My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Tesla Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers Tesla Wizard
The Log
Bomber Archers
Earthquake
Bomber Archers Tesla
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Wizard P.E.K.K.A
Fireball
Bomber Archers Tesla Wizard
Poison
Bomber Archers Wizard
Lightning
Tesla Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard Tornado The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap The Log Archers Tornado Tesla Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap The Log Archers

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap P.E.K.K.A
Zap
Tornado P.E.K.K.A Bomber Archers The Log
Archers
Zap P.E.K.K.A
Tesla
Wizard
Tornado P.E.K.K.A
Tornado
Zap Wizard P.E.K.K.A The Log
P.E.K.K.A
Zap Tornado Bomber Archers Wizard The Log
The Log
Zap Tornado P.E.K.K.A

Defense Synergies 4 19

Bomber
Zap Tesla Tornado P.E.K.K.A The Log
Zap
Bomber Archers Tesla Tornado P.E.K.K.A The Log
Archers
Zap Tesla Tornado P.E.K.K.A The Log
Tesla
The Log Bomber Zap Archers Wizard Tornado
Wizard
Tornado Tesla P.E.K.K.A The Log
Tornado
Wizard P.E.K.K.A Bomber Zap Archers Tesla The Log
P.E.K.K.A
Tornado The Log Bomber Zap Archers Wizard
The Log
Tesla P.E.K.K.A Bomber Zap Archers Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Tesla Wizard The Log
P.E.K.K.A Bomber Zap Tesla The Log
Tesla Tornado P.E.K.K.A Bomber Archers
Tesla P.E.K.K.A Bomber
Bomber Tornado P.E.K.K.A The Log
Tornado The Log Bomber Zap Archers Tesla
Tesla Tornado Zap Archers Wizard
Zap Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Tornado
Tornado Bomber Archers Tesla
Archers Bomber Zap Tesla Wizard Tornado The Log
Tesla Zap Archers Wizard Tornado
Tesla P.E.K.K.A Bomber Zap Wizard The Log
Bomber Wizard Zap Tesla Tornado P.E.K.K.A The Log
P.E.K.K.A Tesla
Tornado Zap Tesla P.E.K.K.A The Log
Tesla Wizard Bomber Tornado P.E.K.K.A
Tesla Bomber Zap Archers Wizard Tornado The Log
Zap Wizard Tornado The Log Bomber Archers Tesla
P.E.K.K.A Tesla Tornado
Bomber Wizard Archers Tesla P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla P.E.K.K.A
Bomber Zap Archers Tesla Wizard The Log
P.E.K.K.A Zap The Log
P.E.K.K.A Zap Tesla Tornado The Log
P.E.K.K.A Tesla
Wizard Zap Archers Tesla Tornado
P.E.K.K.A Archers Tesla
P.E.K.K.A Tesla
Zap P.E.K.K.A Tornado The Log
P.E.K.K.A Tesla
P.E.K.K.A Tesla
P.E.K.K.A Zap Tornado The Log
P.E.K.K.A Tesla Wizard
Wizard Bomber Archers Tesla
Tesla Bomber Zap Archers Tornado P.E.K.K.A The Log
Bomber Zap Archers Tesla Wizard P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap Tornado The Log
The Log
The Log
Bomber Wizard Zap The Log
Wizard Zap Tornado
Bomber Archers Wizard Tornado The Log
The Log Zap Wizard Tornado
The Log Zap Wizard Tornado
Tornado
Zap Wizard Tornado The Log
Zap Archers Wizard Tornado
The Log
Zap The Log
Bomber Zap Wizard The Log
Wizard The Log
Tornado
Bomber
Bomber Zap Archers Wizard The Log
Bomber Zap Wizard Tornado The Log
The Log
Wizard Tornado
Tornado The Log
Zap The Log
Zap Tornado The Log Bomber Wizard
The Log Zap Wizard Tornado
Zap Wizard Tornado The Log
Zap Tornado The Log
Zap Archers Wizard Tornado
Zap Wizard
Bomber Zap Wizard The Log
Zap
P.E.K.K.A
Wizard The Log
Zap Archers
Zap Archers Wizard Tornado
The Log
Wizard
The Log Bomber Zap Wizard
Zap Tornado
P.E.K.K.A
Zap Tornado The Log
Zap Tornado
Zap Tornado The Log

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