My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Mega Minion

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Knight Mega Minion X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Mega Minion
Zap
Archers X-Bow
Barbarian Barrel
Ice Spirit Archers Knight X-Bow
The Log
Ice Spirit Archers Mini P.E.K.K.A X-Bow
Earthquake
Archers X-Bow
Arrows
Ice Spirit Archers
Royal Delivery
Ice Spirit Archers Knight Mega Minion Mini P.E.K.K.A
Fireball
Archers Mega Minion X-Bow
Poison
Archers Mega Minion X-Bow
Lightning
Knight Mega Minion Mini P.E.K.K.A X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Mega Minion Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap The Log Archers Knight Mega Minion Mini P.E.K.K.A X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap The Log Archers

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Archers Mega Minion Mini P.E.K.K.A X-Bow
Zap
Ice Spirit Mega Minion X-Bow Archers Knight Mini P.E.K.K.A The Log
Archers
Knight Ice Spirit Zap Mini P.E.K.K.A X-Bow
Knight
Ice Spirit Archers Mega Minion X-Bow Zap The Log
Mega Minion
Zap Knight Ice Spirit X-Bow
Mini P.E.K.K.A
Ice Spirit Zap Archers X-Bow The Log
X-Bow
Zap Knight The Log Ice Spirit Archers Mega Minion Mini P.E.K.K.A
The Log
X-Bow Zap Knight Mini P.E.K.K.A

Defense Synergies 10 16

Ice Spirit
Zap Mini P.E.K.K.A X-Bow Archers Knight Mega Minion The Log
Zap
Ice Spirit Mega Minion Mini P.E.K.K.A Archers Knight X-Bow The Log
Archers
Knight Ice Spirit Zap Mega Minion Mini P.E.K.K.A X-Bow The Log
Knight
Archers Mega Minion X-Bow Ice Spirit Zap Mini P.E.K.K.A The Log
Mega Minion
Zap Knight Ice Spirit Archers X-Bow The Log
Mini P.E.K.K.A
Ice Spirit Zap The Log Archers Knight
X-Bow
Ice Spirit Knight The Log Zap Archers Mega Minion
The Log
Mini P.E.K.K.A X-Bow Ice Spirit Zap Archers Knight Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Mega Minion X-Bow The Log
Mini P.E.K.K.A Ice Spirit Zap Knight Mega Minion X-Bow The Log
Mini P.E.K.K.A Archers Knight Mega Minion
Mini P.E.K.K.A Knight Mega Minion
Mini P.E.K.K.A X-Bow The Log
The Log Zap Archers Mega Minion X-Bow
Mega Minion Ice Spirit Zap Archers X-Bow
Zap X-Bow The Log
Mini P.E.K.K.A X-Bow
Knight Ice Spirit Archers Mini P.E.K.K.A
Archers Zap Knight Mega Minion X-Bow The Log
Mega Minion Zap Archers
Mini P.E.K.K.A Ice Spirit Zap Knight X-Bow The Log
Ice Spirit Zap Mega Minion Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A Knight X-Bow
Ice Spirit Zap Mini P.E.K.K.A X-Bow The Log
Knight Mini P.E.K.K.A X-Bow
Ice Spirit Zap Archers Knight Mega Minion X-Bow The Log
Zap The Log Ice Spirit Archers Knight Mega Minion
Mini P.E.K.K.A
Archers Knight Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Zap Archers X-Bow
Zap Archers Knight Mega Minion Mini P.E.K.K.A X-Bow The Log
Ice Spirit Zap Knight Mini P.E.K.K.A The Log
Mini P.E.K.K.A Zap Knight X-Bow The Log
Knight Mini P.E.K.K.A
Ice Spirit Zap Archers
Mini P.E.K.K.A Archers Knight Mega Minion
Mini P.E.K.K.A Knight
Zap Ice Spirit Knight Mega Minion Mini P.E.K.K.A X-Bow The Log
Mega Minion
Knight Mega Minion Mini P.E.K.K.A
Zap The Log
Mini P.E.K.K.A Knight
Archers
Ice Spirit Zap Archers Knight Mega Minion Mini P.E.K.K.A X-Bow The Log
Zap Archers Mega Minion Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight X-Bow The Log
Zap X-Bow The Log
X-Bow The Log
Knight The Log
Zap The Log
Ice Spirit Zap Mega Minion
Archers The Log
X-Bow The Log Ice Spirit Zap
The Log Zap X-Bow
Mini P.E.K.K.A X-Bow
Zap Knight X-Bow The Log
Zap Archers
Knight The Log
X-Bow
Zap X-Bow The Log
X-Bow Zap The Log
X-Bow The Log
Mini P.E.K.K.A
Zap Archers Mega Minion Mini P.E.K.K.A X-Bow The Log
Zap X-Bow The Log
X-Bow The Log
X-Bow The Log
Zap X-Bow The Log
Zap The Log Ice Spirit
Mega Minion
X-Bow The Log Zap
Zap X-Bow The Log
Zap X-Bow The Log
Zap Archers X-Bow
Zap Ice Spirit Mega Minion
Mega Minion Mini P.E.K.K.A
Zap X-Bow The Log
Zap Ice Spirit
The Log
Zap Ice Spirit Archers X-Bow
Zap Archers Mega Minion
The Log
Knight Mega Minion Mini P.E.K.K.A
The Log Zap
Zap
Mega Minion
Zap Ice Spirit The Log
Zap
Zap X-Bow The Log

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