My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Mega Minion Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Mega Minion X-Bow Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Ice Golem X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Goblins Mega Minion
Zap
Goblins X-Bow Sparky
Barbarian Barrel
Goblins X-Bow Electro Wizard Sparky
The Log
Goblins X-Bow Sparky
Earthquake
X-Bow
Arrows
Goblins
Royal Delivery
Goblins Mega Minion Electro Wizard Sparky
Fireball
Mega Minion X-Bow Electro Wizard Sparky
Poison
Mega Minion X-Bow Electro Wizard Sparky
Lightning
Ice Golem Mega Minion X-Bow Electro Wizard Sparky
Rocket
X-Bow Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Fireball The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Golem Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Ice Golem The Log Mega Minion Fireball Electro Wizard X-Bow Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Goblins Ice Golem The Log Mega Minion

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Ice Golem X-Bow
Ice Golem
Mega Minion X-Bow Goblins Electro Wizard Sparky
Mega Minion
Ice Golem Fireball X-Bow Sparky
Fireball
X-Bow Mega Minion The Log Electro Wizard Sparky
X-Bow
Ice Golem Fireball The Log Goblins Mega Minion
The Log
X-Bow Fireball Sparky
Electro Wizard
Ice Golem Fireball Sparky
Sparky
Ice Golem Mega Minion Fireball The Log Electro Wizard

Defense Synergies 5 17

Goblins
Ice Golem Mega Minion X-Bow The Log Electro Wizard
Ice Golem
Mega Minion X-Bow Goblins Fireball The Log Electro Wizard Sparky
Mega Minion
Ice Golem Goblins X-Bow The Log Electro Wizard Sparky
Fireball
X-Bow The Log Ice Golem Electro Wizard
X-Bow
Ice Golem Fireball The Log Goblins Mega Minion Electro Wizard
The Log
Fireball X-Bow Goblins Ice Golem Mega Minion Electro Wizard Sparky
Electro Wizard
Goblins Ice Golem Mega Minion Fireball X-Bow The Log
Sparky
Ice Golem Mega Minion The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Mega Minion Fireball X-Bow The Log Electro Wizard Sparky
Sparky Goblins Mega Minion X-Bow The Log Electro Wizard
Sparky Goblins Mega Minion Electro Wizard
Sparky Goblins Mega Minion Electro Wizard
Fireball X-Bow The Log Sparky
Fireball The Log Goblins Mega Minion X-Bow Electro Wizard
Mega Minion Electro Wizard Fireball X-Bow
Ice Golem Fireball X-Bow The Log Electro Wizard Sparky
Sparky Goblins X-Bow
Goblins Ice Golem Electro Wizard Sparky
Goblins Electro Wizard Ice Golem Mega Minion Fireball X-Bow The Log
Mega Minion Fireball Electro Wizard
Sparky Fireball X-Bow The Log Electro Wizard
Fireball Sparky Goblins Mega Minion X-Bow The Log Electro Wizard
Sparky X-Bow Electro Wizard
Fireball X-Bow The Log Electro Wizard Sparky
Sparky Goblins Fireball X-Bow Electro Wizard
Fireball Goblins Mega Minion X-Bow The Log Electro Wizard
The Log Ice Golem Mega Minion Fireball Electro Wizard
Sparky Electro Wizard
Goblins Fireball The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Ice Golem Fireball X-Bow Electro Wizard Sparky
Fireball Electro Wizard Ice Golem Mega Minion X-Bow The Log
Goblins Ice Golem The Log Electro Wizard Sparky
Ice Golem Fireball X-Bow The Log Electro Wizard Sparky
Sparky
Fireball Ice Golem Electro Wizard
Sparky Goblins Ice Golem Mega Minion Fireball Electro Wizard
Sparky
Electro Wizard Goblins Ice Golem Mega Minion Fireball X-Bow The Log Sparky
Mega Minion Sparky
Mega Minion Sparky
Fireball The Log Electro Wizard
Ice Golem Fireball Sparky
Fireball Sparky
Electro Wizard Sparky Goblins Ice Golem Mega Minion Fireball X-Bow The Log
Ice Golem Mega Minion Fireball The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem X-Bow The Log Sparky
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log Sparky
Ice Golem Fireball The Log Sparky
Fireball The Log Sparky
Fireball Ice Golem Mega Minion
The Log Sparky
Fireball X-Bow The Log Ice Golem
Fireball The Log X-Bow
Goblins Fireball X-Bow Electro Wizard Sparky
Fireball X-Bow The Log Electro Wizard Sparky
Fireball
Ice Golem Fireball The Log Sparky
Fireball X-Bow
Ice Golem Fireball X-Bow The Log Sparky
X-Bow Fireball The Log Sparky
Fireball X-Bow The Log Sparky
Fireball Sparky
Sparky
Mega Minion Fireball X-Bow The Log Electro Wizard Sparky
Fireball X-Bow The Log
Fireball X-Bow The Log Sparky
Fireball
X-Bow The Log Sparky
Fireball X-Bow The Log
Ice Golem The Log Fireball Sparky
Mega Minion
Fireball X-Bow The Log Electro Wizard Sparky
Fireball X-Bow The Log Sparky
Fireball X-Bow The Log Sparky
Ice Golem Fireball X-Bow Electro Wizard Sparky
Electro Wizard Mega Minion Fireball
Mega Minion Fireball Sparky
Fireball X-Bow The Log Sparky
Fireball Electro Wizard Sparky
Sparky
Fireball The Log Sparky
Electro Wizard Fireball X-Bow
Fireball Mega Minion Electro Wizard
The Log Fireball
Fireball Mega Minion Electro Wizard Sparky
The Log Ice Golem Fireball
Fireball Sparky
Mega Minion Sparky
Fireball The Log Electro Wizard Sparky
Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard Sparky

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