My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Wizard X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs X-Bow Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs X-Bow Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Royal Hogs X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Royal Hogs Guards Miner
Giant Snowball
Royal Recruits Royal Hogs Guards Miner
Zap
Royal Hogs Guards X-Bow
Barbarian Barrel
Royal Recruits Wizard Royal Hogs Guards X-Bow
The Log
Royal Recruits Royal Hogs Guards X-Bow
Earthquake
Royal Hogs Guards X-Bow
Arrows
Royal Recruits Royal Hogs Guards
Royal Delivery
Royal Recruits Wizard Royal Hogs Guards Miner
Fireball
Wizard Royal Hogs X-Bow
Poison
Royal Recruits Wizard Royal Hogs Guards X-Bow
Lightning
Wizard X-Bow
Rocket
Wizard Royal Hogs X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Royal Recruits Guards Poison Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Guards Miner Poison Wizard Royal Hogs X-Bow Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Guards Miner Poison

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Hogs X-Bow Miner
Royal Recruits
Royal Hogs
Wizard
Royal Hogs Miner
Royal Hogs
Arrows Royal Recruits Wizard Guards Poison
Guards
Miner Royal Hogs X-Bow
Poison
Miner Royal Hogs
X-Bow
Arrows Guards
Miner
Guards Poison Arrows Wizard

Defense Synergies 0 3

Arrows
Royal Recruits
Wizard
Guards
Royal Hogs
Guards
Wizard Poison X-Bow
Poison
Guards
X-Bow
Guards
Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Wizard X-Bow
Royal Recruits X-Bow
Royal Recruits
Royal Recruits Guards
Arrows Royal Recruits Poison X-Bow
Arrows Guards X-Bow
Arrows Wizard Poison X-Bow
Arrows Royal Recruits Poison X-Bow
Royal Recruits X-Bow
Guards Royal Recruits Miner
Guards Poison Arrows Royal Recruits Wizard X-Bow
Arrows Wizard Poison
Royal Recruits Wizard Guards X-Bow
Wizard Arrows Royal Recruits Guards Poison X-Bow
Royal Recruits X-Bow
Royal Recruits X-Bow
Wizard Arrows Royal Recruits Poison X-Bow
Arrows Royal Recruits Wizard Guards X-Bow
Arrows Wizard Poison Royal Recruits Guards
Royal Recruits
Royal Recruits Wizard Arrows Guards Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Guards X-Bow
Poison Arrows Wizard X-Bow Miner
Royal Recruits Guards
Royal Recruits Guards X-Bow
Royal Recruits Guards
Arrows Wizard Poison
Royal Recruits Guards
Royal Recruits
Royal Recruits Poison X-Bow
Royal Recruits Guards
Royal Recruits Guards
Royal Recruits Arrows Guards Poison
Royal Recruits Wizard Guards
Royal Recruits Wizard
Royal Recruits Guards Poison X-Bow
Arrows Poison Royal Recruits Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Royal Recruits Guards X-Bow
Arrows Poison X-Bow Miner
Arrows Poison X-Bow Miner
Arrows Royal Recruits Guards Poison
Wizard Poison Arrows
Arrows Wizard Poison
Arrows Wizard Poison
Arrows Poison X-Bow Wizard
Arrows Poison Miner Wizard X-Bow
Guards Poison X-Bow
Poison Miner Arrows Royal Recruits Wizard X-Bow
Poison Arrows Wizard
Poison Miner
Arrows Poison X-Bow
Arrows Poison X-Bow
X-Bow Arrows Wizard Poison
Arrows Royal Recruits Wizard Poison X-Bow
Arrows Poison
Arrows Wizard Poison X-Bow
Arrows Wizard Poison X-Bow Miner
Poison X-Bow
Arrows Wizard Poison
X-Bow
Arrows Royal Recruits Poison X-Bow
Arrows Poison Wizard
Arrows Poison X-Bow Miner Wizard
Arrows Wizard Poison X-Bow Miner
Poison Miner Arrows X-Bow
Poison Arrows Wizard X-Bow
Wizard Guards Poison
Poison Arrows Wizard X-Bow Miner
Arrows Poison
Arrows Wizard Poison
Royal Recruits Guards X-Bow
Poison Arrows Wizard
Arrows
Poison Miner Wizard
Arrows Wizard Poison
Arrows Poison
Royal Recruits
Royal Recruits Guards Poison
Poison
Poison Royal Recruits X-Bow Miner

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