My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Bad
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Battle Ram Zappies X-Bow Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Goblin Barrel X-Bow Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Goblin Barrel X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Battle Ram X-Bow Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram Goblin Barrel Lava Hound
Giant Snowball
Spear Goblins Battle Ram Zappies Goblin Barrel Lava Hound
Zap
Spear Goblins Battle Ram Zappies Goblin Barrel X-Bow Lava Hound
Barbarian Barrel
Spear Goblins Battle Ram Zappies Goblin Barrel X-Bow
The Log
Spear Goblins Battle Ram Zappies Goblin Barrel X-Bow
Earthquake
Spear Goblins Zappies Goblin Barrel X-Bow
Arrows
Spear Goblins Zappies Goblin Barrel Lava Hound
Royal Delivery
Spear Goblins Battle Ram Zappies Goblin Barrel Lava Hound
Fireball
Battle Ram Zappies Goblin Barrel X-Bow Lava Hound
Poison
Spear Goblins Zappies X-Bow Lava Hound
Lightning
Battle Ram X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Battle Ram

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Zap The Log Goblin Barrel Battle Ram Zappies X-Bow Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Zap The Log Goblin Barrel

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Barrel Zap Battle Ram Zappies X-Bow
Zap
Battle Ram X-Bow Spear Goblins Zappies The Log Lava Hound
Battle Ram
Zap The Log Spear Goblins Zappies Goblin Barrel Lava Hound
Zappies
Spear Goblins Zap Battle Ram Goblin Barrel Lava Hound
Goblin Barrel
Spear Goblins Battle Ram Zappies Lava Hound
X-Bow
Zap The Log Spear Goblins
The Log
Battle Ram X-Bow Zap
Lava Hound
Zap Battle Ram Zappies Goblin Barrel

Defense Synergies 1 8

Spear Goblins
Zap Zappies X-Bow The Log
Zap
Spear Goblins Zappies X-Bow The Log
Battle Ram
Zappies
Spear Goblins Zap The Log
Goblin Barrel
X-Bow
The Log Spear Goblins Zap
The Log
X-Bow Spear Goblins Zap Zappies
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Zappies X-Bow The Log
Zap Zappies X-Bow The Log
Zappies
Zappies
X-Bow The Log
The Log Spear Goblins Zap Zappies X-Bow
Spear Goblins Zap Zappies X-Bow
Zap X-Bow The Log
Zappies X-Bow
Spear Goblins Zappies
Spear Goblins Zap Zappies X-Bow The Log
Spear Goblins Zap Zappies
Zap Zappies X-Bow The Log
Zap Zappies X-Bow The Log
Zappies X-Bow
Zap Zappies X-Bow The Log
Zappies X-Bow
Spear Goblins Zap Zappies X-Bow The Log
Zap The Log Spear Goblins Zappies
Zappies
Spear Goblins Zappies The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Zap Zappies X-Bow
Zap X-Bow The Log
Zappies Spear Goblins Zap The Log
Zap Zappies X-Bow The Log
Zappies
Zap Zappies
Spear Goblins Zappies
Zappies
Zap Spear Goblins Zappies X-Bow The Log
Zappies
Zappies
Zap The Log
Zappies
Zappies
Zappies Spear Goblins Zap X-Bow The Log
Zap Zappies The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
Zap X-Bow The Log
X-Bow The Log
The Log
Zap The Log
Spear Goblins Zap
The Log
X-Bow The Log Zap
The Log Zap X-Bow
X-Bow
Zap X-Bow The Log
Zap
The Log
X-Bow
Zap X-Bow The Log
X-Bow Spear Goblins Zap The Log
X-Bow The Log
Zap X-Bow The Log
Zap X-Bow The Log
X-Bow The Log
X-Bow The Log
Zap X-Bow The Log
Zap The Log
X-Bow The Log Zap
Zap X-Bow The Log
Zap X-Bow The Log
Zap X-Bow
Zap Zappies
Zap X-Bow The Log
Zap Zappies
The Log
Zap Spear Goblins Zappies X-Bow
Zap Zappies
The Log
The Log Zap
Zap
Zap Zappies The Log
Zap Zappies
Zap X-Bow The Log

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