My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant
Giant Snowball
Bomber Archers
Zap
Bomber Archers Royal Giant
Barbarian Barrel
Bomber Archers Executioner Electro Wizard
The Log
Bomber Archers Royal Giant
Earthquake
Bomber Archers
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Executioner P.E.K.K.A Electro Wizard
Fireball
Bomber Archers Executioner Electro Wizard
Poison
Bomber Archers Executioner Electro Wizard
Lightning
Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Rocket Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Electro Wizard Executioner Royal Giant Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Zap Archers Electro Wizard

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap P.E.K.K.A
Zap
P.E.K.K.A Electro Wizard Bomber Archers Royal Giant Executioner
Archers
Zap Royal Giant P.E.K.K.A
Royal Giant
Bomber Zap Archers Rocket Executioner Electro Wizard
Rocket
Royal Giant
Executioner
Zap Royal Giant P.E.K.K.A
P.E.K.K.A
Zap Electro Wizard Bomber Archers Executioner
Electro Wizard
Zap P.E.K.K.A Royal Giant

Defense Synergies 1 9

Bomber
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bomber Archers Executioner P.E.K.K.A
Archers
Zap P.E.K.K.A Electro Wizard
Royal Giant
Rocket
Executioner
Zap
P.E.K.K.A
Bomber Zap Archers Electro Wizard
Electro Wizard
Zap Bomber Archers P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Bomber Zap Executioner Electro Wizard
P.E.K.K.A Bomber Zap Executioner Electro Wizard
Rocket P.E.K.K.A Bomber Archers Executioner Electro Wizard
P.E.K.K.A Bomber Electro Wizard
Bomber Rocket P.E.K.K.A
Bomber Zap Archers Executioner Electro Wizard
Rocket Electro Wizard Zap Archers Executioner
Rocket Zap P.E.K.K.A Electro Wizard
P.E.K.K.A
Bomber Archers Electro Wizard
Archers Executioner Electro Wizard Bomber Zap
Executioner Zap Archers Electro Wizard
P.E.K.K.A Bomber Zap Rocket Electro Wizard
Bomber Rocket Executioner Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Rocket Zap P.E.K.K.A Electro Wizard
Bomber Executioner P.E.K.K.A Electro Wizard
Bomber Zap Archers Executioner Electro Wizard
Zap Executioner Bomber Archers Electro Wizard
P.E.K.K.A Electro Wizard
Bomber Archers Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers P.E.K.K.A Electro Wizard
Electro Wizard Bomber Zap Archers Rocket Executioner
P.E.K.K.A Zap Rocket Electro Wizard
Rocket P.E.K.K.A Zap Electro Wizard
P.E.K.K.A Executioner
Rocket Executioner Zap Archers Electro Wizard
Rocket P.E.K.K.A Archers Electro Wizard
P.E.K.K.A
Zap Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A
Rocket P.E.K.K.A Zap Electro Wizard
Rocket P.E.K.K.A Executioner
Bomber Archers Executioner
Electro Wizard Bomber Zap Archers Rocket Executioner P.E.K.K.A
Executioner Bomber Zap Archers P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Executioner Electro Wizard
Rocket
Rocket
Bomber Rocket Executioner Zap
Executioner Zap Rocket
Bomber Archers Executioner
Zap Executioner
Zap
Rocket Electro Wizard
Rocket Zap Electro Wizard
Zap Archers Rocket Executioner
Rocket Executioner
Rocket
Zap
Rocket Bomber Zap Executioner
Rocket Executioner
Rocket
Bomber Rocket
Rocket Bomber Zap Archers Executioner Electro Wizard
Rocket Bomber Zap
Rocket
Rocket
Rocket
Rocket Zap
Zap Bomber Executioner
Zap Executioner Electro Wizard
Zap
Rocket Zap
Zap Archers Executioner Electro Wizard
Zap Rocket Electro Wizard
Bomber Zap Rocket
Zap Rocket Electro Wizard
P.E.K.K.A
Rocket
Zap Electro Wizard Archers Rocket
Rocket Zap Archers Executioner Electro Wizard
Rocket Executioner Electro Wizard
Bomber Zap Executioner
Rocket Zap
Executioner P.E.K.K.A
Zap Rocket Electro Wizard
Zap Rocket Executioner Electro Wizard
Zap Rocket Executioner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: