My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Three Musketeers Inferno Dragon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant Three Musketeers Inferno Dragon
Giant Snowball
Three Musketeers Inferno Dragon Lumberjack
Zap
Three Musketeers Inferno Dragon
Barbarian Barrel
Elite Barbarians Three Musketeers Lumberjack
The Log
Elite Barbarians Three Musketeers Lumberjack
Earthquake
Arrows
Royal Delivery
Elite Barbarians Three Musketeers Inferno Dragon Lumberjack
Fireball
Elite Barbarians Three Musketeers Inferno Dragon Lumberjack
Poison
Three Musketeers
Lightning
Elite Barbarians Three Musketeers Inferno Dragon Lumberjack
Rocket
Elite Barbarians Three Musketeers Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Fireball Inferno Dragon Lumberjack Giant Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap The Log Fireball Inferno Dragon

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Fireball Giant Three Musketeers The Log Lumberjack
Elite Barbarians
Zap Fireball Three Musketeers The Log Lumberjack
Fireball
Zap Elite Barbarians Giant The Log
Giant
Zap Fireball Three Musketeers The Log Lumberjack
Three Musketeers
Zap Elite Barbarians Giant The Log
The Log
Zap Elite Barbarians Fireball Giant Three Musketeers Lumberjack
Inferno Dragon
Lumberjack
Zap Elite Barbarians Giant The Log

Defense Synergies 2 10

Zap
Fireball Elite Barbarians Three Musketeers The Log Inferno Dragon Lumberjack
Elite Barbarians
Zap The Log
Fireball
Zap The Log Lumberjack
Giant
Three Musketeers
Zap The Log
The Log
Fireball Zap Elite Barbarians Three Musketeers Inferno Dragon Lumberjack
Inferno Dragon
Zap The Log
Lumberjack
Zap Fireball The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Elite Barbarians Inferno Dragon Lumberjack Zap Three Musketeers The Log
Three Musketeers Lumberjack Elite Barbarians Inferno Dragon
Elite Barbarians Three Musketeers Inferno Dragon Lumberjack
Elite Barbarians Fireball The Log Lumberjack
Fireball The Log Zap Lumberjack
Three Musketeers Inferno Dragon Zap Fireball
Zap Fireball The Log
Three Musketeers Inferno Dragon Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Zap Fireball The Log Lumberjack
Three Musketeers Inferno Dragon Zap Fireball
Lumberjack Zap Elite Barbarians Fireball Three Musketeers The Log
Fireball Three Musketeers Zap The Log Lumberjack
Elite Barbarians Inferno Dragon Three Musketeers Lumberjack
Zap Elite Barbarians Fireball Three Musketeers The Log Inferno Dragon Lumberjack
Three Musketeers Elite Barbarians Fireball Lumberjack
Fireball Zap Elite Barbarians Three Musketeers The Log Lumberjack
Zap The Log Fireball Inferno Dragon Lumberjack
Elite Barbarians Three Musketeers Inferno Dragon Lumberjack
Elite Barbarians Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Elite Barbarians Fireball
Fireball Zap Elite Barbarians The Log Inferno Dragon Lumberjack
Lumberjack Zap Elite Barbarians The Log
Lumberjack Zap Elite Barbarians Fireball The Log
Elite Barbarians Three Musketeers Inferno Dragon Lumberjack
Fireball Zap Three Musketeers
Elite Barbarians Fireball Lumberjack
Elite Barbarians Inferno Dragon Lumberjack
Zap Elite Barbarians Fireball The Log Inferno Dragon
Three Musketeers Inferno Dragon
Inferno Dragon Elite Barbarians Lumberjack
Zap Elite Barbarians Fireball The Log
Elite Barbarians Fireball Three Musketeers Lumberjack
Fireball Three Musketeers
Elite Barbarians Zap Fireball Three Musketeers The Log Inferno Dragon Lumberjack
Zap Elite Barbarians Fireball The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Zap The Log
Fireball Zap
The Log
Fireball The Log Zap
Fireball The Log Zap
Elite Barbarians Fireball Three Musketeers Lumberjack
Zap Fireball The Log
Fireball Zap
Elite Barbarians Fireball Three Musketeers The Log
Fireball
Zap Elite Barbarians Fireball The Log
Zap Fireball Three Musketeers The Log
Fireball Three Musketeers The Log
Fireball Three Musketeers
Zap Fireball Three Musketeers The Log
Zap Fireball The Log
Fireball The Log
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball
Inferno Dragon
Fireball The Log Zap
Fireball Zap The Log
Fireball Zap The Log
Elite Barbarians Zap Fireball
Zap Fireball
Elite Barbarians Fireball
Zap Fireball The Log
Zap Fireball
Fireball The Log
Zap Fireball
Fireball Zap Three Musketeers
The Log Fireball
Fireball Three Musketeers Lumberjack
The Log Zap Fireball
Zap Fireball
Elite Barbarians Three Musketeers
Zap Elite Barbarians Fireball The Log
Zap Fireball
Zap Fireball The Log

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