My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla Ice Golem Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Archers Tesla Ice Golem Hunter X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Archers
Giant Snowball
Skeletons Archers
Zap
Skeletons Archers X-Bow
Barbarian Barrel
Skeletons Archers Tesla Hunter X-Bow
The Log
Skeletons Archers Hunter X-Bow
Earthquake
Skeletons Archers Tesla X-Bow
Arrows
Skeletons Archers
Royal Delivery
Skeletons Archers Hunter
Fireball
Archers Tesla Hunter X-Bow
Poison
Archers Hunter X-Bow
Lightning
Tesla Ice Golem Hunter X-Bow
Rocket
Hunter X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball Hunter The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Golem The Log Archers Tesla Fireball Hunter X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Golem The Log Archers

Attack Synergies 4 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Archers
Ice Golem X-Bow
Tesla
Ice Golem
Archers X-Bow Hunter
Fireball
X-Bow The Log
Hunter
Ice Golem X-Bow
X-Bow
Ice Golem Fireball The Log Archers Hunter
The Log
X-Bow Fireball

Defense Synergies 10 12

Skeletons
Tesla X-Bow Archers Ice Golem Hunter The Log
Archers
Ice Golem Skeletons Tesla X-Bow The Log
Tesla
Skeletons Ice Golem X-Bow The Log Archers Fireball
Ice Golem
Archers Tesla X-Bow Skeletons Fireball Hunter The Log
Fireball
X-Bow The Log Tesla Ice Golem
Hunter
Skeletons Ice Golem The Log
X-Bow
Skeletons Tesla Ice Golem Fireball The Log Archers
The Log
Tesla Fireball X-Bow Skeletons Archers Ice Golem Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball X-Bow The Log
Hunter Skeletons Tesla X-Bow The Log
Tesla Hunter Skeletons Archers
Tesla Hunter Skeletons
Fireball X-Bow The Log
Fireball The Log Skeletons Archers Tesla Hunter X-Bow
Tesla Hunter Archers Fireball X-Bow
Tesla Ice Golem Fireball X-Bow The Log
Tesla Hunter Skeletons X-Bow
Skeletons Archers Tesla Ice Golem Hunter
Archers Skeletons Tesla Ice Golem Fireball Hunter X-Bow The Log
Tesla Hunter Archers Fireball
Tesla Hunter Skeletons Fireball X-Bow The Log
Fireball Tesla Hunter X-Bow The Log
Tesla Hunter X-Bow
Tesla Fireball Hunter X-Bow The Log
Tesla Skeletons Fireball Hunter X-Bow
Tesla Fireball Archers Hunter X-Bow The Log
Hunter The Log Archers Tesla Ice Golem Fireball
Tesla Hunter
Archers Tesla Fireball Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Archers Tesla Ice Golem Fireball X-Bow
Fireball Archers Tesla Ice Golem Hunter X-Bow The Log
Skeletons Ice Golem Hunter The Log
Hunter Tesla Ice Golem Fireball X-Bow The Log
Skeletons Tesla Hunter
Fireball Skeletons Archers Tesla Ice Golem Hunter
Skeletons Archers Tesla Ice Golem Fireball Hunter
Tesla Hunter
Skeletons Ice Golem Fireball X-Bow The Log
Skeletons Tesla
Tesla Hunter
Fireball The Log
Skeletons Tesla Ice Golem Fireball Hunter
Archers Tesla Fireball
Tesla Skeletons Archers Ice Golem Fireball Hunter X-Bow The Log
Archers Tesla Ice Golem Fireball Hunter The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Golem Hunter
Archers The Log
Fireball X-Bow The Log Ice Golem Hunter
Fireball The Log X-Bow
Fireball X-Bow
Fireball X-Bow The Log
Fireball Archers
Ice Golem Fireball Hunter The Log
Fireball X-Bow
Ice Golem Fireball X-Bow The Log
X-Bow Fireball Hunter The Log
Fireball X-Bow The Log
Fireball
Archers Fireball Hunter X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
Ice Golem The Log Fireball Hunter
Fireball X-Bow The Log Hunter
Fireball X-Bow The Log
Fireball X-Bow The Log
Archers Ice Golem Fireball Hunter X-Bow
Fireball
Fireball
Fireball Hunter X-Bow The Log
Fireball
Fireball The Log
Archers Fireball X-Bow
Fireball Archers Hunter
The Log Fireball
Fireball Hunter
The Log Ice Golem Fireball
Fireball
Fireball The Log
Fireball
Fireball X-Bow The Log

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