My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers X-Bow Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers Goblin Gang
Giant Snowball
Bats Archers Cannon Goblin Gang
Zap
Bats Archers Cannon Goblin Gang X-Bow
Barbarian Barrel
Archers Cannon Goblin Gang X-Bow Electro Wizard
The Log
Archers Cannon Goblin Gang X-Bow
Earthquake
Archers Cannon Goblin Gang X-Bow
Arrows
Bats Archers Goblin Gang
Royal Delivery
Bats Archers Goblin Gang Electro Wizard
Fireball
Archers Cannon Goblin Gang X-Bow Electro Wizard
Poison
Bats Archers Cannon Goblin Gang X-Bow Electro Wizard
Lightning
Cannon X-Bow Electro Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Cannon Goblin Gang Electro Wizard Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Cannon

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap X-Bow
Zap
X-Bow Electro Wizard Bats Archers
Archers
Zap X-Bow
Cannon
Goblin Gang
X-Bow
Rocket
X-Bow
X-Bow
Zap Bats Archers Goblin Gang Rocket
Electro Wizard
Zap

Defense Synergies 2 18

Bats
Zap Cannon X-Bow Electro Wizard
Zap
Cannon Electro Wizard Bats Archers Goblin Gang X-Bow
Archers
Zap Cannon Goblin Gang X-Bow Electro Wizard
Cannon
Zap Bats Archers Goblin Gang Rocket X-Bow Electro Wizard
Goblin Gang
Zap Archers Cannon X-Bow Electro Wizard
Rocket
Cannon
X-Bow
Bats Zap Archers Cannon Goblin Gang Electro Wizard
Electro Wizard
Zap Bats Archers Cannon Goblin Gang X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Cannon X-Bow Electro Wizard
Bats Zap Cannon Goblin Gang X-Bow Electro Wizard
Cannon Goblin Gang Rocket Bats Archers Electro Wizard
Cannon Bats Goblin Gang Electro Wizard
Rocket X-Bow
Goblin Gang Bats Zap Archers Cannon X-Bow Electro Wizard
Bats Rocket Electro Wizard Zap Archers Cannon Goblin Gang X-Bow
Rocket Zap Cannon X-Bow Electro Wizard
Cannon Goblin Gang X-Bow
Goblin Gang Archers Cannon Electro Wizard
Bats Archers Goblin Gang Electro Wizard Zap Cannon X-Bow
Bats Zap Archers Goblin Gang Electro Wizard
Cannon Bats Zap Goblin Gang Rocket X-Bow Electro Wizard
Rocket Bats Zap Cannon Goblin Gang X-Bow Electro Wizard
Cannon Goblin Gang X-Bow Electro Wizard
Rocket Zap Cannon Goblin Gang X-Bow Electro Wizard
Bats Cannon Goblin Gang X-Bow Electro Wizard
Cannon Bats Zap Archers Goblin Gang X-Bow Electro Wizard
Zap Bats Archers Cannon Electro Wizard
Cannon Electro Wizard
Goblin Gang Bats Archers Cannon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers X-Bow Electro Wizard
Electro Wizard Zap Archers Goblin Gang Rocket X-Bow
Goblin Gang Bats Zap Rocket Electro Wizard
Goblin Gang Rocket Bats Zap X-Bow Electro Wizard
Cannon Goblin Gang
Rocket Bats Zap Archers Goblin Gang Electro Wizard
Goblin Gang Rocket Bats Archers Electro Wizard
Zap Rocket Electro Wizard Bats X-Bow
Cannon Goblin Gang
Bats
Rocket Zap Electro Wizard
Rocket Cannon Goblin Gang
Archers Cannon
Goblin Gang Electro Wizard Bats Zap Archers Rocket X-Bow
Bats Zap Archers Cannon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket X-Bow
Zap X-Bow Electro Wizard
Rocket X-Bow
Rocket
Rocket Zap
Bats Zap Rocket
Archers
X-Bow Zap
Zap X-Bow
Rocket Bats Goblin Gang X-Bow Electro Wizard
Rocket Zap X-Bow Electro Wizard
Zap Archers Rocket
Rocket
Rocket X-Bow
Zap X-Bow
Rocket X-Bow Zap
Rocket X-Bow
Rocket
Bats Rocket
Rocket Zap Archers X-Bow Electro Wizard
Rocket Zap X-Bow
Rocket X-Bow
Rocket
Rocket X-Bow
Rocket Zap X-Bow
Zap
X-Bow Zap Electro Wizard
Zap X-Bow
Rocket Zap X-Bow
Bats Zap Archers X-Bow Electro Wizard
Zap Rocket Electro Wizard Bats
Zap Rocket X-Bow
Zap Rocket Electro Wizard
Rocket
Zap Electro Wizard Bats Archers Goblin Gang Rocket X-Bow
Rocket Zap Archers Electro Wizard
Goblin Gang Rocket Electro Wizard
Zap
Rocket Zap
Zap Bats Goblin Gang Rocket Electro Wizard
Bats Zap Rocket Electro Wizard
Zap Rocket X-Bow Electro Wizard

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