My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Mega Minion P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Bandit
Giant Snowball
Fire Spirit Archers Tombstone Mega Minion
Zap
Fire Spirit Archers Tombstone Bandit
Barbarian Barrel
Fire Spirit Archers Tombstone Bandit
The Log
Fire Spirit Archers Tombstone Bandit
Earthquake
Archers Tombstone
Arrows
Fire Spirit Archers Tombstone
Royal Delivery
Fire Spirit Archers Mega Minion P.E.K.K.A Bandit
Fireball
Archers Tombstone Mega Minion Bandit
Poison
Archers Tombstone Mega Minion
Lightning
Tombstone Mega Minion Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Tombstone Mega Minion P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Archers Arrows Tombstone Mega Minion Bandit P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Archers Arrows

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Mega Minion Bandit
Zap
Arrows Mega Minion P.E.K.K.A Fire Spirit Archers Bandit
Archers
Zap Arrows P.E.K.K.A Bandit
Arrows
Zap P.E.K.K.A Archers Mega Minion Bandit
Tombstone
Mega Minion
Zap Fire Spirit Arrows
P.E.K.K.A
Fire Spirit Zap Arrows Archers
Bandit
Fire Spirit Zap Archers Arrows

Defense Synergies 1 17

Fire Spirit
Zap P.E.K.K.A
Zap
Mega Minion Fire Spirit Archers Arrows Tombstone P.E.K.K.A Bandit
Archers
Zap Tombstone Mega Minion P.E.K.K.A Bandit
Arrows
Zap Tombstone Mega Minion P.E.K.K.A Bandit
Tombstone
Zap Archers Arrows Mega Minion
Mega Minion
Zap Archers Arrows Tombstone Bandit
P.E.K.K.A
Fire Spirit Zap Archers Arrows
Bandit
Zap Archers Arrows Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone Mega Minion
P.E.K.K.A Zap Tombstone Mega Minion Bandit
P.E.K.K.A Fire Spirit Archers Tombstone Mega Minion Bandit
P.E.K.K.A Tombstone Mega Minion Bandit
Arrows Tombstone P.E.K.K.A
Arrows Fire Spirit Zap Archers Mega Minion Bandit
Mega Minion Fire Spirit Zap Archers Arrows Tombstone
Zap Arrows P.E.K.K.A Bandit
P.E.K.K.A Tombstone
Fire Spirit Archers Bandit
Archers Zap Arrows Tombstone Mega Minion Bandit
Arrows Mega Minion Zap Archers
Tombstone P.E.K.K.A Fire Spirit Zap Bandit
Fire Spirit Zap Arrows Tombstone Mega Minion P.E.K.K.A
P.E.K.K.A Tombstone Bandit
Zap P.E.K.K.A Bandit
Arrows Tombstone P.E.K.K.A
Fire Spirit Arrows Tombstone Zap Archers Mega Minion Bandit
Zap Arrows Fire Spirit Archers Tombstone Mega Minion Bandit
P.E.K.K.A
Fire Spirit Archers Arrows P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tombstone P.E.K.K.A Bandit
Bandit Zap Archers Arrows Mega Minion
Tombstone P.E.K.K.A Bandit Zap
P.E.K.K.A Zap Bandit
P.E.K.K.A Tombstone Bandit
Fire Spirit Arrows Zap Archers
P.E.K.K.A Archers Tombstone Mega Minion Bandit
P.E.K.K.A
Zap P.E.K.K.A Tombstone Mega Minion Bandit
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Tombstone Mega Minion
P.E.K.K.A Zap Arrows
P.E.K.K.A Tombstone Bandit
Archers
Tombstone Zap Archers Mega Minion P.E.K.K.A
Arrows Zap Archers Mega Minion P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows
Fire Spirit Zap Arrows
Arrows Fire Spirit Zap Mega Minion
Fire Spirit Archers Arrows
Arrows Fire Spirit Zap
Arrows Zap Bandit
Fire Spirit
Zap Arrows Bandit
Fire Spirit Zap Archers Arrows
Fire Spirit Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Bandit
Arrows Bandit
Arrows
Fire Spirit Zap Archers Arrows Mega Minion Bandit
Fire Spirit Zap Arrows
Arrows
Zap Arrows
Zap Arrows Fire Spirit
Mega Minion
Arrows Zap Bandit
Zap Arrows Bandit
Zap Arrows Bandit
Fire Spirit Zap Archers Arrows
Zap Mega Minion
Mega Minion
Zap Arrows Bandit
Zap Arrows
P.E.K.K.A
Arrows
Zap Fire Spirit Archers Tombstone Bandit
Fire Spirit Zap Archers Arrows Mega Minion
Arrows
Mega Minion
Arrows Zap
Zap Arrows
Mega Minion P.E.K.K.A
Zap
Zap
Zap Bandit

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