My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Archers
Giant Snowball
Spear Goblins Archers
Zap
Spear Goblins Archers X-Bow
Barbarian Barrel
Ice Spirit Spear Goblins Archers Knight Tesla X-Bow
The Log
Ice Spirit Spear Goblins Archers X-Bow
Earthquake
Spear Goblins Archers Tesla X-Bow
Arrows
Ice Spirit Spear Goblins Archers
Royal Delivery
Ice Spirit Spear Goblins Archers Knight
Fireball
Archers Tesla X-Bow
Poison
Spear Goblins Archers X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Zap Archers Knight Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Zap Archers

Attack Synergies 8 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Spear Goblins Archers X-Bow
Spear Goblins
Knight Ice Spirit Zap X-Bow
Zap
Ice Spirit Fireball X-Bow Spear Goblins Archers Knight
Archers
Knight Ice Spirit Zap X-Bow
Knight
Ice Spirit Spear Goblins Archers X-Bow Zap Fireball
Tesla
Fireball
Zap X-Bow Knight
X-Bow
Zap Knight Fireball Ice Spirit Spear Goblins Archers

Defense Synergies 10 16

Ice Spirit
Zap X-Bow Spear Goblins Archers Knight Tesla Fireball
Spear Goblins
Knight Tesla Ice Spirit Zap Archers X-Bow
Zap
Ice Spirit Fireball Spear Goblins Archers Knight Tesla X-Bow
Archers
Knight Ice Spirit Spear Goblins Zap Tesla X-Bow
Knight
Spear Goblins Archers Tesla X-Bow Ice Spirit Zap Fireball
Tesla
Spear Goblins Knight X-Bow Ice Spirit Zap Archers Fireball
Fireball
Zap X-Bow Ice Spirit Knight Tesla
X-Bow
Ice Spirit Knight Tesla Fireball Spear Goblins Zap Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Tesla Fireball X-Bow
Ice Spirit Zap Knight Tesla X-Bow
Tesla Archers Knight
Tesla Knight
Fireball X-Bow
Fireball Spear Goblins Zap Archers Tesla X-Bow
Tesla Ice Spirit Spear Goblins Zap Archers Fireball X-Bow
Zap Tesla Fireball X-Bow
Tesla X-Bow
Knight Ice Spirit Spear Goblins Archers Tesla
Archers Spear Goblins Zap Knight Tesla Fireball X-Bow
Tesla Spear Goblins Zap Archers Fireball
Tesla Ice Spirit Zap Knight Fireball X-Bow
Fireball Ice Spirit Zap Tesla X-Bow
Knight Tesla X-Bow
Ice Spirit Zap Tesla Fireball X-Bow
Tesla Knight Fireball X-Bow
Ice Spirit Tesla Fireball Spear Goblins Zap Archers Knight X-Bow
Zap Ice Spirit Spear Goblins Archers Knight Tesla Fireball
Tesla
Spear Goblins Archers Knight Tesla Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap Archers Tesla Fireball X-Bow
Fireball Zap Archers Knight Tesla X-Bow
Ice Spirit Spear Goblins Zap Knight
Zap Knight Tesla Fireball X-Bow
Knight Tesla
Fireball Ice Spirit Zap Archers Tesla
Spear Goblins Archers Knight Tesla Fireball
Knight Tesla
Zap Ice Spirit Spear Goblins Knight Fireball X-Bow
Tesla
Knight Tesla
Zap Fireball
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Ice Spirit Spear Goblins Zap Archers Knight Fireball X-Bow
Zap Archers Tesla Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow
Fireball Zap X-Bow
Fireball X-Bow
Knight Fireball
Fireball Zap
Fireball Ice Spirit Spear Goblins Zap
Archers
Fireball X-Bow Ice Spirit Zap
Fireball Zap X-Bow
Fireball X-Bow
Zap Knight Fireball X-Bow
Fireball Zap Archers
Knight Fireball
Fireball X-Bow
Zap Fireball X-Bow
X-Bow Spear Goblins Zap Fireball
Fireball X-Bow
Fireball
Zap Archers Fireball X-Bow
Zap Fireball X-Bow
Fireball X-Bow
Fireball
X-Bow
Zap Fireball X-Bow
Zap Ice Spirit Fireball
Fireball X-Bow Zap
Fireball Zap X-Bow
Fireball Zap X-Bow
Zap Archers Fireball X-Bow
Zap Ice Spirit Fireball
Fireball
Zap Fireball X-Bow
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Spear Goblins Archers Fireball X-Bow
Fireball Zap Archers
Fireball
Fireball Knight
Zap Fireball
Zap Fireball
Zap Ice Spirit Fireball
Zap Fireball
Zap Fireball X-Bow

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