My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Rascals Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Rascals X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang
Giant Snowball
Skeletons Goblin Gang
Zap
Skeletons Goblin Gang X-Bow
Barbarian Barrel
Skeletons Goblin Gang Tesla Rascals X-Bow Electro Wizard
The Log
Skeletons Goblin Gang Rascals X-Bow
Earthquake
Skeletons Goblin Gang Tesla X-Bow
Arrows
Skeletons Goblin Gang Rascals
Royal Delivery
Skeletons Goblin Gang Rascals Electro Wizard
Fireball
Goblin Gang Tesla Rascals X-Bow Electro Wizard
Poison
Goblin Gang Rascals X-Bow Electro Wizard
Lightning
Tesla X-Bow Electro Wizard
Rocket
Rascals X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons The Log Goblin Gang Tesla Fireball Electro Wizard Rascals X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons The Log Goblin Gang Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
X-Bow
Tesla
Rascals
Electro Wizard
Fireball
X-Bow The Log Electro Wizard
X-Bow
Fireball The Log Goblin Gang
The Log
X-Bow Fireball
Electro Wizard
Rascals Fireball

Defense Synergies 8 13

Skeletons
Tesla X-Bow The Log Electro Wizard
Goblin Gang
Tesla Rascals X-Bow The Log Electro Wizard
Tesla
Skeletons Goblin Gang X-Bow The Log Rascals Fireball Electro Wizard
Rascals
Goblin Gang Tesla The Log
Fireball
X-Bow The Log Tesla Electro Wizard
X-Bow
Skeletons Tesla Fireball The Log Goblin Gang Electro Wizard
The Log
Tesla Fireball X-Bow Skeletons Goblin Gang Rascals Electro Wizard
Electro Wizard
Skeletons Goblin Gang Tesla Fireball X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball X-Bow The Log Electro Wizard
Skeletons Goblin Gang Tesla Rascals X-Bow The Log Electro Wizard
Goblin Gang Tesla Skeletons Rascals Electro Wizard
Tesla Skeletons Goblin Gang Rascals Electro Wizard
Fireball X-Bow The Log
Goblin Gang Fireball The Log Skeletons Tesla Rascals X-Bow Electro Wizard
Tesla Electro Wizard Goblin Gang Rascals Fireball X-Bow
Tesla Rascals Fireball X-Bow The Log Electro Wizard
Tesla Skeletons Goblin Gang Rascals X-Bow
Goblin Gang Skeletons Tesla Rascals Electro Wizard
Goblin Gang Electro Wizard Skeletons Tesla Rascals Fireball X-Bow The Log
Tesla Goblin Gang Rascals Fireball Electro Wizard
Tesla Skeletons Goblin Gang Rascals Fireball X-Bow The Log Electro Wizard
Fireball Goblin Gang Tesla Rascals X-Bow The Log Electro Wizard
Goblin Gang Tesla Rascals X-Bow Electro Wizard
Goblin Gang Tesla Rascals Fireball X-Bow The Log Electro Wizard
Tesla Skeletons Goblin Gang Rascals Fireball X-Bow Electro Wizard
Tesla Fireball Goblin Gang Rascals X-Bow The Log Electro Wizard
The Log Tesla Rascals Fireball Electro Wizard
Tesla Electro Wizard
Goblin Gang Rascals Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Skeletons Tesla Fireball X-Bow Electro Wizard
Fireball Electro Wizard Goblin Gang Tesla X-Bow The Log
Goblin Gang Skeletons Rascals The Log Electro Wizard
Goblin Gang Tesla Rascals Fireball X-Bow The Log Electro Wizard
Skeletons Goblin Gang Tesla Rascals
Fireball Skeletons Goblin Gang Tesla Rascals Electro Wizard
Goblin Gang Rascals Skeletons Tesla Fireball Electro Wizard
Tesla Rascals
Electro Wizard Skeletons Fireball X-Bow The Log
Skeletons Goblin Gang Tesla
Tesla Rascals
Fireball The Log Electro Wizard
Rascals Skeletons Goblin Gang Tesla Fireball
Tesla Rascals Fireball
Goblin Gang Tesla Rascals Electro Wizard Skeletons Fireball X-Bow The Log
Tesla Rascals Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Rascals X-Bow The Log
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Rascals Fireball The Log
Fireball The Log
Fireball
The Log
Fireball X-Bow The Log
Fireball The Log X-Bow
Goblin Gang Fireball X-Bow Electro Wizard
Fireball X-Bow The Log Electro Wizard
Fireball
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Fireball
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow Electro Wizard
Electro Wizard Fireball
Fireball
Fireball X-Bow The Log
Fireball Electro Wizard
Fireball The Log
Electro Wizard Goblin Gang Fireball X-Bow
Fireball Electro Wizard
The Log Fireball
Fireball Goblin Gang Rascals Electro Wizard
The Log Fireball
Fireball
Goblin Gang Rascals Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard

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