My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Giant Snowball
Bomber Archers Goblin Gang Hog Rider Goblin Barrel
Zap
Bomber Archers Goblin Gang Goblin Barrel
Barbarian Barrel
Bomber Archers Goblin Gang Elite Barbarians Wizard Goblin Barrel
The Log
Bomber Archers Goblin Gang Elite Barbarians Hog Rider Goblin Barrel
Earthquake
Bomber Archers Goblin Gang Hog Rider Goblin Barrel
Arrows
Bomber Archers Goblin Gang Goblin Barrel
Royal Delivery
Bomber Archers Goblin Gang Elite Barbarians Hog Rider Wizard Goblin Barrel
Fireball
Bomber Archers Goblin Gang Elite Barbarians Hog Rider Wizard Goblin Barrel
Poison
Bomber Archers Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Wizard

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Goblin Gang Goblin Barrel Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians Hog Rider
Zap
Elite Barbarians Hog Rider Bomber Archers
Archers
Zap Elite Barbarians Hog Rider
Goblin Gang
Hog Rider Goblin Barrel
Elite Barbarians
Zap Bomber Archers Hog Rider Wizard
Hog Rider
Zap Goblin Gang Bomber Archers Elite Barbarians Wizard Goblin Barrel
Wizard
Elite Barbarians Hog Rider
Goblin Barrel
Goblin Gang Hog Rider

Defense Synergies 0 6

Bomber
Zap
Zap
Bomber Archers Goblin Gang Elite Barbarians
Archers
Zap Goblin Gang
Goblin Gang
Zap Archers
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Elite Barbarians
Goblin Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Wizard
Elite Barbarians Bomber Zap Goblin Gang
Goblin Gang Bomber Archers Elite Barbarians
Elite Barbarians Bomber Goblin Gang
Bomber Elite Barbarians
Goblin Gang Bomber Zap Archers
Zap Archers Goblin Gang Wizard
Zap
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Archers
Archers Goblin Gang Bomber Zap Wizard
Zap Archers Goblin Gang Wizard
Bomber Zap Goblin Gang Elite Barbarians Wizard
Bomber Wizard Zap Goblin Gang
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Wizard Bomber Goblin Gang Elite Barbarians
Bomber Zap Archers Goblin Gang Elite Barbarians Wizard
Zap Wizard Bomber Archers
Elite Barbarians
Bomber Goblin Gang Wizard Archers Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Bomber Zap Archers Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians
Wizard Zap Archers Goblin Gang
Goblin Gang Archers Elite Barbarians
Elite Barbarians
Zap Elite Barbarians
Goblin Gang
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Wizard
Wizard Bomber Archers
Goblin Gang Elite Barbarians Bomber Zap Archers
Bomber Zap Archers Elite Barbarians Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Bomber Wizard Zap
Wizard Zap
Bomber Archers Wizard
Zap Wizard
Zap Wizard
Goblin Gang Elite Barbarians
Zap Wizard
Zap Archers Wizard
Elite Barbarians
Zap Elite Barbarians
Bomber Zap Wizard
Wizard
Bomber
Bomber Zap Archers Wizard
Bomber Zap Wizard
Wizard
Zap
Zap Bomber Wizard
Zap Wizard
Zap Wizard
Zap
Elite Barbarians Zap Archers Wizard
Zap Wizard
Elite Barbarians
Bomber Zap Wizard
Zap
Wizard
Zap Archers Goblin Gang
Zap Archers Wizard
Goblin Gang Wizard
Bomber Zap Wizard
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians
Zap
Zap

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