My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Fisherman Ram Rider

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Minions

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Royal Giant Giant Dark Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Giant Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Royal Giant Giant Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Minions Royal Giant Giant Dark Prince
Giant Snowball
Spear Goblins Minions
Zap
Spear Goblins Minions Royal Giant Dark Prince X-Bow
Barbarian Barrel
Spear Goblins Dark Prince X-Bow
The Log
Spear Goblins Royal Giant Dark Prince X-Bow
Earthquake
Spear Goblins X-Bow
Arrows
Spear Goblins Minions
Royal Delivery
Spear Goblins Minions Dark Prince
Fireball
Minions X-Bow
Poison
Spear Goblins Minions X-Bow
Lightning
Dark Prince X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Poison

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Dark Prince Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Minions Fireball Dark Prince Poison Giant Royal Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Spear Goblins Minions Fireball Dark Prince

Attack Synergies 7 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Royal Giant Giant Dark Prince X-Bow
Minions
Royal Giant Giant Dark Prince
Royal Giant
Minions Fireball Poison Spear Goblins Dark Prince
Fireball
Royal Giant X-Bow Giant Dark Prince
Giant
Minions Dark Prince Poison Spear Goblins Fireball
Dark Prince
Giant Spear Goblins Minions Royal Giant Fireball Poison X-Bow
Poison
Royal Giant Giant Dark Prince
X-Bow
Fireball Spear Goblins Dark Prince

Defense Synergies 1 8

Spear Goblins
Minions Dark Prince Poison X-Bow
Minions
Spear Goblins Dark Prince X-Bow
Royal Giant
Fireball
X-Bow Dark Prince
Giant
Dark Prince
Spear Goblins Minions Fireball Poison
Poison
Spear Goblins Dark Prince
X-Bow
Fireball Spear Goblins Minions

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Minions Fireball X-Bow
Minions Dark Prince X-Bow
Minions Dark Prince
Minions Dark Prince
Fireball Dark Prince Poison X-Bow
Fireball Spear Goblins Minions Dark Prince X-Bow
Minions Spear Goblins Fireball Poison X-Bow
Fireball Poison X-Bow
Minions X-Bow
Spear Goblins Dark Prince
Minions Poison Spear Goblins Fireball Dark Prince X-Bow
Minions Spear Goblins Fireball Poison
Minions Fireball Dark Prince X-Bow
Fireball Minions Dark Prince Poison X-Bow
X-Bow
Fireball X-Bow
Minions Fireball Dark Prince Poison X-Bow
Fireball Spear Goblins Minions Dark Prince X-Bow
Poison Spear Goblins Minions Fireball Dark Prince
Dark Prince Spear Goblins Minions Fireball Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Fireball Dark Prince X-Bow
Fireball Poison X-Bow
Spear Goblins Minions Dark Prince
Dark Prince Fireball X-Bow
Dark Prince
Fireball Poison Minions
Dark Prince Spear Goblins Minions Fireball
Dark Prince
Spear Goblins Minions Fireball Dark Prince Poison X-Bow
Minions Dark Prince
Fireball Dark Prince Poison
Dark Prince Fireball
Fireball
Spear Goblins Minions Fireball Dark Prince Poison X-Bow
Minions Poison Fireball Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Poison X-Bow
Fireball Poison X-Bow
Fireball Poison X-Bow
Fireball Dark Prince Poison
Fireball Poison Dark Prince
Fireball Poison Spear Goblins Minions
Poison
Fireball Poison X-Bow
Fireball Poison X-Bow
Minions Fireball Poison X-Bow
Poison Fireball Dark Prince X-Bow
Fireball Poison
Poison Fireball
Minions Fireball Poison X-Bow
Fireball Poison X-Bow
X-Bow Spear Goblins Fireball Poison
Fireball Poison X-Bow
Fireball Poison
Minions
Fireball Dark Prince Poison X-Bow
Fireball Poison X-Bow
Minions Fireball Poison X-Bow
Fireball Poison
X-Bow
Fireball Poison X-Bow
Poison Fireball Dark Prince
Fireball Poison X-Bow
Fireball Poison X-Bow
Fireball Poison X-Bow
Poison Fireball X-Bow
Minions Fireball Poison
Fireball
Poison Fireball X-Bow
Fireball Poison
Fireball Poison
Spear Goblins Minions Fireball Dark Prince X-Bow
Fireball Poison
Fireball
Fireball Poison Dark Prince
Fireball Poison
Fireball Poison
Dark Prince
Minions Fireball Poison
Fireball Poison
Poison Fireball Dark Prince X-Bow

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