My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Golem Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Tesla Ice Golem Battle Ram Electro Dragon X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Ice Golem Battle Ram X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Battle Ram
Giant Snowball
Skeletons Goblin Gang Battle Ram Electro Dragon
Zap
Skeletons Goblin Gang Battle Ram X-Bow
Barbarian Barrel
Skeletons Goblin Gang Tesla Battle Ram X-Bow
The Log
Skeletons Goblin Gang Battle Ram X-Bow
Earthquake
Skeletons Goblin Gang Tesla X-Bow
Arrows
Skeletons Goblin Gang
Royal Delivery
Skeletons Goblin Gang Battle Ram Electro Dragon
Fireball
Goblin Gang Tesla Battle Ram Electro Dragon X-Bow
Poison
Goblin Gang Electro Dragon X-Bow
Lightning
Tesla Ice Golem Battle Ram Electro Dragon X-Bow
Rocket
Electro Dragon X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Earthquake Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem Goblin Gang Earthquake Tesla Battle Ram Electro Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Skeletons Ice Golem Goblin Gang Earthquake

Attack Synergies 3 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Goblin Gang
Ice Golem Battle Ram X-Bow
Tesla
Ice Golem
Goblin Gang Battle Ram X-Bow Electro Dragon
Earthquake
Battle Ram
Battle Ram
Ice Golem Goblin Gang Earthquake
Electro Dragon
Ice Golem
X-Bow
Ice Golem Goblin Gang

Defense Synergies 6 9

Skeletons
Tesla X-Bow Ice Golem Earthquake Electro Dragon
Goblin Gang
Tesla Ice Golem X-Bow
Tesla
Skeletons Goblin Gang Ice Golem X-Bow Earthquake
Ice Golem
Tesla X-Bow Skeletons Goblin Gang Earthquake Electro Dragon
Earthquake
Skeletons Tesla Ice Golem X-Bow
Battle Ram
Electro Dragon
Skeletons Ice Golem
X-Bow
Skeletons Tesla Ice Golem Goblin Gang Earthquake

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Tesla Ice Golem Electro Dragon X-Bow
Skeletons Goblin Gang Tesla Electro Dragon X-Bow
Goblin Gang Tesla Skeletons Electro Dragon
Tesla Skeletons Goblin Gang Electro Dragon
Earthquake X-Bow
Goblin Gang Skeletons Tesla Earthquake Electro Dragon X-Bow
Tesla Goblin Gang Electro Dragon X-Bow
Earthquake Tesla Ice Golem Electro Dragon X-Bow
Tesla Skeletons Goblin Gang X-Bow
Goblin Gang Skeletons Tesla Ice Golem
Goblin Gang Skeletons Tesla Ice Golem Earthquake Electro Dragon X-Bow
Tesla Goblin Gang Electro Dragon
Tesla Skeletons Goblin Gang Earthquake Electro Dragon X-Bow
Goblin Gang Tesla Earthquake Electro Dragon X-Bow
Goblin Gang Tesla X-Bow
Goblin Gang Tesla X-Bow
Tesla Skeletons Goblin Gang Electro Dragon X-Bow
Tesla Goblin Gang Electro Dragon X-Bow
Earthquake Tesla Ice Golem Electro Dragon
Tesla
Goblin Gang Tesla Earthquake Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Tesla Ice Golem X-Bow
Goblin Gang Tesla Ice Golem Electro Dragon X-Bow
Goblin Gang Skeletons Ice Golem Electro Dragon
Goblin Gang Tesla Ice Golem X-Bow
Skeletons Goblin Gang Tesla
Skeletons Goblin Gang Tesla Ice Golem Electro Dragon
Goblin Gang Skeletons Tesla Ice Golem
Tesla
Electro Dragon Skeletons Ice Golem X-Bow
Skeletons Goblin Gang Tesla
Tesla Electro Dragon
Skeletons Goblin Gang Tesla Ice Golem
Tesla Electro Dragon
Goblin Gang Tesla Electro Dragon Skeletons Ice Golem X-Bow
Tesla Ice Golem Earthquake Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Ice Golem Electro Dragon X-Bow
Electro Dragon X-Bow
Earthquake Electro Dragon X-Bow
Earthquake Ice Golem
Earthquake
Ice Golem Electro Dragon
Earthquake
Earthquake X-Bow Ice Golem Electro Dragon
Electro Dragon X-Bow
Goblin Gang Electro Dragon X-Bow
Earthquake Electro Dragon X-Bow
Electro Dragon
Earthquake Ice Golem
Earthquake Electro Dragon X-Bow
Earthquake Ice Golem X-Bow
Earthquake X-Bow Electro Dragon
Earthquake Electro Dragon X-Bow
Earthquake
Earthquake Electro Dragon X-Bow
Earthquake Electro Dragon X-Bow
Earthquake X-Bow
X-Bow
Earthquake Electro Dragon X-Bow
Ice Golem Earthquake Electro Dragon
X-Bow Earthquake Electro Dragon
Electro Dragon X-Bow
X-Bow
Ice Golem Electro Dragon X-Bow
Electro Dragon
Earthquake Electro Dragon X-Bow
Electro Dragon
Earthquake
Earthquake Goblin Gang Electro Dragon X-Bow
Electro Dragon
Goblin Gang Electro Dragon
Ice Golem Earthquake Electro Dragon
Electro Dragon
Electro Dragon Goblin Gang
Electro Dragon
Electro Dragon X-Bow

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