Goblin Gang Fireball Valkyrie Fisherman Electro Wizard
Fireball Zap Archers Goblin Gang Valkyrie Fisherman Electro Wizard
Zap Valkyrie Archers Fireball Fisherman Electro Wizard
Fisherman Electro Wizard
Goblin Gang Valkyrie Archers Fireball Fisherman Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Archers Fireball Fisherman Electro Wizard
Fireball Electro Wizard Zap Archers Goblin Gang Valkyrie Fisherman
Goblin Gang Zap Valkyrie Fisherman Electro Wizard
Goblin Gang Valkyrie Zap Fireball Fisherman Electro Wizard
Goblin Gang Valkyrie Fisherman
Fireball Zap Archers Goblin Gang Electro Wizard
Goblin Gang Archers Fireball Valkyrie Electro Wizard
Valkyrie Fisherman
Zap Electro Wizard Fireball Valkyrie
Goblin Gang
Valkyrie
Zap Fireball Valkyrie Electro Wizard
Goblin Gang Fireball Valkyrie
Archers Fireball Valkyrie
Goblin Gang Electro Wizard Zap Archers Fireball Valkyrie Fisherman
Valkyrie Zap Archers Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Fisherman Electro Wizard
Fireball
Fireball Valkyrie
Fireball Zap Valkyrie
Fireball Zap
Archers
Fireball Zap
Fireball Zap Fisherman
Goblin Gang Fireball Fisherman Electro Wizard
Zap Fireball Valkyrie Fisherman Electro Wizard
Fireball Zap Archers
Fireball Fisherman
Fireball Fisherman
Zap Fireball Fisherman
Zap Fireball
Fireball
Fireball
Fisherman
Zap Archers Fireball Fisherman Electro Wizard
Zap Fireball Valkyrie
Fireball
Fireball
Fisherman
Zap Fireball
Zap Fireball Valkyrie
Fisherman
Fireball Zap Fisherman Electro Wizard
Fireball Zap Fisherman
Fireball Zap Fisherman
Zap Archers Fireball Electro Wizard
Zap Electro Wizard Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Goblin Gang Fireball
Fireball Zap Archers Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Electro Wizard
Zap Fireball
Zap Fireball
Zap Goblin Gang Fireball Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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