My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant
Giant Snowball
Fire Spirit Bomber Archers Barbarians
Zap
Fire Spirit Bomber Archers Royal Giant Inferno Tower
Barbarian Barrel
Fire Spirit Bomber Archers Barbarians Inferno Tower Wizard
The Log
Fire Spirit Bomber Archers Barbarians Royal Giant
Earthquake
Bomber Archers Barbarians Inferno Tower
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Barbarians Wizard
Fireball
Bomber Archers Barbarians Inferno Tower Wizard
Poison
Bomber Archers Barbarians Inferno Tower Wizard
Lightning
Inferno Tower Wizard
Rocket
Barbarians Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Archers Barbarians Inferno Tower Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber Zap Archers

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Zap
Bomber
Royal Giant Zap
Zap
Fire Spirit Bomber Archers Royal Giant
Archers
Zap Royal Giant
Barbarians
Royal Giant
Fire Spirit Bomber Zap Archers Wizard
Inferno Tower
Wizard
Royal Giant

Defense Synergies 0 7

Fire Spirit
Zap Inferno Tower
Bomber
Zap
Zap
Fire Spirit Bomber Archers Barbarians Inferno Tower
Archers
Zap Inferno Tower
Barbarians
Zap
Royal Giant
Inferno Tower
Fire Spirit Zap Archers
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Inferno Tower Wizard
Barbarians Inferno Tower Bomber Zap
Barbarians Inferno Tower Fire Spirit Bomber Archers
Barbarians Inferno Tower Bomber
Bomber Barbarians
Fire Spirit Bomber Zap Archers
Inferno Tower Fire Spirit Zap Archers Wizard
Zap Barbarians Inferno Tower
Barbarians Inferno Tower
Fire Spirit Bomber Archers Barbarians Inferno Tower
Archers Barbarians Bomber Zap Wizard
Inferno Tower Zap Archers Wizard
Barbarians Inferno Tower Fire Spirit Bomber Zap Wizard
Fire Spirit Bomber Wizard Zap Barbarians
Barbarians Inferno Tower
Barbarians Inferno Tower Zap
Barbarians Wizard Bomber Inferno Tower
Fire Spirit Bomber Zap Archers Barbarians Wizard
Zap Wizard Fire Spirit Bomber Archers Barbarians
Barbarians Inferno Tower
Bomber Wizard Fire Spirit Archers Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers Inferno Tower
Bomber Zap Archers Wizard
Barbarians Zap Inferno Tower
Zap Barbarians Inferno Tower
Barbarians Inferno Tower
Fire Spirit Wizard Zap Archers
Archers Barbarians Inferno Tower
Inferno Tower Barbarians
Zap Barbarians Inferno Tower
Inferno Tower Barbarians
Barbarians Inferno Tower
Zap Barbarians
Barbarians Inferno Tower Wizard
Wizard Bomber Archers Barbarians
Barbarians Inferno Tower Bomber Zap Archers
Bomber Zap Archers Barbarians Inferno Tower Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Barbarians
Bomber Wizard Fire Spirit Zap
Wizard Fire Spirit Zap
Fire Spirit Bomber Archers Wizard
Fire Spirit Zap Wizard
Zap Wizard
Fire Spirit
Zap Wizard
Fire Spirit Zap Archers Wizard
Fire Spirit
Zap
Bomber Zap Wizard
Wizard
Bomber
Fire Spirit Bomber Zap Archers Wizard
Fire Spirit Bomber Zap Wizard
Wizard
Zap Barbarians
Zap Fire Spirit Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Fire Spirit Zap Archers Wizard
Zap Wizard
Bomber Zap Wizard
Zap
Wizard
Zap Fire Spirit Archers Barbarians
Fire Spirit Zap Archers Wizard
Wizard
Bomber Zap Wizard
Zap
Zap
Zap
Zap

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