My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Skeleton Army
Giant Snowball
Archers Skeleton Army Lumberjack
Zap
Archers Skeleton Army
Barbarian Barrel
Archers Wizard Skeleton Army Lumberjack
The Log
Archers Skeleton Army Lumberjack
Earthquake
Archers Skeleton Army
Arrows
Archers Skeleton Army
Royal Delivery
Archers Wizard Skeleton Army P.E.K.K.A Lumberjack
Fireball
Archers Wizard Skeleton Army Lumberjack
Poison
Archers Wizard Skeleton Army
Lightning
Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Skeleton Army Fireball Lumberjack Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Skeleton Army Fireball

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Lumberjack Mega Knight
Archers
Zap P.E.K.K.A Lumberjack Mega Knight
Fireball
Zap Mega Knight
Wizard
P.E.K.K.A Lumberjack Mega Knight
Skeleton Army
P.E.K.K.A
Zap Archers Wizard Lumberjack
Lumberjack
Zap Archers Wizard P.E.K.K.A Mega Knight
Mega Knight
Zap Archers Fireball Wizard Lumberjack

Defense Synergies 2 15

Zap
Fireball Mega Knight Archers Skeleton Army P.E.K.K.A Lumberjack
Archers
Zap Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Fireball
Zap Lumberjack Mega Knight
Wizard
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Skeleton Army
Zap Archers Wizard Lumberjack
P.E.K.K.A
Zap Archers Wizard
Lumberjack
Zap Archers Fireball Wizard Skeleton Army
Mega Knight
Zap Archers Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard
Skeleton Army P.E.K.K.A Lumberjack Zap Mega Knight
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Archers
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Fireball Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Fireball Skeleton Army Zap Archers Lumberjack Mega Knight
Zap Archers Fireball Wizard
Zap Fireball P.E.K.K.A Mega Knight
P.E.K.K.A Skeleton Army Lumberjack
Skeleton Army Archers Lumberjack Mega Knight
Archers Skeleton Army Zap Fireball Wizard Lumberjack Mega Knight
Zap Archers Fireball Wizard
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Zap Fireball Wizard
Fireball Wizard Skeleton Army Mega Knight Zap P.E.K.K.A Lumberjack
Skeleton Army P.E.K.K.A Lumberjack Mega Knight
Skeleton Army Zap Fireball P.E.K.K.A Lumberjack Mega Knight
Wizard Mega Knight Fireball Skeleton Army P.E.K.K.A Lumberjack
Fireball Mega Knight Zap Archers Wizard Skeleton Army Lumberjack
Zap Wizard Archers Fireball Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Wizard Skeleton Army Mega Knight Archers Fireball P.E.K.K.A Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Mega Knight Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Wizard Lumberjack Mega Knight
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Zap
Skeleton Army P.E.K.K.A Lumberjack Mega Knight Zap Fireball
P.E.K.K.A Skeleton Army Lumberjack Mega Knight
Fireball Wizard Zap Archers
Skeleton Army P.E.K.K.A Archers Fireball Lumberjack
P.E.K.K.A Mega Knight Skeleton Army Lumberjack
Zap P.E.K.K.A Mega Knight Fireball Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Mega Knight Lumberjack
Skeleton Army P.E.K.K.A Mega Knight Zap Fireball
Skeleton Army P.E.K.K.A Mega Knight Fireball Wizard Lumberjack
Wizard Archers Fireball Skeleton Army Mega Knight
Skeleton Army Zap Archers Fireball P.E.K.K.A Lumberjack
Mega Knight Zap Archers Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Wizard Zap Mega Knight
Fireball Wizard Zap
Archers Wizard
Fireball Zap Wizard
Fireball Zap Wizard
Fireball Lumberjack
Zap Fireball Wizard
Fireball Zap Archers Wizard
Fireball
Fireball
Zap Fireball
Zap Fireball Wizard
Fireball Wizard Mega Knight
Fireball
Zap Archers Fireball Wizard Mega Knight
Zap Fireball Wizard Mega Knight
Fireball Mega Knight
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Mega Knight
Fireball Zap Wizard
Fireball Zap Wizard Mega Knight
Fireball Zap
Zap Archers Fireball Wizard
Zap Fireball Wizard
Fireball
Zap Fireball Wizard Mega Knight
Zap Fireball
P.E.K.K.A Mega Knight
Fireball Wizard
Zap Archers Fireball Skeleton Army
Fireball Zap Archers Wizard
Fireball
Fireball Wizard Lumberjack Mega Knight
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A Mega Knight
Zap Fireball
Zap Fireball
Zap Fireball Mega Knight

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