My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Wizard P.E.K.K.A Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarian Barrel P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Archers
Zap
Archers Bandit
Barbarian Barrel
Archers Wizard Bandit Electro Wizard
The Log
Archers Bandit
Earthquake
Archers
Arrows
Archers
Royal Delivery
Archers Wizard P.E.K.K.A Bandit Electro Wizard
Fireball
Archers Wizard Bandit Electro Wizard
Poison
Archers Wizard Electro Wizard
Lightning
Wizard Bandit Electro Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake Wizard Barbarian Barrel

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Archers Earthquake Bandit Electro Wizard Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Barbarian Barrel Archers Earthquake

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake P.E.K.K.A Electro Wizard Archers Barbarian Barrel Bandit
Archers
Zap Barbarian Barrel P.E.K.K.A Bandit
Earthquake
Zap Barbarian Barrel P.E.K.K.A
Wizard
P.E.K.K.A Bandit
Barbarian Barrel
Zap Archers Earthquake P.E.K.K.A Bandit
P.E.K.K.A
Zap Electro Wizard Archers Earthquake Wizard Barbarian Barrel
Bandit
Zap Archers Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Zap P.E.K.K.A Bandit

Defense Synergies 2 18

Zap
Electro Wizard Archers Earthquake Barbarian Barrel P.E.K.K.A Bandit
Archers
Barbarian Barrel Zap P.E.K.K.A Bandit Electro Wizard
Earthquake
Zap Barbarian Barrel
Wizard
Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Barbarian Barrel
Archers Zap Earthquake Wizard P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Zap Archers Wizard Barbarian Barrel Electro Wizard
Bandit
Zap Archers Wizard Barbarian Barrel Electro Wizard
Electro Wizard
Zap Archers Wizard Barbarian Barrel P.E.K.K.A Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Wizard Barbarian Barrel Electro Wizard
P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Archers Bandit Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Earthquake Barbarian Barrel P.E.K.K.A
Barbarian Barrel Zap Archers Earthquake Bandit Electro Wizard
Electro Wizard Zap Archers Wizard
Earthquake Zap Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A
Archers Barbarian Barrel Bandit Electro Wizard
Archers Electro Wizard Zap Earthquake Wizard Barbarian Barrel Bandit
Zap Archers Wizard Electro Wizard
P.E.K.K.A Zap Earthquake Wizard Bandit Electro Wizard
Wizard Zap Earthquake Barbarian Barrel P.E.K.K.A Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap P.E.K.K.A Bandit Electro Wizard
Wizard P.E.K.K.A Electro Wizard
Zap Archers Wizard Barbarian Barrel Bandit Electro Wizard
Zap Earthquake Wizard Barbarian Barrel Archers Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Wizard Archers Earthquake Barbarian Barrel P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Barbarian Barrel P.E.K.K.A Bandit Electro Wizard
Bandit Electro Wizard Zap Archers Wizard Barbarian Barrel
P.E.K.K.A Bandit Zap Electro Wizard
P.E.K.K.A Zap Barbarian Barrel Bandit Electro Wizard
P.E.K.K.A Bandit
Wizard Zap Archers Electro Wizard
P.E.K.K.A Archers Bandit Electro Wizard
P.E.K.K.A
Zap P.E.K.K.A Electro Wizard Barbarian Barrel Bandit
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Wizard Bandit
Wizard Archers
Electro Wizard Zap Archers Barbarian Barrel P.E.K.K.A
Zap Archers Earthquake Wizard Barbarian Barrel P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Barbarian Barrel Bandit
Zap Barbarian Barrel Bandit Electro Wizard
Earthquake Barbarian Barrel Bandit
Earthquake Barbarian Barrel
Wizard Zap Earthquake Barbarian Barrel
Wizard Zap
Archers Earthquake Wizard
Earthquake Zap Wizard Barbarian Barrel
Zap Wizard Bandit
Electro Wizard
Zap Earthquake Wizard Barbarian Barrel Bandit Electro Wizard
Zap Archers Wizard
Earthquake Barbarian Barrel Bandit
Earthquake Barbarian Barrel Bandit
Earthquake Zap Barbarian Barrel
Earthquake Zap Wizard Barbarian Barrel Bandit
Earthquake Wizard Barbarian Barrel Bandit
Earthquake Barbarian Barrel
Zap Archers Earthquake Wizard Barbarian Barrel Bandit Electro Wizard
Zap Earthquake Wizard Barbarian Barrel
Earthquake
Wizard
Earthquake Zap Barbarian Barrel
Zap Earthquake Wizard Barbarian Barrel
Zap Earthquake Wizard Barbarian Barrel Bandit Electro Wizard
Zap Wizard Bandit
Zap Barbarian Barrel Bandit
Zap Archers Wizard Electro Wizard
Zap Electro Wizard Wizard
Zap Earthquake Wizard Bandit
Zap Electro Wizard
P.E.K.K.A
Earthquake Wizard
Zap Earthquake Electro Wizard Archers Barbarian Barrel Bandit
Zap Archers Wizard Electro Wizard
Barbarian Barrel
Wizard Electro Wizard
Zap Earthquake Wizard
Zap
P.E.K.K.A
Zap Electro Wizard
Zap Electro Wizard
Zap Barbarian Barrel Bandit Electro Wizard

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