My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bats Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats X-Bow
Barbarian Barrel
Skeletons Knight Tesla X-Bow
The Log
Skeletons X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Bats
Royal Delivery
Skeletons Bats Knight
Fireball
Tesla X-Bow
Poison
Bats X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Knight Rocket

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bats Zap Arrows Knight Tesla Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bats Zap Arrows

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bats
Knight Zap X-Bow
Zap
Arrows X-Bow Bats Knight
Arrows
Zap Knight X-Bow
Knight
Bats X-Bow Zap Arrows
Tesla
Rocket
X-Bow
X-Bow
Zap Knight Bats Arrows Rocket

Defense Synergies 6 12

Skeletons
Tesla X-Bow Bats Zap Knight
Bats
Knight Skeletons Zap Tesla X-Bow
Zap
Skeletons Bats Arrows Knight Tesla X-Bow
Arrows
Zap Knight Tesla
Knight
Bats Tesla X-Bow Skeletons Zap Arrows
Tesla
Skeletons Knight X-Bow Bats Zap Arrows
Rocket
X-Bow
Skeletons Knight Tesla Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Knight Tesla X-Bow
Skeletons Bats Zap Knight Tesla X-Bow
Tesla Rocket Skeletons Bats Knight
Tesla Skeletons Bats Knight
Arrows Rocket X-Bow
Arrows Skeletons Bats Zap Tesla X-Bow
Bats Tesla Rocket Zap Arrows X-Bow
Rocket Zap Arrows Tesla X-Bow
Tesla Skeletons X-Bow
Knight Skeletons Tesla
Bats Skeletons Zap Arrows Knight Tesla X-Bow
Arrows Tesla Bats Zap
Tesla Skeletons Bats Zap Knight Rocket X-Bow
Rocket Bats Zap Arrows Tesla X-Bow
Knight Tesla X-Bow
Rocket Zap Tesla X-Bow
Tesla Skeletons Bats Arrows Knight X-Bow
Arrows Tesla Bats Zap Knight X-Bow
Zap Arrows Bats Knight Tesla
Tesla
Bats Arrows Knight Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Zap Tesla X-Bow
Zap Arrows Knight Tesla Rocket X-Bow
Skeletons Bats Zap Knight Rocket
Rocket Bats Zap Knight Tesla X-Bow
Skeletons Knight Tesla
Arrows Rocket Skeletons Bats Zap Tesla
Rocket Skeletons Bats Knight Tesla
Knight Tesla
Zap Rocket Skeletons Bats Knight X-Bow
Skeletons Tesla
Bats Knight Tesla
Rocket Zap Arrows
Rocket Skeletons Knight Tesla
Tesla
Tesla Skeletons Bats Zap Knight Rocket X-Bow
Bats Arrows Zap Tesla

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Rocket X-Bow
Arrows Zap X-Bow
Rocket Arrows X-Bow
Arrows Knight Rocket
Rocket Zap Arrows
Arrows Bats Zap Rocket
Arrows
Arrows X-Bow Zap
Arrows Zap X-Bow
Rocket Bats X-Bow
Rocket Zap Arrows Knight X-Bow
Zap Arrows Rocket
Rocket Knight
Arrows Rocket X-Bow
Zap Arrows X-Bow
Rocket X-Bow Zap Arrows
Arrows Rocket X-Bow
Arrows Rocket
Bats Rocket
Rocket Zap Arrows X-Bow
Rocket Zap Arrows X-Bow
Rocket X-Bow
Rocket Arrows
Rocket X-Bow
Rocket Zap Arrows X-Bow
Zap Arrows
Arrows X-Bow Zap
Zap Arrows X-Bow
Rocket Zap Arrows X-Bow
Bats Zap Arrows X-Bow
Zap Rocket Bats
Zap Arrows Rocket X-Bow
Zap Rocket Arrows
Rocket Arrows
Zap Bats Rocket X-Bow
Rocket Zap Arrows
Arrows
Knight Rocket
Arrows Zap
Rocket Zap Arrows
Zap Bats Rocket
Bats Zap Rocket
Zap Rocket X-Bow

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