My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Baby Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Baby Dragon Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Baby Dragon Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Night Witch
Giant Snowball
Archers Barbarians Baby Dragon Night Witch
Zap
Archers Night Witch
Barbarian Barrel
Archers Barbarians Night Witch
The Log
Archers Barbarians
Earthquake
Archers Barbarians
Arrows
Archers Night Witch
Royal Delivery
Archers Barbarians Baby Dragon Night Witch
Fireball
Archers Barbarians Baby Dragon Night Witch
Poison
Archers Barbarians Night Witch
Lightning
Baby Dragon Night Witch
Rocket
Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Golem Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Archers Tornado Baby Dragon Night Witch Barbarians Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap The Log Archers Tornado

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Archers Baby Dragon Golem The Log Night Witch
Archers
Zap Baby Dragon Golem
Barbarians
Tornado
Zap Baby Dragon Golem The Log Night Witch
Baby Dragon
Tornado Golem Zap Archers
Golem
Baby Dragon Night Witch Zap Archers Tornado The Log
The Log
Zap Tornado Golem
Night Witch
Golem Zap Tornado

Defense Synergies 0 13

Zap
Archers Barbarians Tornado Baby Dragon The Log Night Witch
Archers
Zap Tornado Baby Dragon The Log
Barbarians
Zap
Tornado
Zap Archers Baby Dragon The Log
Baby Dragon
Zap Archers Tornado The Log
Golem
The Log
Zap Archers Tornado Baby Dragon Night Witch
Night Witch
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon The Log
Barbarians Zap The Log Night Witch
Barbarians Tornado Archers Night Witch
Barbarians Night Witch
Barbarians Tornado The Log
Tornado The Log Zap Archers Baby Dragon Night Witch
Tornado Zap Archers Baby Dragon Night Witch
Zap Barbarians Baby Dragon The Log
Barbarians Tornado Night Witch
Tornado Archers Barbarians Night Witch
Archers Barbarians Zap Tornado Baby Dragon The Log Night Witch
Zap Archers Tornado Baby Dragon Night Witch
Barbarians Night Witch Zap The Log
Zap Barbarians Tornado Baby Dragon The Log Night Witch
Barbarians
Barbarians Tornado Zap The Log
Barbarians Tornado Night Witch
Zap Archers Barbarians Tornado Baby Dragon The Log Night Witch
Zap Tornado Baby Dragon The Log Archers Barbarians
Barbarians Tornado
Archers Barbarians Baby Dragon The Log Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Archers
Zap Archers Baby Dragon The Log
Barbarians Zap The Log
Zap Barbarians Tornado The Log Night Witch
Barbarians Night Witch
Zap Archers Tornado Baby Dragon
Archers Barbarians Night Witch
Barbarians
Zap Barbarians Tornado Baby Dragon The Log
Barbarians
Barbarians
Zap Barbarians Tornado The Log
Barbarians Night Witch
Archers Barbarians Baby Dragon
Barbarians Zap Archers Tornado Baby Dragon The Log Night Witch
Zap Archers Barbarians Baby Dragon The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Baby Dragon The Log
Barbarians The Log
Zap Baby Dragon The Log
Zap Tornado Baby Dragon
Archers Tornado Baby Dragon The Log
The Log Zap Tornado Baby Dragon
The Log Zap Tornado
Tornado Night Witch
Zap Tornado The Log
Zap Archers Tornado Baby Dragon
Baby Dragon The Log
Baby Dragon
Zap Baby Dragon The Log
Zap Baby Dragon The Log
Baby Dragon The Log
Tornado
Night Witch
Zap Archers Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Baby Dragon The Log Night Witch
Tornado
Tornado The Log
Zap Barbarians Baby Dragon The Log
Zap Tornado The Log Baby Dragon
The Log Zap Tornado Baby Dragon
Zap Tornado Baby Dragon The Log
Zap Tornado Baby Dragon The Log
Zap Archers Tornado Baby Dragon Night Witch
Zap
Night Witch
Zap The Log Night Witch
Zap
The Log
Zap Archers Barbarians Night Witch
Zap Archers Tornado Baby Dragon
The Log
Baby Dragon
The Log Zap Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon The Log
Zap Tornado
Zap Tornado Baby Dragon The Log

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