My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Witch Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Prince
Giant Snowball
Archers Cannon Witch
Zap
Archers Cannon Witch Prince
Barbarian Barrel
Archers Cannon Witch Electro Wizard
The Log
Archers Cannon Witch Prince
Earthquake
Archers Cannon Witch
Arrows
Archers Witch
Royal Delivery
Archers Witch Prince Electro Wizard
Fireball
Archers Cannon Witch Electro Wizard
Poison
Archers Cannon Witch Electro Wizard
Lightning
Cannon Witch Prince Electro Wizard
Rocket
Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Cannon Fireball Electro Wizard Giant Witch Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Cannon Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Giant Prince Electro Wizard Archers Witch
Archers
Zap Giant Prince
Cannon
Fireball
Zap Giant Electro Wizard
Giant
Zap Prince Archers Fireball Witch Electro Wizard
Witch
Zap Giant Prince
Prince
Zap Giant Archers Witch Electro Wizard
Electro Wizard
Zap Fireball Giant Prince

Defense Synergies 3 14

Zap
Cannon Fireball Electro Wizard Archers Witch Prince
Archers
Zap Cannon Witch Electro Wizard
Cannon
Zap Archers Fireball Witch Prince Electro Wizard
Fireball
Zap Cannon Electro Wizard
Giant
Witch
Zap Archers Cannon Prince Electro Wizard
Prince
Zap Cannon Witch Electro Wizard
Electro Wizard
Zap Archers Cannon Fireball Witch Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Electro Wizard
Zap Cannon Witch Prince Electro Wizard
Cannon Witch Prince Archers Electro Wizard
Cannon Witch Prince Electro Wizard
Fireball Prince
Fireball Zap Archers Cannon Electro Wizard
Electro Wizard Zap Archers Cannon Fireball Witch
Zap Cannon Fireball Electro Wizard
Cannon Witch Prince
Archers Cannon Prince Electro Wizard
Archers Witch Electro Wizard Zap Cannon Fireball
Zap Archers Fireball Witch Electro Wizard
Cannon Prince Zap Fireball Witch Electro Wizard
Fireball Zap Cannon Witch Prince Electro Wizard
Cannon Prince Electro Wizard
Zap Cannon Fireball Prince Electro Wizard
Cannon Fireball Witch Prince Electro Wizard
Cannon Fireball Zap Archers Witch Prince Electro Wizard
Zap Witch Archers Cannon Fireball Electro Wizard
Cannon Prince Electro Wizard
Archers Cannon Fireball Witch Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Fireball Witch Prince Electro Wizard
Fireball Electro Wizard Zap Archers Prince
Zap Witch Prince Electro Wizard
Prince Zap Fireball Electro Wizard
Cannon Witch Prince
Fireball Zap Archers Witch Electro Wizard
Prince Archers Fireball Witch Electro Wizard
Prince
Zap Electro Wizard Fireball Witch Prince
Witch Cannon
Witch Prince
Zap Fireball Prince Electro Wizard
Prince Cannon Fireball Witch
Archers Cannon Fireball Witch
Witch Electro Wizard Zap Archers Fireball Prince
Zap Archers Cannon Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball
Fireball Prince
Fireball Zap
Fireball Zap Witch
Archers Witch
Fireball Zap
Fireball Zap
Fireball Prince Electro Wizard
Zap Fireball Prince Electro Wizard
Fireball Zap Archers
Fireball
Fireball
Zap Fireball Prince
Zap Fireball Witch
Fireball
Fireball
Zap Archers Fireball Prince Electro Wizard
Zap Fireball Witch
Fireball Prince
Fireball
Prince
Zap Fireball
Zap Fireball Witch
Witch
Fireball Zap Witch Electro Wizard
Fireball Zap Witch Prince
Fireball Zap
Zap Archers Fireball Witch Electro Wizard
Zap Electro Wizard Fireball Witch
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Prince
Fireball
Zap Electro Wizard Archers Fireball Witch Prince
Fireball Zap Archers Witch Electro Wizard
Fireball
Fireball Prince Electro Wizard
Zap Fireball
Zap Fireball
Prince
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Electro Wizard
Zap Fireball Witch Prince Electro Wizard

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