My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Elixir Collector Three Musketeers P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Three Musketeers Guards Miner
Giant Snowball
Fire Spirit Archers Three Musketeers Guards Miner
Zap
Fire Spirit Archers Three Musketeers Guards
Barbarian Barrel
Fire Spirit Archers Three Musketeers Guards
The Log
Fire Spirit Archers Three Musketeers Guards
Earthquake
Archers Elixir Collector Guards
Arrows
Fire Spirit Archers Guards
Royal Delivery
Fire Spirit Archers Three Musketeers Guards P.E.K.K.A Miner
Fireball
Archers Elixir Collector Three Musketeers
Poison
Archers Elixir Collector Three Musketeers Guards
Lightning
Elixir Collector Three Musketeers
Rocket
Elixir Collector Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Elixir Collector Guards P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Guards Miner Elixir Collector P.E.K.K.A Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Guards

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Miner Zap Three Musketeers
Zap
P.E.K.K.A Miner Fire Spirit Archers Three Musketeers Guards
Archers
Zap P.E.K.K.A Miner
Elixir Collector
Three Musketeers
Fire Spirit Zap Guards Miner
Guards
Miner Zap Three Musketeers
P.E.K.K.A
Fire Spirit Zap Archers
Miner
Fire Spirit Zap Guards Archers Three Musketeers

Defense Synergies 0 9

Fire Spirit
Zap P.E.K.K.A
Zap
Fire Spirit Archers Three Musketeers Guards P.E.K.K.A Miner
Archers
Zap Guards P.E.K.K.A
Elixir Collector
Three Musketeers
Zap
Guards
Zap Archers
P.E.K.K.A
Fire Spirit Zap Archers
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
P.E.K.K.A Zap Three Musketeers
Three Musketeers P.E.K.K.A Fire Spirit Archers
Three Musketeers P.E.K.K.A Guards
P.E.K.K.A
Fire Spirit Zap Archers Guards
Three Musketeers Fire Spirit Zap Archers
Zap P.E.K.K.A
Three Musketeers P.E.K.K.A
Guards Fire Spirit Archers Miner
Archers Guards Zap
Three Musketeers Zap Archers
P.E.K.K.A Fire Spirit Zap Three Musketeers Guards
Fire Spirit Three Musketeers Zap Guards P.E.K.K.A
P.E.K.K.A Three Musketeers
Zap Three Musketeers P.E.K.K.A
Three Musketeers P.E.K.K.A
Fire Spirit Zap Archers Three Musketeers Guards
Zap Fire Spirit Archers Guards
P.E.K.K.A Three Musketeers
Fire Spirit Archers Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Archers P.E.K.K.A
Zap Archers Miner
Guards P.E.K.K.A Zap
Guards P.E.K.K.A Zap
P.E.K.K.A Three Musketeers Guards
Fire Spirit Zap Archers Three Musketeers
Guards P.E.K.K.A Archers
P.E.K.K.A
Zap P.E.K.K.A
P.E.K.K.A Three Musketeers Guards
P.E.K.K.A Guards
P.E.K.K.A Zap Guards
P.E.K.K.A Three Musketeers Guards
Archers Three Musketeers
Guards Zap Archers Three Musketeers P.E.K.K.A
Zap Archers P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards
Zap Miner
Miner
Guards
Fire Spirit Zap
Fire Spirit Zap
Fire Spirit Archers
Fire Spirit Zap
Miner Zap
Fire Spirit Three Musketeers Guards
Miner Zap
Fire Spirit Zap Archers
Fire Spirit Three Musketeers Miner
Zap
Zap Three Musketeers
Three Musketeers
Three Musketeers
Fire Spirit Zap Archers Three Musketeers
Fire Spirit Zap Miner
Zap
Zap Fire Spirit
Miner Zap
Zap Miner
Miner Zap
Fire Spirit Zap Archers
Zap Guards
Zap Miner
Zap
P.E.K.K.A
Zap Fire Spirit Archers Guards
Fire Spirit Zap Archers Three Musketeers
Miner Three Musketeers
Zap
Zap
Three Musketeers P.E.K.K.A
Zap Guards
Zap
Zap Miner

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