My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Wizard Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Wizard Baby Dragon Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Baby Dragon Princess
Zap
Archers Royal Giant Princess
Barbarian Barrel
Archers Valkyrie Wizard Princess
The Log
Archers Royal Giant Princess
Earthquake
Archers
Arrows
Archers Princess
Royal Delivery
Archers Valkyrie Wizard Baby Dragon Princess
Fireball
Archers Wizard Baby Dragon Princess
Poison
Archers Wizard Princess
Lightning
Valkyrie Wizard Baby Dragon
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Wizard Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Wizard Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Princess Valkyrie Baby Dragon Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Arrows Princess

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Archers Royal Giant Valkyrie Baby Dragon Princess
Archers
Valkyrie Zap Arrows Royal Giant Baby Dragon
Arrows
Zap Royal Giant Archers
Royal Giant
Arrows Zap Archers Wizard Baby Dragon Princess
Valkyrie
Archers Zap Wizard Baby Dragon
Wizard
Royal Giant Valkyrie
Baby Dragon
Zap Archers Royal Giant Valkyrie
Princess
Zap Royal Giant

Defense Synergies 1 10

Zap
Archers Arrows Valkyrie Baby Dragon Princess
Archers
Valkyrie Zap Baby Dragon
Arrows
Zap Valkyrie
Royal Giant
Valkyrie
Archers Zap Arrows Wizard Baby Dragon Princess
Wizard
Valkyrie
Baby Dragon
Zap Archers Valkyrie
Princess
Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Baby Dragon
Zap Valkyrie
Archers Valkyrie
Valkyrie
Arrows Valkyrie Princess
Arrows Zap Archers Valkyrie Baby Dragon
Zap Archers Arrows Wizard Baby Dragon Princess
Zap Arrows Valkyrie Baby Dragon
Princess
Archers Valkyrie
Archers Valkyrie Zap Arrows Wizard Baby Dragon Princess
Arrows Zap Archers Wizard Baby Dragon Princess
Zap Valkyrie Wizard
Valkyrie Wizard Zap Arrows Baby Dragon Princess
Zap
Wizard Arrows Valkyrie
Arrows Zap Archers Valkyrie Wizard Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon Archers Princess
Valkyrie Wizard Archers Arrows Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers
Zap Archers Arrows Valkyrie Wizard Baby Dragon
Zap Valkyrie
Valkyrie Zap
Valkyrie
Arrows Wizard Zap Archers Baby Dragon Princess
Archers Valkyrie
Valkyrie
Zap Valkyrie Baby Dragon
Valkyrie
Zap Arrows Valkyrie
Valkyrie Wizard
Wizard Archers Valkyrie Baby Dragon Princess
Zap Archers Valkyrie Baby Dragon
Arrows Valkyrie Zap Archers Wizard Baby Dragon Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon Princess
Arrows Baby Dragon
Arrows Valkyrie
Wizard Zap Arrows Valkyrie Baby Dragon
Arrows Wizard Zap Baby Dragon Princess
Archers Arrows Wizard Baby Dragon Princess
Arrows Zap Wizard Baby Dragon Princess
Arrows Zap Wizard
Zap Arrows Valkyrie Wizard Princess
Zap Archers Arrows Wizard Baby Dragon Princess
Baby Dragon Princess
Arrows Baby Dragon Princess
Princess Zap Arrows Baby Dragon
Zap Arrows Wizard Baby Dragon Princess
Arrows Wizard Baby Dragon Princess
Arrows
Zap Archers Arrows Wizard Baby Dragon Princess
Zap Arrows Valkyrie Wizard Baby Dragon Princess
Baby Dragon
Arrows Wizard Princess
Zap Arrows Baby Dragon
Zap Arrows Valkyrie Wizard Baby Dragon Princess
Arrows Zap Wizard Baby Dragon Princess
Zap Arrows Wizard Baby Dragon Princess
Zap Arrows Baby Dragon
Zap Archers Arrows Wizard Baby Dragon Princess
Zap Wizard
Zap Arrows Wizard
Zap Arrows Princess
Arrows Wizard Princess
Zap Archers Princess
Zap Archers Arrows Wizard Baby Dragon Princess
Arrows
Valkyrie Wizard Baby Dragon Princess
Arrows Zap Wizard Baby Dragon Princess
Zap Arrows
Zap Baby Dragon Princess
Zap Princess
Zap Baby Dragon Princess

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