My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Elixir Collector Executioner P.E.K.K.A Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers
Barbarian Barrel
Archers Valkyrie Executioner Ice Wizard
The Log
Archers
Earthquake
Archers Elixir Collector
Arrows
Archers
Royal Delivery
Archers Valkyrie Executioner P.E.K.K.A Ice Wizard
Fireball
Archers Elixir Collector Executioner Ice Wizard
Poison
Archers Elixir Collector Executioner Ice Wizard
Lightning
Valkyrie Elixir Collector Executioner Ice Wizard
Rocket
Valkyrie Elixir Collector Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Elixir Collector Executioner P.E.K.K.A Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Ice Wizard Fireball Valkyrie Executioner Elixir Collector P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Ice Wizard Fireball

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball P.E.K.K.A Archers Valkyrie Executioner Ice Wizard
Archers
Valkyrie Zap P.E.K.K.A
Fireball
Zap
Valkyrie
Archers Zap Executioner P.E.K.K.A
Elixir Collector
Executioner
Zap Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Archers Valkyrie Executioner Ice Wizard
Ice Wizard
Zap P.E.K.K.A

Defense Synergies 2 13

Zap
Fireball Archers Valkyrie Executioner P.E.K.K.A Ice Wizard
Archers
Valkyrie Zap P.E.K.K.A Ice Wizard
Fireball
Zap Valkyrie Ice Wizard
Valkyrie
Archers Zap Fireball Executioner P.E.K.K.A Ice Wizard
Elixir Collector
Executioner
Zap Valkyrie
P.E.K.K.A
Zap Archers Valkyrie Ice Wizard
Ice Wizard
Zap Archers Fireball Valkyrie P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Executioner
P.E.K.K.A Zap Valkyrie Executioner Ice Wizard
P.E.K.K.A Archers Valkyrie Executioner Ice Wizard
P.E.K.K.A Valkyrie Ice Wizard
Fireball Valkyrie P.E.K.K.A
Fireball Zap Archers Valkyrie Executioner Ice Wizard
Zap Archers Fireball Executioner Ice Wizard
Zap Fireball Valkyrie P.E.K.K.A
P.E.K.K.A Ice Wizard
Archers Valkyrie Ice Wizard
Archers Valkyrie Executioner Ice Wizard Zap Fireball
Executioner Zap Archers Fireball Ice Wizard
P.E.K.K.A Zap Fireball Valkyrie Ice Wizard
Fireball Valkyrie Executioner Zap P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Fireball Valkyrie Executioner P.E.K.K.A
Fireball Zap Archers Valkyrie Executioner Ice Wizard
Zap Valkyrie Executioner Archers Fireball Ice Wizard
P.E.K.K.A
Valkyrie Archers Fireball Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Fireball P.E.K.K.A
Fireball Zap Archers Valkyrie Executioner
P.E.K.K.A Zap Valkyrie
Valkyrie P.E.K.K.A Zap Fireball
P.E.K.K.A Valkyrie Executioner
Fireball Executioner Zap Archers Ice Wizard
P.E.K.K.A Archers Fireball Valkyrie Ice Wizard
P.E.K.K.A Valkyrie
Zap P.E.K.K.A Fireball Valkyrie
P.E.K.K.A
P.E.K.K.A Valkyrie
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Executioner
Archers Fireball Valkyrie Executioner
Zap Archers Fireball Valkyrie Executioner P.E.K.K.A
Valkyrie Executioner Zap Archers Fireball P.E.K.K.A Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Executioner Ice Wizard
Fireball
Fireball Valkyrie
Fireball Executioner Zap Valkyrie
Fireball Executioner Zap Ice Wizard
Archers Executioner
Fireball Zap Executioner Ice Wizard
Fireball Zap
Fireball
Zap Fireball Valkyrie
Fireball Zap Archers Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Zap Archers Fireball Executioner
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Executioner Ice Wizard
Fireball Zap Executioner Ice Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Executioner Ice Wizard
Zap Fireball
Fireball
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Fireball
Fireball Zap Archers Executioner Ice Wizard
Fireball
Fireball Valkyrie Executioner
Zap Fireball Executioner
Zap Fireball
Executioner P.E.K.K.A
Zap Fireball
Zap Fireball Executioner
Zap Fireball Executioner

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