My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Hog Rider Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Hog Rider
Giant Snowball
Archers Barbarians Hog Rider
Zap
Archers
Barbarian Barrel
Archers Barbarians Valkyrie Electro Wizard Magic Archer
The Log
Archers Barbarians Hog Rider
Earthquake
Archers Barbarians Hog Rider
Arrows
Archers
Royal Delivery
Archers Barbarians Valkyrie Hog Rider Electro Wizard Magic Archer
Fireball
Archers Barbarians Hog Rider Electro Wizard Magic Archer
Poison
Archers Barbarians Electro Wizard Magic Archer
Lightning
Valkyrie Electro Wizard Magic Archer
Rocket
Barbarians Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Fireball Valkyrie Hog Rider Electro Wizard Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Archers Fireball Valkyrie

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Fireball Hog Rider Electro Wizard Archers Valkyrie Magic Archer
Archers
Valkyrie Zap Hog Rider
Barbarians
Hog Rider
Fireball
Zap Hog Rider Electro Wizard Magic Archer
Valkyrie
Archers Hog Rider Zap Electro Wizard Magic Archer
Hog Rider
Zap Fireball Valkyrie Archers Barbarians Electro Wizard Magic Archer
Electro Wizard
Zap Fireball Valkyrie Hog Rider Magic Archer
Magic Archer
Zap Fireball Valkyrie Hog Rider Electro Wizard

Defense Synergies 3 10

Zap
Fireball Electro Wizard Archers Barbarians Valkyrie Magic Archer
Archers
Valkyrie Zap Electro Wizard
Barbarians
Zap
Fireball
Zap Valkyrie Electro Wizard
Valkyrie
Archers Zap Fireball Electro Wizard Magic Archer
Hog Rider
Electro Wizard
Zap Archers Fireball Valkyrie Magic Archer
Magic Archer
Zap Valkyrie Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Electro Wizard Magic Archer
Barbarians Zap Valkyrie Electro Wizard
Barbarians Archers Valkyrie Electro Wizard
Barbarians Valkyrie Electro Wizard
Barbarians Fireball Valkyrie
Fireball Zap Archers Valkyrie Electro Wizard Magic Archer
Electro Wizard Zap Archers Fireball Magic Archer
Zap Barbarians Fireball Valkyrie Electro Wizard Magic Archer
Barbarians
Archers Barbarians Valkyrie Electro Wizard
Archers Barbarians Valkyrie Electro Wizard Zap Fireball Magic Archer
Zap Archers Fireball Electro Wizard Magic Archer
Barbarians Zap Fireball Valkyrie Electro Wizard
Fireball Valkyrie Zap Barbarians Electro Wizard Magic Archer
Barbarians Electro Wizard
Barbarians Zap Fireball Electro Wizard
Barbarians Fireball Valkyrie Electro Wizard
Fireball Zap Archers Barbarians Valkyrie Electro Wizard Magic Archer
Zap Valkyrie Archers Barbarians Fireball Electro Wizard Magic Archer
Barbarians Electro Wizard
Valkyrie Archers Barbarians Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Archers Fireball Electro Wizard
Fireball Electro Wizard Zap Archers Valkyrie Magic Archer
Barbarians Zap Valkyrie Electro Wizard
Valkyrie Zap Barbarians Fireball Electro Wizard
Barbarians Valkyrie
Fireball Zap Archers Electro Wizard Magic Archer
Archers Barbarians Fireball Valkyrie Electro Wizard
Barbarians Valkyrie
Zap Electro Wizard Barbarians Fireball Valkyrie Magic Archer
Barbarians
Barbarians Valkyrie
Zap Barbarians Fireball Valkyrie Electro Wizard
Barbarians Fireball Valkyrie
Archers Barbarians Fireball Valkyrie Magic Archer
Barbarians Electro Wizard Zap Archers Fireball Valkyrie Magic Archer
Valkyrie Zap Archers Barbarians Fireball Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Zap Electro Wizard Magic Archer
Fireball Magic Archer
Barbarians Fireball Valkyrie
Fireball Zap Valkyrie Magic Archer
Fireball Zap Magic Archer
Archers Magic Archer
Fireball Zap Magic Archer
Fireball Zap
Fireball Electro Wizard
Zap Fireball Valkyrie Electro Wizard Magic Archer
Fireball Zap Archers Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Magic Archer
Magic Archer Fireball
Fireball
Zap Archers Fireball Electro Wizard Magic Archer
Zap Fireball Valkyrie Magic Archer
Fireball Magic Archer
Fireball
Zap Barbarians Fireball
Zap Fireball Valkyrie Magic Archer
Fireball Zap Electro Wizard Magic Archer
Fireball Zap Magic Archer
Fireball Zap Magic Archer
Zap Archers Fireball Electro Wizard Magic Archer
Zap Electro Wizard Fireball
Fireball
Zap Fireball Magic Archer
Zap Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Zap Electro Wizard Archers Barbarians Fireball Magic Archer
Fireball Zap Archers Electro Wizard Magic Archer
Fireball
Fireball Valkyrie Electro Wizard Magic Archer
Zap Fireball Magic Archer
Zap Fireball
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer
Zap Fireball Electro Wizard Magic Archer

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