My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Tesla Valkyrie X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons
Zap
Skeletons X-Bow
Barbarian Barrel
Skeletons Ice Spirit Tesla Valkyrie X-Bow Electro Wizard
The Log
Skeletons Ice Spirit X-Bow
Earthquake
Skeletons Tesla X-Bow
Arrows
Skeletons Ice Spirit
Royal Delivery
Skeletons Ice Spirit Valkyrie Electro Wizard
Fireball
Tesla X-Bow Electro Wizard
Poison
X-Bow Electro Wizard
Lightning
Tesla Valkyrie X-Bow Electro Wizard
Rocket
Valkyrie X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Fireball Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit The Log Tesla Fireball Valkyrie Electro Wizard X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Ice Spirit The Log Tesla

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Valkyrie X-Bow
Tesla
Fireball
X-Bow The Log Electro Wizard
Valkyrie
Ice Spirit X-Bow Electro Wizard
X-Bow
Fireball The Log Ice Spirit Valkyrie
The Log
X-Bow Fireball
Electro Wizard
Fireball Valkyrie

Defense Synergies 8 18

Skeletons
Tesla X-Bow Ice Spirit The Log Electro Wizard
Ice Spirit
X-Bow Skeletons Tesla Fireball Valkyrie The Log Electro Wizard
Tesla
Skeletons X-Bow The Log Ice Spirit Fireball Valkyrie Electro Wizard
Fireball
X-Bow The Log Ice Spirit Tesla Valkyrie Electro Wizard
Valkyrie
Ice Spirit Tesla Fireball X-Bow The Log Electro Wizard
X-Bow
Skeletons Ice Spirit Tesla Fireball The Log Valkyrie Electro Wizard
The Log
Tesla Fireball X-Bow Skeletons Ice Spirit Valkyrie Electro Wizard
Electro Wizard
Skeletons Ice Spirit Tesla Fireball Valkyrie X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball Valkyrie X-Bow The Log Electro Wizard
Skeletons Ice Spirit Tesla Valkyrie X-Bow The Log Electro Wizard
Tesla Skeletons Valkyrie Electro Wizard
Tesla Skeletons Valkyrie Electro Wizard
Fireball Valkyrie X-Bow The Log
Fireball The Log Skeletons Tesla Valkyrie X-Bow Electro Wizard
Tesla Electro Wizard Ice Spirit Fireball X-Bow
Tesla Fireball Valkyrie X-Bow The Log Electro Wizard
Tesla Skeletons X-Bow
Skeletons Ice Spirit Tesla Valkyrie Electro Wizard
Valkyrie Electro Wizard Skeletons Tesla Fireball X-Bow The Log
Tesla Fireball Electro Wizard
Tesla Skeletons Ice Spirit Fireball Valkyrie X-Bow The Log Electro Wizard
Fireball Valkyrie Ice Spirit Tesla X-Bow The Log Electro Wizard
Tesla X-Bow Electro Wizard
Ice Spirit Tesla Fireball X-Bow The Log Electro Wizard
Tesla Skeletons Fireball Valkyrie X-Bow Electro Wizard
Ice Spirit Tesla Fireball Valkyrie X-Bow The Log Electro Wizard
Valkyrie The Log Ice Spirit Tesla Fireball Electro Wizard
Tesla Electro Wizard
Valkyrie Tesla Fireball The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeletons Tesla Fireball X-Bow Electro Wizard
Fireball Electro Wizard Tesla Valkyrie X-Bow The Log
Skeletons Ice Spirit Valkyrie The Log Electro Wizard
Valkyrie Tesla Fireball X-Bow The Log Electro Wizard
Skeletons Tesla Valkyrie
Fireball Skeletons Ice Spirit Tesla Electro Wizard
Skeletons Tesla Fireball Valkyrie Electro Wizard
Tesla Valkyrie
Electro Wizard Skeletons Ice Spirit Fireball Valkyrie X-Bow The Log
Skeletons Tesla
Tesla Valkyrie
Fireball Valkyrie The Log Electro Wizard
Skeletons Tesla Fireball Valkyrie
Tesla Fireball Valkyrie
Tesla Electro Wizard Skeletons Ice Spirit Fireball Valkyrie X-Bow The Log
Valkyrie Tesla Fireball The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie X-Bow The Log
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball Valkyrie The Log
Fireball Valkyrie The Log
Fireball Ice Spirit
The Log
Fireball X-Bow The Log Ice Spirit
Fireball The Log X-Bow
Fireball X-Bow Electro Wizard
Fireball Valkyrie X-Bow The Log Electro Wizard
Fireball
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Fireball X-Bow The Log Electro Wizard
Fireball Valkyrie X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Ice Spirit Fireball Valkyrie
Fireball X-Bow The Log Electro Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow Electro Wizard
Electro Wizard Ice Spirit Fireball
Fireball
Fireball X-Bow The Log
Ice Spirit Fireball Electro Wizard
Fireball The Log
Electro Wizard Ice Spirit Fireball X-Bow
Fireball Electro Wizard
The Log Fireball
Fireball Valkyrie Electro Wizard
The Log Fireball
Fireball
Ice Spirit Fireball The Log Electro Wizard
Fireball Electro Wizard
Fireball X-Bow The Log Electro Wizard

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