My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Great!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Goblin Gang Elite Barbarians
Giant Snowball
Bomber Archers Goblin Gang
Zap
Bomber Archers Goblin Gang
Barbarian Barrel
Bomber Archers Goblin Gang Elite Barbarians Wizard
The Log
Bomber Archers Goblin Gang Elite Barbarians
Earthquake
Bomber Archers Goblin Gang
Arrows
Bomber Archers Goblin Gang
Royal Delivery
Bomber Archers Goblin Gang Elite Barbarians Wizard
Fireball
Bomber Archers Goblin Gang Elite Barbarians Wizard
Poison
Bomber Archers Goblin Gang Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Earthquake Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Rage Archers Goblin Gang Earthquake Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Zap Rage Archers

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Zap Elite Barbarians
Zap
Elite Barbarians Earthquake Bomber Archers
Archers
Zap Elite Barbarians
Goblin Gang
Elite Barbarians
Zap Rage Bomber Archers Wizard
Earthquake
Zap
Wizard
Elite Barbarians Rage
Rage
Elite Barbarians Wizard

Defense Synergies 0 7

Bomber
Zap
Zap
Bomber Archers Goblin Gang Elite Barbarians Earthquake
Archers
Zap Goblin Gang
Goblin Gang
Zap Archers
Elite Barbarians
Zap Wizard
Earthquake
Zap
Wizard
Elite Barbarians
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Bomber Zap Wizard
Elite Barbarians Bomber Zap Goblin Gang
Goblin Gang Bomber Archers Elite Barbarians
Elite Barbarians Bomber Goblin Gang
Bomber Elite Barbarians Earthquake
Goblin Gang Bomber Zap Archers Earthquake
Zap Archers Goblin Gang Wizard
Earthquake Zap
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Bomber Archers
Archers Goblin Gang Bomber Zap Earthquake Wizard
Zap Archers Goblin Gang Wizard
Bomber Zap Goblin Gang Elite Barbarians Earthquake Wizard
Bomber Wizard Zap Goblin Gang Earthquake
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians
Wizard Bomber Goblin Gang Elite Barbarians
Bomber Zap Archers Goblin Gang Elite Barbarians Wizard
Zap Earthquake Wizard Bomber Archers
Elite Barbarians
Bomber Goblin Gang Wizard Archers Elite Barbarians Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Elite Barbarians
Bomber Zap Archers Goblin Gang Elite Barbarians Wizard
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians
Wizard Zap Archers Goblin Gang
Goblin Gang Archers Elite Barbarians
Elite Barbarians
Zap Elite Barbarians
Goblin Gang
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Wizard
Wizard Bomber Archers
Goblin Gang Elite Barbarians Bomber Zap Archers
Bomber Zap Archers Elite Barbarians Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Zap
Earthquake
Earthquake
Bomber Wizard Zap Earthquake
Wizard Zap
Bomber Archers Earthquake Wizard
Earthquake Zap Wizard
Zap Wizard
Goblin Gang Elite Barbarians
Zap Earthquake Wizard
Zap Archers Wizard
Earthquake Elite Barbarians
Earthquake
Earthquake Zap Elite Barbarians
Earthquake Bomber Zap Wizard
Earthquake Wizard
Earthquake
Bomber
Bomber Zap Archers Earthquake Wizard
Bomber Zap Earthquake Wizard
Earthquake
Wizard
Earthquake Zap
Zap Earthquake Bomber Wizard
Zap Earthquake Wizard
Zap Wizard
Zap
Elite Barbarians Zap Archers Wizard
Zap Wizard
Elite Barbarians
Bomber Zap Earthquake Wizard
Zap
Earthquake Wizard
Zap Earthquake Archers Goblin Gang
Zap Archers Wizard
Goblin Gang Wizard
Bomber Zap Earthquake Wizard
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians
Zap
Zap

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