My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Mega Minion Witch Golem Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers
Giant Snowball
Bomber Archers Mega Minion Witch Lumberjack
Zap
Bomber Archers Witch
Barbarian Barrel
Bomber Archers Witch Electro Wizard Lumberjack
The Log
Bomber Archers Witch Lumberjack
Earthquake
Bomber Archers Witch
Arrows
Bomber Archers Witch
Royal Delivery
Bomber Archers Mega Minion Witch Electro Wizard Lumberjack
Fireball
Bomber Archers Mega Minion Witch Electro Wizard Lumberjack
Poison
Bomber Archers Mega Minion Witch Electro Wizard
Lightning
Mega Minion Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Mega Minion Electro Wizard Lumberjack Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Mega Minion

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Golem Zap Lumberjack
Zap
Mega Minion Electro Wizard Bomber Archers Witch Golem Lumberjack
Archers
Zap Golem Lumberjack
Mega Minion
Zap Golem
Witch
Zap Golem Lumberjack
Golem
Bomber Mega Minion Zap Archers Witch Electro Wizard Lumberjack
Electro Wizard
Zap Golem Lumberjack
Lumberjack
Bomber Zap Archers Witch Golem Electro Wizard

Defense Synergies 2 15

Bomber
Zap Electro Wizard
Zap
Mega Minion Electro Wizard Bomber Archers Witch Lumberjack
Archers
Zap Mega Minion Witch Electro Wizard Lumberjack
Mega Minion
Zap Archers Witch Electro Wizard Lumberjack
Witch
Zap Archers Mega Minion Electro Wizard Lumberjack
Golem
Electro Wizard
Zap Bomber Archers Mega Minion Witch Lumberjack
Lumberjack
Zap Archers Mega Minion Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Mega Minion Electro Wizard
Lumberjack Bomber Zap Mega Minion Witch Electro Wizard
Witch Lumberjack Bomber Archers Mega Minion Electro Wizard
Witch Lumberjack Bomber Mega Minion Electro Wizard
Bomber Lumberjack
Bomber Zap Archers Mega Minion Electro Wizard Lumberjack
Mega Minion Electro Wizard Zap Archers Witch
Zap Electro Wizard
Witch Lumberjack
Bomber Archers Electro Wizard Lumberjack
Archers Witch Electro Wizard Bomber Zap Mega Minion Lumberjack
Mega Minion Zap Archers Witch Electro Wizard
Lumberjack Bomber Zap Witch Electro Wizard
Bomber Zap Mega Minion Witch Electro Wizard Lumberjack
Electro Wizard Lumberjack
Zap Electro Wizard Lumberjack
Bomber Witch Electro Wizard Lumberjack
Bomber Zap Archers Mega Minion Witch Electro Wizard Lumberjack
Zap Witch Bomber Archers Mega Minion Electro Wizard Lumberjack
Electro Wizard Lumberjack
Bomber Archers Witch Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Archers Witch Electro Wizard
Electro Wizard Bomber Zap Archers Mega Minion Lumberjack
Lumberjack Zap Witch Electro Wizard
Lumberjack Zap Electro Wizard
Witch Lumberjack
Zap Archers Witch Electro Wizard
Archers Mega Minion Witch Electro Wizard Lumberjack
Lumberjack
Zap Electro Wizard Mega Minion Witch
Witch Mega Minion
Mega Minion Witch Lumberjack
Zap Electro Wizard
Witch Lumberjack
Bomber Archers Witch
Witch Electro Wizard Bomber Zap Archers Mega Minion Lumberjack
Bomber Zap Archers Mega Minion Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Electro Wizard
Bomber Zap
Zap Mega Minion Witch
Bomber Archers Witch
Zap
Zap
Electro Wizard Lumberjack
Zap Electro Wizard
Zap Archers
Zap
Bomber Zap Witch
Bomber
Bomber Zap Archers Mega Minion Electro Wizard
Bomber Zap Witch
Zap
Zap Bomber Witch
Mega Minion Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Zap Archers Witch Electro Wizard
Zap Electro Wizard Mega Minion Witch
Mega Minion
Bomber Zap
Zap Electro Wizard
Zap Electro Wizard Archers Witch
Zap Archers Mega Minion Witch Electro Wizard
Mega Minion Electro Wizard Lumberjack
Bomber Zap
Zap
Mega Minion
Zap Witch Electro Wizard
Zap Witch Electro Wizard
Zap Witch Electro Wizard

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