My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch Princess Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant Princess Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Giant Princess Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant
Giant Snowball
Archers Witch Princess
Zap
Archers Witch Princess
Barbarian Barrel
Archers Witch Princess Royal Ghost
The Log
Archers Mini P.E.K.K.A Witch Princess
Earthquake
Archers Witch
Arrows
Archers Witch Princess
Royal Delivery
Archers Mini P.E.K.K.A Witch Princess Royal Ghost
Fireball
Archers Witch Princess
Poison
Archers Witch Princess
Lightning
Mini P.E.K.K.A Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Princess Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Princess Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Princess Royal Ghost Fireball Mini P.E.K.K.A Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Princess Royal Ghost

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Archers Mini P.E.K.K.A Witch Princess Royal Ghost
Archers
Zap Mini P.E.K.K.A Giant Royal Ghost
Fireball
Zap Giant Princess
Mini P.E.K.K.A
Giant Zap Archers Princess
Giant
Zap Mini P.E.K.K.A Archers Fireball Witch Princess Royal Ghost
Witch
Zap Giant Royal Ghost
Princess
Zap Fireball Mini P.E.K.K.A Giant Royal Ghost
Royal Ghost
Zap Archers Giant Witch Princess

Defense Synergies 2 13

Zap
Fireball Mini P.E.K.K.A Archers Witch Princess Royal Ghost
Archers
Zap Mini P.E.K.K.A Witch
Fireball
Zap Mini P.E.K.K.A Princess
Mini P.E.K.K.A
Zap Archers Fireball Witch Princess Royal Ghost
Giant
Witch
Zap Archers Mini P.E.K.K.A Royal Ghost
Princess
Zap Fireball Mini P.E.K.K.A Royal Ghost
Royal Ghost
Zap Mini P.E.K.K.A Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball
Mini P.E.K.K.A Zap Witch
Mini P.E.K.K.A Witch Archers
Mini P.E.K.K.A Witch
Fireball Mini P.E.K.K.A Princess
Fireball Zap Archers Royal Ghost
Zap Archers Fireball Witch Princess
Zap Fireball
Mini P.E.K.K.A Witch Princess
Archers Mini P.E.K.K.A Royal Ghost
Archers Witch Zap Fireball Princess Royal Ghost
Zap Archers Fireball Witch Princess
Mini P.E.K.K.A Zap Fireball Witch
Fireball Zap Mini P.E.K.K.A Witch Princess Royal Ghost
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A
Fireball Mini P.E.K.K.A Witch
Fireball Zap Archers Witch Royal Ghost
Zap Witch Archers Fireball Princess Royal Ghost
Mini P.E.K.K.A
Royal Ghost Archers Fireball Mini P.E.K.K.A Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball Witch Royal Ghost
Fireball Zap Archers Mini P.E.K.K.A Royal Ghost
Zap Mini P.E.K.K.A Witch
Mini P.E.K.K.A Zap Fireball
Mini P.E.K.K.A Witch
Fireball Zap Archers Witch Princess
Mini P.E.K.K.A Archers Fireball Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch
Zap Fireball
Mini P.E.K.K.A Fireball Witch
Archers Fireball Witch Princess
Witch Zap Archers Fireball Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Witch Princess Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Royal Ghost
Fireball Zap Princess Royal Ghost
Fireball
Fireball
Fireball Zap
Fireball Zap Witch Princess
Archers Witch Princess
Fireball Zap Princess
Fireball Zap
Fireball Mini P.E.K.K.A
Zap Fireball Princess
Fireball Zap Archers Princess
Fireball Princess
Fireball Princess
Princess Zap Fireball
Zap Fireball Witch Princess
Fireball Princess
Fireball
Mini P.E.K.K.A
Zap Archers Fireball Mini P.E.K.K.A Princess
Zap Fireball Witch Princess
Fireball
Fireball Princess
Zap Fireball
Zap Fireball Witch Princess
Witch
Fireball Zap Witch Princess Royal Ghost
Fireball Zap Witch Princess
Fireball Zap
Zap Archers Fireball Witch Princess
Zap Fireball Witch
Fireball Mini P.E.K.K.A
Zap Fireball
Zap Fireball Princess
Fireball Princess
Zap Archers Fireball Witch Princess
Fireball Zap Archers Witch Princess
Fireball
Fireball Mini P.E.K.K.A Princess
Zap Fireball Princess
Zap Fireball
Zap Fireball Witch Princess
Zap Fireball Witch Princess
Zap Fireball Witch Princess Royal Ghost

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