My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit X-Bow Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblin Gang X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Gang Inferno Dragon
Giant Snowball
Skeletons Goblin Gang Inferno Dragon
Zap
Skeletons Goblin Gang X-Bow Inferno Dragon
Barbarian Barrel
Skeletons Ice Spirit Goblin Gang X-Bow Electro Wizard
The Log
Skeletons Ice Spirit Goblin Gang X-Bow
Earthquake
Skeletons Goblin Gang X-Bow
Arrows
Skeletons Ice Spirit Goblin Gang
Royal Delivery
Skeletons Ice Spirit Goblin Gang Electro Wizard Inferno Dragon
Fireball
Goblin Gang X-Bow Electro Wizard Inferno Dragon
Poison
Goblin Gang X-Bow Electro Wizard
Lightning
X-Bow Electro Wizard Inferno Dragon
Rocket
X-Bow Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Goblin Gang Fireball Electro Wizard Inferno Dragon X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Ice Spirit The Log Goblin Gang

Attack Synergies 2 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
X-Bow Inferno Dragon
Goblin Gang
X-Bow
Fireball
X-Bow The Log Electro Wizard
X-Bow
Fireball The Log Ice Spirit Goblin Gang
The Log
X-Bow Fireball
Electro Wizard
Fireball
Inferno Dragon
Ice Spirit

Defense Synergies 6 17

Skeletons
X-Bow Ice Spirit The Log Electro Wizard Inferno Dragon
Ice Spirit
Goblin Gang X-Bow Skeletons Fireball The Log Electro Wizard Inferno Dragon
Goblin Gang
Ice Spirit X-Bow The Log Electro Wizard Inferno Dragon
Fireball
X-Bow The Log Ice Spirit Electro Wizard
X-Bow
Skeletons Ice Spirit Fireball The Log Goblin Gang Electro Wizard
The Log
Fireball X-Bow Skeletons Ice Spirit Goblin Gang Electro Wizard Inferno Dragon
Electro Wizard
Skeletons Ice Spirit Goblin Gang Fireball X-Bow The Log Inferno Dragon
Inferno Dragon
Skeletons Ice Spirit Goblin Gang The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball X-Bow The Log Electro Wizard
Inferno Dragon Skeletons Ice Spirit Goblin Gang X-Bow The Log Electro Wizard
Goblin Gang Skeletons Electro Wizard Inferno Dragon
Inferno Dragon Skeletons Goblin Gang Electro Wizard
Fireball X-Bow The Log
Goblin Gang Fireball The Log Skeletons X-Bow Electro Wizard
Electro Wizard Inferno Dragon Ice Spirit Goblin Gang Fireball X-Bow
Fireball X-Bow The Log Electro Wizard
Inferno Dragon Skeletons Goblin Gang X-Bow
Goblin Gang Skeletons Ice Spirit Electro Wizard
Goblin Gang Electro Wizard Skeletons Fireball X-Bow The Log
Inferno Dragon Goblin Gang Fireball Electro Wizard
Skeletons Ice Spirit Goblin Gang Fireball X-Bow The Log Electro Wizard
Fireball Ice Spirit Goblin Gang X-Bow The Log Electro Wizard
Inferno Dragon Goblin Gang X-Bow Electro Wizard
Ice Spirit Goblin Gang Fireball X-Bow The Log Electro Wizard Inferno Dragon
Skeletons Goblin Gang Fireball X-Bow Electro Wizard
Ice Spirit Fireball Goblin Gang X-Bow The Log Electro Wizard
The Log Ice Spirit Fireball Electro Wizard Inferno Dragon
Electro Wizard Inferno Dragon
Goblin Gang Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeletons Fireball X-Bow Electro Wizard
Fireball Electro Wizard Goblin Gang X-Bow The Log Inferno Dragon
Goblin Gang Skeletons Ice Spirit The Log Electro Wizard
Goblin Gang Fireball X-Bow The Log Electro Wizard
Skeletons Goblin Gang Inferno Dragon
Fireball Skeletons Ice Spirit Goblin Gang Electro Wizard
Goblin Gang Skeletons Fireball Electro Wizard
Inferno Dragon
Electro Wizard Skeletons Ice Spirit Fireball X-Bow The Log Inferno Dragon
Skeletons Goblin Gang Inferno Dragon
Inferno Dragon
Fireball The Log Electro Wizard
Skeletons Goblin Gang Fireball
Fireball
Goblin Gang Electro Wizard Skeletons Ice Spirit Fireball X-Bow The Log Inferno Dragon
Fireball The Log Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball X-Bow The Log
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball The Log
Fireball The Log
Fireball Ice Spirit
The Log
Fireball X-Bow The Log Ice Spirit
Fireball The Log X-Bow
Goblin Gang Fireball X-Bow Electro Wizard
Fireball X-Bow The Log Electro Wizard
Fireball
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Ice Spirit Fireball
Inferno Dragon
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow Electro Wizard
Electro Wizard Ice Spirit Fireball
Fireball
Fireball X-Bow The Log
Ice Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Ice Spirit Goblin Gang Fireball X-Bow
Fireball Electro Wizard
The Log Fireball
Fireball Goblin Gang Electro Wizard
The Log Fireball
Fireball
Ice Spirit Goblin Gang Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard

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