My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Ice Golem P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Barbarian Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Hog Rider
Giant Snowball
Bomber Archers Hog Rider
Zap
Bomber Archers
Barbarian Barrel
Bomber Archers
The Log
Bomber Archers Hog Rider
Earthquake
Bomber Archers Hog Rider
Arrows
Bomber Archers
Royal Delivery
Bomber Archers Hog Rider P.E.K.K.A
Fireball
Bomber Archers Hog Rider
Poison
Bomber Archers
Lightning
Ice Golem
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Ice Golem Fireball Barbarian Barrel

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Ice Golem Barbarian Barrel Archers Fireball Hog Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bomber Zap Ice Golem Barbarian Barrel

Attack Synergies 6 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Ice Golem Hog Rider Barbarian Barrel P.E.K.K.A
Zap
Fireball Hog Rider P.E.K.K.A Bomber Archers Ice Golem Barbarian Barrel
Archers
Ice Golem Zap Hog Rider Barbarian Barrel P.E.K.K.A
Ice Golem
Archers Hog Rider Bomber Zap Barbarian Barrel
Fireball
Zap Hog Rider
Hog Rider
Zap Ice Golem Fireball Bomber Archers Barbarian Barrel
Barbarian Barrel
Bomber Zap Archers Ice Golem Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Bomber Archers Barbarian Barrel

Defense Synergies 5 11

Bomber
Ice Golem Zap Barbarian Barrel P.E.K.K.A
Zap
Fireball Bomber Archers Ice Golem Barbarian Barrel P.E.K.K.A
Archers
Ice Golem Barbarian Barrel Zap P.E.K.K.A
Ice Golem
Bomber Archers Zap Fireball Barbarian Barrel
Fireball
Zap Barbarian Barrel Ice Golem
Hog Rider
Barbarian Barrel
Archers Fireball Bomber Zap Ice Golem P.E.K.K.A
P.E.K.K.A
Bomber Zap Archers Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Ice Golem Fireball Barbarian Barrel
P.E.K.K.A Bomber Zap
P.E.K.K.A Bomber Archers
P.E.K.K.A Bomber
Bomber Fireball Barbarian Barrel P.E.K.K.A
Fireball Barbarian Barrel Bomber Zap Archers
Zap Archers Fireball
Zap Ice Golem Fireball Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Bomber Archers Ice Golem Barbarian Barrel
Archers Bomber Zap Ice Golem Fireball Barbarian Barrel
Zap Archers Fireball
P.E.K.K.A Bomber Zap Fireball
Bomber Fireball Zap Barbarian Barrel P.E.K.K.A
P.E.K.K.A
Zap Fireball P.E.K.K.A
Bomber Fireball P.E.K.K.A
Fireball Bomber Zap Archers Barbarian Barrel
Zap Barbarian Barrel Bomber Archers Ice Golem Fireball
P.E.K.K.A
Bomber Archers Fireball Barbarian Barrel P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Ice Golem Fireball Barbarian Barrel P.E.K.K.A
Fireball Bomber Zap Archers Ice Golem Barbarian Barrel
P.E.K.K.A Zap Ice Golem
P.E.K.K.A Zap Ice Golem Fireball Barbarian Barrel
P.E.K.K.A
Fireball Zap Archers Ice Golem
P.E.K.K.A Archers Ice Golem Fireball
P.E.K.K.A
Zap P.E.K.K.A Ice Golem Fireball Barbarian Barrel
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap Fireball
P.E.K.K.A Ice Golem Fireball
Bomber Archers Fireball
Bomber Zap Archers Ice Golem Fireball Barbarian Barrel P.E.K.K.A
Bomber Zap Archers Ice Golem Fireball Barbarian Barrel P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Barbarian Barrel
Ice Golem Fireball Barbarian Barrel
Bomber Fireball Zap Barbarian Barrel
Fireball Zap Ice Golem
Bomber Archers
Fireball Zap Ice Golem Barbarian Barrel
Fireball Zap
Fireball
Zap Fireball Barbarian Barrel
Fireball Zap Archers
Ice Golem Fireball Barbarian Barrel
Fireball Barbarian Barrel
Zap Ice Golem Fireball Barbarian Barrel
Bomber Zap Fireball Barbarian Barrel
Fireball Barbarian Barrel
Fireball Barbarian Barrel
Bomber
Bomber Zap Archers Fireball Barbarian Barrel
Bomber Zap Fireball Barbarian Barrel
Fireball
Fireball
Zap Fireball Barbarian Barrel
Zap Ice Golem Bomber Fireball Barbarian Barrel
Fireball Zap Barbarian Barrel
Fireball Zap
Fireball Zap Barbarian Barrel
Zap Archers Ice Golem Fireball
Zap Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball
Zap Archers Fireball Barbarian Barrel
Fireball Zap Archers
Fireball Barbarian Barrel
Fireball
Bomber Zap Ice Golem Fireball
Zap Fireball
P.E.K.K.A
Zap Fireball
Zap Fireball
Zap Fireball Barbarian Barrel

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