My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Giant Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Mini P.E.K.K.A Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Giant Three Musketeers
Giant Snowball
Fire Spirit Archers Three Musketeers
Zap
Fire Spirit Archers Three Musketeers
Barbarian Barrel
Fire Spirit Archers Three Musketeers
The Log
Fire Spirit Archers Mini P.E.K.K.A Three Musketeers
Earthquake
Archers
Arrows
Fire Spirit Archers
Royal Delivery
Fire Spirit Archers Mini P.E.K.K.A Three Musketeers
Fireball
Archers Three Musketeers
Poison
Archers Three Musketeers
Lightning
Mini P.E.K.K.A Three Musketeers
Rocket
Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap The Log Archers Fireball Mini P.E.K.K.A Giant Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Zap The Log Archers

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Mini P.E.K.K.A Giant Three Musketeers
Zap
Fireball Giant Fire Spirit Archers Mini P.E.K.K.A Three Musketeers The Log
Archers
Zap Mini P.E.K.K.A Giant
Fireball
Zap Giant The Log
Mini P.E.K.K.A
Giant Fire Spirit Zap Archers The Log
Giant
Zap Mini P.E.K.K.A Fire Spirit Archers Fireball Three Musketeers The Log
Three Musketeers
Fire Spirit Zap Giant The Log
The Log
Zap Fireball Mini P.E.K.K.A Giant Three Musketeers

Defense Synergies 4 10

Fire Spirit
Zap Mini P.E.K.K.A The Log
Zap
Fireball Mini P.E.K.K.A Fire Spirit Archers Three Musketeers The Log
Archers
Zap Mini P.E.K.K.A The Log
Fireball
Zap The Log Mini P.E.K.K.A
Mini P.E.K.K.A
Zap The Log Fire Spirit Archers Fireball
Giant
Three Musketeers
Zap The Log
The Log
Fireball Mini P.E.K.K.A Fire Spirit Zap Archers Three Musketeers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Mini P.E.K.K.A Zap Three Musketeers The Log
Mini P.E.K.K.A Three Musketeers Fire Spirit Archers
Mini P.E.K.K.A Three Musketeers
Fireball Mini P.E.K.K.A The Log
Fireball The Log Fire Spirit Zap Archers
Three Musketeers Fire Spirit Zap Archers Fireball
Zap Fireball The Log
Mini P.E.K.K.A Three Musketeers
Fire Spirit Archers Mini P.E.K.K.A
Archers Zap Fireball The Log
Three Musketeers Zap Archers Fireball
Mini P.E.K.K.A Fire Spirit Zap Fireball Three Musketeers The Log
Fire Spirit Fireball Three Musketeers Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Three Musketeers
Zap Fireball Mini P.E.K.K.A Three Musketeers The Log
Three Musketeers Fireball Mini P.E.K.K.A
Fire Spirit Fireball Zap Archers Three Musketeers The Log
Zap The Log Fire Spirit Archers Fireball
Mini P.E.K.K.A Three Musketeers
Fire Spirit Archers Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Archers Fireball
Fireball Zap Archers Mini P.E.K.K.A The Log
Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Fireball The Log
Mini P.E.K.K.A Three Musketeers
Fire Spirit Fireball Zap Archers Three Musketeers
Mini P.E.K.K.A Archers Fireball
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A The Log
Three Musketeers
Mini P.E.K.K.A
Zap Fireball The Log
Mini P.E.K.K.A Fireball Three Musketeers
Archers Fireball Three Musketeers
Zap Archers Fireball Mini P.E.K.K.A Three Musketeers The Log
Zap Archers Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Fire Spirit Zap The Log
Fireball Fire Spirit Zap
Fire Spirit Archers The Log
Fireball The Log Fire Spirit Zap
Fireball The Log Zap
Fire Spirit Fireball Mini P.E.K.K.A Three Musketeers
Zap Fireball The Log
Fireball Fire Spirit Zap Archers
Fire Spirit Fireball Three Musketeers The Log
Fireball
Zap Fireball The Log
Zap Fireball Three Musketeers The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Mini P.E.K.K.A
Fire Spirit Zap Archers Fireball Mini P.E.K.K.A Three Musketeers The Log
Fire Spirit Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fire Spirit Fireball
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Fire Spirit Zap Archers Fireball
Zap Fireball
Fireball Mini P.E.K.K.A
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fire Spirit Archers Fireball
Fireball Fire Spirit Zap Archers Three Musketeers
The Log Fireball
Fireball Mini P.E.K.K.A Three Musketeers
The Log Zap Fireball
Zap Fireball
Three Musketeers
Zap Fireball The Log
Zap Fireball
Zap Fireball The Log

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