My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider Guards
Giant Snowball
Archers Hog Rider Guards
Zap
Archers Inferno Tower Guards
Barbarian Barrel
Archers Inferno Tower Guards Electro Wizard
The Log
Archers Mini P.E.K.K.A Hog Rider Guards
Earthquake
Archers Hog Rider Inferno Tower Guards
Arrows
Archers Guards
Royal Delivery
Archers Mini P.E.K.K.A Hog Rider Guards Electro Wizard
Fireball
Archers Hog Rider Inferno Tower Electro Wizard
Poison
Archers Inferno Tower Guards Electro Wizard
Lightning
Mini P.E.K.K.A Inferno Tower Electro Wizard
Rocket
Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Inferno Tower Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Guards Fireball Mini P.E.K.K.A Hog Rider Electro Wizard Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Guards Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Archers Mini P.E.K.K.A Guards
Archers
Zap Mini P.E.K.K.A Hog Rider
Fireball
Zap Hog Rider Electro Wizard
Mini P.E.K.K.A
Zap Archers Hog Rider Electro Wizard
Hog Rider
Zap Fireball Archers Mini P.E.K.K.A Guards Electro Wizard
Inferno Tower
Guards
Zap Hog Rider
Electro Wizard
Zap Fireball Mini P.E.K.K.A Hog Rider

Defense Synergies 6 12

Zap
Fireball Mini P.E.K.K.A Electro Wizard Archers Inferno Tower Guards
Archers
Zap Mini P.E.K.K.A Inferno Tower Guards Electro Wizard
Fireball
Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A
Zap Electro Wizard Archers Fireball Guards
Hog Rider
Inferno Tower
Guards Electro Wizard Zap Archers Fireball
Guards
Inferno Tower Zap Archers Mini P.E.K.K.A Electro Wizard
Electro Wizard
Zap Mini P.E.K.K.A Inferno Tower Archers Fireball Guards

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Electro Wizard
Mini P.E.K.K.A Inferno Tower Archers Electro Wizard
Mini P.E.K.K.A Inferno Tower Guards Electro Wizard
Fireball Mini P.E.K.K.A
Fireball Zap Archers Guards Electro Wizard
Inferno Tower Electro Wizard Zap Archers Fireball
Zap Fireball Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower
Guards Archers Mini P.E.K.K.A Inferno Tower Electro Wizard
Archers Guards Electro Wizard Zap Fireball
Inferno Tower Zap Archers Fireball Electro Wizard
Mini P.E.K.K.A Inferno Tower Zap Fireball Guards Electro Wizard
Fireball Zap Mini P.E.K.K.A Guards Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Inferno Tower Zap Fireball Mini P.E.K.K.A Electro Wizard
Fireball Mini P.E.K.K.A Inferno Tower Electro Wizard
Fireball Zap Archers Guards Electro Wizard
Zap Archers Fireball Guards Electro Wizard
Mini P.E.K.K.A Inferno Tower Electro Wizard
Archers Fireball Mini P.E.K.K.A Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Zap Archers Fireball Inferno Tower Electro Wizard
Fireball Electro Wizard Zap Archers Mini P.E.K.K.A
Guards Zap Mini P.E.K.K.A Inferno Tower Electro Wizard
Mini P.E.K.K.A Guards Zap Fireball Inferno Tower Electro Wizard
Inferno Tower Mini P.E.K.K.A Guards
Fireball Zap Archers Electro Wizard
Mini P.E.K.K.A Guards Archers Fireball Inferno Tower Electro Wizard
Mini P.E.K.K.A Inferno Tower
Zap Electro Wizard Fireball Mini P.E.K.K.A Inferno Tower
Inferno Tower Guards
Mini P.E.K.K.A Inferno Tower Guards
Zap Fireball Guards Electro Wizard
Mini P.E.K.K.A Fireball Inferno Tower Guards
Archers Fireball
Inferno Tower Guards Electro Wizard Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Inferno Tower Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Electro Wizard
Fireball
Fireball Guards
Fireball Zap
Fireball Zap
Archers
Fireball Zap
Fireball Zap
Fireball Mini P.E.K.K.A Guards Electro Wizard
Zap Fireball Electro Wizard
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Zap Archers Fireball Electro Wizard
Zap Electro Wizard Fireball Guards
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Archers Fireball Guards
Fireball Zap Archers Electro Wizard
Fireball
Fireball Mini P.E.K.K.A Electro Wizard
Zap Fireball
Zap Fireball
Zap Fireball Guards Electro Wizard
Zap Fireball Electro Wizard
Zap Fireball Electro Wizard

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