My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard P.E.K.K.A Bandit Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Bandit Ram Rider
Giant Snowball
Bomber Archers Lumberjack Ram Rider
Zap
Bomber Archers Bandit Ram Rider
Barbarian Barrel
Bomber Archers Wizard Bandit Lumberjack
The Log
Bomber Archers Bandit Lumberjack Ram Rider
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Wizard P.E.K.K.A Bandit Lumberjack Ram Rider
Fireball
Bomber Archers Wizard Bandit Lumberjack Ram Rider
Poison
Bomber Archers Wizard
Lightning
Wizard Bandit Lumberjack Ram Rider
Rocket
Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Bandit Lumberjack Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Bandit

Attack Synergies 2 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A Bandit Lumberjack Ram Rider
Zap
P.E.K.K.A Ram Rider Bomber Archers Bandit Lumberjack
Archers
Zap P.E.K.K.A Bandit Lumberjack Ram Rider
Wizard
P.E.K.K.A Bandit Lumberjack Ram Rider
P.E.K.K.A
Zap Bomber Archers Wizard Lumberjack Ram Rider
Bandit
Bomber Zap Archers Wizard Lumberjack Ram Rider
Lumberjack
Bomber Zap Archers Wizard P.E.K.K.A Bandit Ram Rider
Ram Rider
Zap Bomber Archers Wizard P.E.K.K.A Bandit Lumberjack

Defense Synergies 0 17

Bomber
Zap P.E.K.K.A Bandit
Zap
Bomber Archers P.E.K.K.A Bandit Lumberjack Ram Rider
Archers
Zap P.E.K.K.A Bandit Lumberjack
Wizard
P.E.K.K.A Bandit Lumberjack
P.E.K.K.A
Bomber Zap Archers Wizard
Bandit
Bomber Zap Archers Wizard Lumberjack Ram Rider
Lumberjack
Zap Archers Wizard Bandit Ram Rider
Ram Rider
Zap Bandit Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard Ram Rider
P.E.K.K.A Lumberjack Bomber Zap Bandit Ram Rider
P.E.K.K.A Lumberjack Ram Rider Bomber Archers Bandit
P.E.K.K.A Lumberjack Bomber Bandit Ram Rider
Bomber P.E.K.K.A Lumberjack
Bomber Zap Archers Bandit Lumberjack
Ram Rider Zap Archers Wizard
Zap P.E.K.K.A Bandit Ram Rider
P.E.K.K.A Lumberjack
Bomber Archers Bandit Lumberjack
Archers Bomber Zap Wizard Bandit Lumberjack Ram Rider
Zap Archers Wizard Ram Rider
P.E.K.K.A Lumberjack Bomber Zap Wizard Bandit Ram Rider
Bomber Wizard Zap P.E.K.K.A Lumberjack
P.E.K.K.A Bandit Lumberjack Ram Rider
Zap P.E.K.K.A Bandit Lumberjack Ram Rider
Wizard Bomber P.E.K.K.A Lumberjack
Bomber Zap Archers Wizard Bandit Lumberjack Ram Rider
Zap Wizard Bomber Archers Bandit Lumberjack Ram Rider
P.E.K.K.A Lumberjack Ram Rider
Bomber Wizard Archers P.E.K.K.A Bandit Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers P.E.K.K.A Bandit
Bandit Bomber Zap Archers Wizard Lumberjack
P.E.K.K.A Bandit Lumberjack Zap Ram Rider
P.E.K.K.A Lumberjack Zap Bandit Ram Rider
P.E.K.K.A Bandit Lumberjack Ram Rider
Wizard Zap Archers Ram Rider
P.E.K.K.A Archers Bandit Lumberjack Ram Rider
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bandit
P.E.K.K.A
P.E.K.K.A Lumberjack
P.E.K.K.A Zap
P.E.K.K.A Wizard Bandit Lumberjack Ram Rider
Wizard Bomber Archers
Bomber Zap Archers P.E.K.K.A Lumberjack
Bomber Zap Archers Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit Ram Rider
Bandit
Bomber Wizard Zap
Wizard Zap Ram Rider
Bomber Archers Wizard
Zap Wizard Ram Rider
Zap Wizard Bandit Ram Rider
Lumberjack
Zap Wizard Bandit Ram Rider
Zap Archers Wizard
Bandit
Bandit
Zap
Bomber Zap Wizard Bandit
Wizard Bandit
Bomber
Bomber Zap Archers Wizard Bandit
Bomber Zap Wizard
Wizard
Zap
Zap Bomber Wizard
Zap Wizard Bandit Ram Rider
Zap Wizard Bandit Ram Rider
Zap Bandit
Zap Archers Wizard
Zap Wizard
Bomber Zap Wizard Bandit
Zap
P.E.K.K.A
Wizard
Zap Archers Bandit
Zap Archers Wizard Ram Rider
Wizard Lumberjack
Bomber Zap Wizard
Zap
P.E.K.K.A
Zap
Zap
Zap Bandit

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