My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Tesla X-Bow Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

X-Bow Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Skeleton Army
Giant Snowball
Skeletons Bomber Skeleton Army Lumberjack
Zap
Skeletons Bomber Skeleton Army X-Bow
Barbarian Barrel
Skeletons Bomber Tesla Skeleton Army X-Bow Lumberjack
The Log
Skeletons Bomber Skeleton Army X-Bow Lumberjack
Earthquake
Skeletons Bomber Tesla Skeleton Army X-Bow
Arrows
Skeletons Bomber Skeleton Army
Royal Delivery
Skeletons Bomber Skeleton Army Lumberjack
Fireball
Bomber Tesla Skeleton Army X-Bow Lumberjack
Poison
Bomber Skeleton Army X-Bow
Lightning
Tesla X-Bow Lumberjack
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber The Log Skeleton Army Tesla Fireball Lumberjack X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Bomber The Log Skeleton Army

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
X-Bow Lumberjack
Tesla
Fireball
X-Bow The Log
Skeleton Army
X-Bow
X-Bow
Fireball The Log Bomber Skeleton Army
The Log
X-Bow Fireball Lumberjack
Lumberjack
Bomber The Log

Defense Synergies 7 13

Skeletons
Tesla X-Bow Bomber The Log Lumberjack
Bomber
Skeletons Tesla X-Bow The Log
Tesla
Skeletons X-Bow The Log Bomber Fireball Skeleton Army
Fireball
X-Bow The Log Tesla Lumberjack
Skeleton Army
Tesla X-Bow The Log Lumberjack
X-Bow
Skeletons Tesla Fireball The Log Bomber Skeleton Army
The Log
Tesla Fireball X-Bow Skeletons Bomber Skeleton Army Lumberjack
Lumberjack
Skeletons Fireball Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Tesla Fireball X-Bow The Log
Skeleton Army Lumberjack Skeletons Bomber Tesla X-Bow The Log
Tesla Skeleton Army Lumberjack Skeletons Bomber
Tesla Skeleton Army Lumberjack Skeletons Bomber
Bomber Fireball Skeleton Army X-Bow The Log Lumberjack
Fireball Skeleton Army The Log Skeletons Bomber Tesla X-Bow Lumberjack
Tesla Fireball X-Bow
Tesla Fireball X-Bow The Log
Tesla Skeletons Skeleton Army X-Bow Lumberjack
Skeleton Army Skeletons Bomber Tesla Lumberjack
Skeleton Army Skeletons Bomber Tesla Fireball X-Bow The Log Lumberjack
Tesla Fireball
Tesla Skeleton Army Lumberjack Skeletons Bomber Fireball X-Bow The Log
Bomber Fireball Skeleton Army Tesla X-Bow The Log Lumberjack
Skeleton Army Tesla X-Bow Lumberjack
Skeleton Army Tesla Fireball X-Bow The Log Lumberjack
Tesla Skeletons Bomber Fireball Skeleton Army X-Bow Lumberjack
Tesla Fireball Bomber Skeleton Army X-Bow The Log Lumberjack
The Log Bomber Tesla Fireball Lumberjack
Tesla Lumberjack
Bomber Skeleton Army Tesla Fireball The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Skeletons Tesla Fireball X-Bow
Fireball Bomber Tesla X-Bow The Log Lumberjack
Skeleton Army Lumberjack Skeletons The Log
Skeleton Army Lumberjack Tesla Fireball X-Bow The Log
Skeletons Tesla Skeleton Army Lumberjack
Fireball Skeletons Tesla
Skeleton Army Skeletons Tesla Fireball Lumberjack
Tesla Skeleton Army Lumberjack
Skeletons Fireball Skeleton Army X-Bow The Log
Skeletons Tesla Skeleton Army
Tesla Lumberjack
Skeleton Army Fireball The Log
Skeleton Army Skeletons Tesla Fireball Lumberjack
Bomber Tesla Fireball Skeleton Army
Tesla Skeleton Army Skeletons Bomber Fireball X-Bow The Log Lumberjack
Bomber Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball The Log
Bomber Fireball The Log
Fireball
Bomber The Log
Fireball X-Bow The Log
Fireball The Log X-Bow
Fireball X-Bow Lumberjack
Fireball X-Bow The Log
Fireball
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Bomber Fireball The Log
Fireball X-Bow The Log
Fireball
Bomber
Bomber Fireball X-Bow The Log
Bomber Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Bomber Fireball
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow
Fireball
Fireball
Bomber Fireball X-Bow The Log
Fireball
Fireball The Log
Fireball Skeleton Army X-Bow
Fireball
The Log Fireball
Fireball Lumberjack
The Log Bomber Fireball
Fireball
Fireball The Log
Fireball
Fireball X-Bow The Log

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