My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Valkyrie X-Bow Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs X-Bow Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Elite Barbarians Valkyrie Royal Hogs X-Bow Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Royal Hogs Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Elite Barbarians Royal Hogs
Giant Snowball
Archers Royal Hogs
Zap
Archers Royal Hogs X-Bow
Barbarian Barrel
Ice Spirit Archers Elite Barbarians Valkyrie Royal Hogs X-Bow Royal Ghost
The Log
Ice Spirit Archers Elite Barbarians Royal Hogs X-Bow
Earthquake
Archers Royal Hogs X-Bow
Arrows
Ice Spirit Archers Royal Hogs
Royal Delivery
Ice Spirit Archers Elite Barbarians Valkyrie Royal Hogs Royal Ghost
Fireball
Archers Elite Barbarians Royal Hogs X-Bow
Poison
Archers Royal Hogs X-Bow
Lightning
Elite Barbarians Valkyrie X-Bow
Rocket
Elite Barbarians Valkyrie Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Royal Ghost Valkyrie Royal Hogs Elite Barbarians X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Royal Ghost

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Royal Hogs Archers Elite Barbarians X-Bow Royal Ghost
Zap
Ice Spirit Elite Barbarians X-Bow Archers Valkyrie Royal Hogs Royal Ghost
Archers
Valkyrie Ice Spirit Zap Elite Barbarians Royal Hogs X-Bow Royal Ghost
Elite Barbarians
Zap Valkyrie Ice Spirit Archers Royal Ghost
Valkyrie
Ice Spirit Archers Elite Barbarians Zap Royal Hogs X-Bow Royal Ghost
Royal Hogs
Ice Spirit Zap Archers Valkyrie
X-Bow
Zap Ice Spirit Archers Valkyrie
Royal Ghost
Ice Spirit Zap Archers Elite Barbarians Valkyrie

Defense Synergies 4 11

Ice Spirit
Zap X-Bow Archers Elite Barbarians Valkyrie Royal Ghost
Zap
Ice Spirit Archers Elite Barbarians Valkyrie X-Bow Royal Ghost
Archers
Valkyrie Ice Spirit Zap X-Bow
Elite Barbarians
Valkyrie Ice Spirit Zap
Valkyrie
Archers Elite Barbarians Ice Spirit Zap X-Bow
Royal Hogs
X-Bow
Ice Spirit Zap Archers Valkyrie
Royal Ghost
Ice Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie X-Bow
Elite Barbarians Ice Spirit Zap Valkyrie X-Bow
Archers Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie X-Bow
Zap Archers Valkyrie X-Bow Royal Ghost
Ice Spirit Zap Archers X-Bow
Zap Valkyrie X-Bow
Elite Barbarians X-Bow
Elite Barbarians Ice Spirit Archers Valkyrie Royal Ghost
Archers Valkyrie Zap X-Bow Royal Ghost
Zap Archers
Ice Spirit Zap Elite Barbarians Valkyrie X-Bow
Valkyrie Ice Spirit Zap X-Bow Royal Ghost
Elite Barbarians X-Bow
Ice Spirit Zap Elite Barbarians X-Bow
Elite Barbarians Valkyrie X-Bow
Ice Spirit Zap Archers Elite Barbarians Valkyrie X-Bow Royal Ghost
Zap Valkyrie Ice Spirit Archers Royal Ghost
Elite Barbarians
Valkyrie Royal Ghost Archers Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Archers Elite Barbarians X-Bow Royal Ghost
Zap Archers Elite Barbarians Valkyrie X-Bow Royal Ghost
Ice Spirit Zap Elite Barbarians Valkyrie
Valkyrie Zap Elite Barbarians X-Bow
Elite Barbarians Valkyrie
Ice Spirit Zap Archers
Archers Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Ice Spirit Elite Barbarians Valkyrie X-Bow
Elite Barbarians Valkyrie
Zap Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Archers Valkyrie
Elite Barbarians Ice Spirit Zap Archers Valkyrie X-Bow
Valkyrie Zap Archers Elite Barbarians Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie X-Bow Royal Ghost
Zap X-Bow Royal Ghost
X-Bow
Valkyrie
Zap Valkyrie
Ice Spirit Zap
Archers
X-Bow Ice Spirit Zap
Zap X-Bow
Elite Barbarians X-Bow
Zap Valkyrie X-Bow
Zap Archers
Elite Barbarians
X-Bow
Zap Elite Barbarians X-Bow
X-Bow Zap
X-Bow
Zap Archers X-Bow
Zap Valkyrie X-Bow
X-Bow
X-Bow
Zap X-Bow
Zap Ice Spirit Valkyrie
X-Bow Zap Royal Ghost
Zap X-Bow
Zap X-Bow
Elite Barbarians Zap Archers X-Bow
Zap Ice Spirit
Elite Barbarians
Zap X-Bow
Zap Ice Spirit
Zap Ice Spirit Archers X-Bow
Zap Archers
Valkyrie
Zap
Zap
Elite Barbarians
Zap Ice Spirit Elite Barbarians
Zap
Zap X-Bow Royal Ghost

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