My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Royal Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Royal Giant Skeleton Army
Giant Snowball
Bomber Archers Barbarians Skeleton Army
Zap
Bomber Archers Royal Giant Inferno Tower Skeleton Army
Barbarian Barrel
Bomber Archers Barbarians Inferno Tower Skeleton Army
The Log
Bomber Archers Barbarians Royal Giant Skeleton Army
Earthquake
Bomber Archers Barbarians Inferno Tower Skeleton Army
Arrows
Bomber Archers Skeleton Army
Royal Delivery
Bomber Archers Barbarians Skeleton Army
Fireball
Bomber Archers Barbarians Inferno Tower Skeleton Army
Poison
Bomber Archers Barbarians Inferno Tower Skeleton Army
Lightning
Inferno Tower
Rocket
Barbarians Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Zap Archers Skeleton Army Fireball Barbarians Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Zap Archers Skeleton Army

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Zap
Zap
Fireball Bomber Archers Royal Giant
Archers
Zap Royal Giant
Barbarians
Royal Giant
Bomber Fireball Zap Archers
Fireball
Zap Royal Giant
Inferno Tower
Skeleton Army

Defense Synergies 2 9

Bomber
Zap
Zap
Fireball Bomber Archers Barbarians Inferno Tower Skeleton Army
Archers
Zap Inferno Tower Skeleton Army
Barbarians
Zap Skeleton Army
Royal Giant
Fireball
Zap Inferno Tower
Inferno Tower
Skeleton Army Zap Archers Fireball
Skeleton Army
Inferno Tower Zap Archers Barbarians

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Fireball Inferno Tower
Barbarians Inferno Tower Skeleton Army Bomber Zap
Barbarians Inferno Tower Skeleton Army Bomber Archers
Barbarians Inferno Tower Skeleton Army Bomber
Bomber Barbarians Fireball Skeleton Army
Fireball Skeleton Army Bomber Zap Archers
Inferno Tower Zap Archers Fireball
Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Skeleton Army
Skeleton Army Bomber Archers Barbarians Inferno Tower
Archers Barbarians Skeleton Army Bomber Zap Fireball
Inferno Tower Zap Archers Fireball
Barbarians Inferno Tower Skeleton Army Bomber Zap Fireball
Bomber Fireball Skeleton Army Zap Barbarians
Barbarians Inferno Tower Skeleton Army
Barbarians Inferno Tower Skeleton Army Zap Fireball
Barbarians Bomber Fireball Inferno Tower Skeleton Army
Fireball Bomber Zap Archers Barbarians Skeleton Army
Zap Bomber Archers Barbarians Fireball
Barbarians Inferno Tower
Bomber Skeleton Army Archers Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Archers Fireball Inferno Tower
Fireball Bomber Zap Archers
Barbarians Skeleton Army Zap Inferno Tower
Skeleton Army Zap Barbarians Fireball Inferno Tower
Barbarians Inferno Tower Skeleton Army
Fireball Zap Archers
Skeleton Army Archers Barbarians Fireball Inferno Tower
Inferno Tower Barbarians Skeleton Army
Zap Barbarians Fireball Inferno Tower Skeleton Army
Inferno Tower Barbarians Skeleton Army
Barbarians Inferno Tower
Skeleton Army Zap Barbarians Fireball
Barbarians Skeleton Army Fireball Inferno Tower
Bomber Archers Barbarians Fireball Skeleton Army
Barbarians Inferno Tower Skeleton Army Bomber Zap Archers Fireball
Bomber Zap Archers Barbarians Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Barbarians Fireball
Bomber Fireball Zap
Fireball Zap
Bomber Archers
Fireball Zap
Fireball Zap
Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball
Bomber Zap Fireball
Fireball
Fireball
Bomber
Bomber Zap Archers Fireball
Bomber Zap Fireball
Fireball
Fireball
Zap Barbarians Fireball
Zap Bomber Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Fireball
Zap Archers Barbarians Fireball Skeleton Army
Fireball Zap Archers
Fireball
Fireball
Bomber Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball
Zap Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: