My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Furnace Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Giant Valkyrie Furnace Baby Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Giant Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Giant
Giant Snowball
Archers Barbarians Furnace Baby Dragon
Zap
Archers Royal Giant Furnace
Barbarian Barrel
Archers Barbarians Valkyrie Furnace
The Log
Archers Barbarians Royal Giant Furnace
Earthquake
Archers Barbarians Furnace
Arrows
Archers Furnace
Royal Delivery
Archers Barbarians Valkyrie Baby Dragon
Fireball
Archers Barbarians Furnace Baby Dragon
Poison
Archers Barbarians Furnace
Lightning
Valkyrie Furnace Baby Dragon
Rocket
Barbarians Valkyrie Furnace

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Furnace Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie Furnace Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Valkyrie Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Arrows Valkyrie Furnace Baby Dragon Barbarians Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Archers Arrows Valkyrie

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Arrows Archers Royal Giant Valkyrie Furnace Baby Dragon
Archers
Valkyrie Zap Arrows Royal Giant Baby Dragon
Arrows
Zap Royal Giant Archers
Barbarians
Royal Giant
Arrows Furnace Zap Archers Baby Dragon
Valkyrie
Archers Zap Furnace Baby Dragon
Furnace
Royal Giant Zap Valkyrie Baby Dragon
Baby Dragon
Zap Archers Royal Giant Valkyrie Furnace

Defense Synergies 1 15

Zap
Archers Arrows Barbarians Valkyrie Furnace Baby Dragon
Archers
Valkyrie Zap Furnace Baby Dragon
Arrows
Zap Barbarians Valkyrie Furnace
Barbarians
Zap Arrows Furnace
Royal Giant
Valkyrie
Archers Zap Arrows Furnace Baby Dragon
Furnace
Zap Archers Arrows Barbarians Valkyrie Baby Dragon
Baby Dragon
Zap Archers Valkyrie Furnace

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Baby Dragon
Barbarians Zap Valkyrie Furnace
Barbarians Furnace Archers Valkyrie
Barbarians Valkyrie Furnace
Arrows Barbarians Valkyrie
Arrows Zap Archers Valkyrie Furnace Baby Dragon
Furnace Zap Archers Arrows Baby Dragon
Zap Arrows Barbarians Valkyrie Baby Dragon
Barbarians Furnace
Archers Barbarians Valkyrie
Archers Barbarians Valkyrie Zap Arrows Furnace Baby Dragon
Arrows Zap Archers Furnace Baby Dragon
Barbarians Furnace Zap Valkyrie
Valkyrie Zap Arrows Barbarians Furnace Baby Dragon
Barbarians Furnace
Barbarians Zap Furnace
Barbarians Arrows Valkyrie Furnace
Arrows Zap Archers Barbarians Valkyrie Furnace Baby Dragon
Zap Arrows Valkyrie Furnace Baby Dragon Archers Barbarians
Barbarians
Valkyrie Archers Arrows Barbarians Furnace Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Zap Archers Furnace
Zap Archers Arrows Valkyrie Baby Dragon
Barbarians Zap Valkyrie Furnace
Valkyrie Zap Barbarians
Barbarians Valkyrie
Arrows Furnace Zap Archers Baby Dragon
Archers Barbarians Valkyrie Furnace
Barbarians Valkyrie
Zap Barbarians Valkyrie Baby Dragon
Barbarians
Barbarians Valkyrie
Zap Arrows Barbarians Valkyrie
Barbarians Valkyrie
Archers Barbarians Valkyrie Furnace Baby Dragon
Barbarians Zap Archers Valkyrie Furnace Baby Dragon
Arrows Valkyrie Zap Archers Barbarians Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Arrows Baby Dragon
Arrows Barbarians Valkyrie
Zap Arrows Valkyrie Furnace Baby Dragon
Arrows Zap Furnace Baby Dragon
Archers Arrows Furnace Baby Dragon
Arrows Zap Baby Dragon
Arrows Zap
Zap Arrows Valkyrie
Zap Archers Arrows Baby Dragon
Baby Dragon
Arrows Baby Dragon
Zap Arrows Furnace Baby Dragon
Zap Arrows Furnace Baby Dragon
Arrows Furnace Baby Dragon
Arrows
Zap Archers Arrows Baby Dragon
Zap Arrows Valkyrie Baby Dragon
Baby Dragon
Arrows
Zap Arrows Barbarians Baby Dragon
Zap Arrows Valkyrie Furnace Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows Baby Dragon
Zap Arrows Baby Dragon
Zap Archers Arrows Furnace Baby Dragon
Zap
Zap Arrows
Zap Arrows
Arrows
Zap Archers Barbarians
Zap Archers Arrows Baby Dragon
Arrows
Valkyrie Baby Dragon
Arrows Zap Baby Dragon
Zap Arrows
Zap Baby Dragon
Zap
Zap Baby Dragon

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