My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Golem Musketeer X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Golem Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons
Giant Snowball
Skeletons Fire Spirit Musketeer
Zap
Skeletons Fire Spirit X-Bow
Barbarian Barrel
Skeletons Fire Spirit Musketeer X-Bow
The Log
Skeletons Fire Spirit Mini P.E.K.K.A Musketeer X-Bow
Earthquake
Skeletons X-Bow
Arrows
Skeletons Fire Spirit
Royal Delivery
Skeletons Fire Spirit Mini P.E.K.K.A Musketeer
Fireball
Musketeer X-Bow
Poison
Musketeer X-Bow
Lightning
Ice Golem Mini P.E.K.K.A Musketeer X-Bow
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Golem Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Golem Rocket The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Golem Mini P.E.K.K.A Rocket

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit Ice Golem The Log Mini P.E.K.K.A Musketeer Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Fire Spirit Ice Golem The Log

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Ice Golem Mini P.E.K.K.A X-Bow
Ice Golem
Musketeer X-Bow Fire Spirit Mini P.E.K.K.A
Mini P.E.K.K.A
Fire Spirit Ice Golem Musketeer X-Bow The Log
Musketeer
Ice Golem Mini P.E.K.K.A X-Bow The Log
Rocket
X-Bow
X-Bow
Ice Golem The Log Fire Spirit Mini P.E.K.K.A Musketeer Rocket
The Log
X-Bow Mini P.E.K.K.A Musketeer

Defense Synergies 7 11

Skeletons
Musketeer X-Bow Fire Spirit Ice Golem Mini P.E.K.K.A The Log
Fire Spirit
Skeletons Ice Golem Mini P.E.K.K.A The Log
Ice Golem
Musketeer X-Bow Skeletons Fire Spirit Mini P.E.K.K.A The Log
Mini P.E.K.K.A
The Log Skeletons Fire Spirit Ice Golem Musketeer
Musketeer
Skeletons Ice Golem The Log Mini P.E.K.K.A
Rocket
The Log
X-Bow
Skeletons Ice Golem The Log
The Log
Mini P.E.K.K.A Musketeer X-Bow Skeletons Fire Spirit Ice Golem Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Ice Golem Musketeer X-Bow The Log
Mini P.E.K.K.A Skeletons Musketeer X-Bow The Log
Mini P.E.K.K.A Rocket Skeletons Fire Spirit Musketeer
Mini P.E.K.K.A Skeletons Musketeer
Mini P.E.K.K.A Rocket X-Bow The Log
The Log Skeletons Fire Spirit Musketeer X-Bow
Musketeer Rocket Fire Spirit X-Bow
Rocket Ice Golem Musketeer X-Bow The Log
Mini P.E.K.K.A Skeletons Musketeer X-Bow
Skeletons Fire Spirit Ice Golem Mini P.E.K.K.A Musketeer
Skeletons Ice Golem Musketeer X-Bow The Log
Musketeer
Mini P.E.K.K.A Skeletons Fire Spirit Musketeer Rocket X-Bow The Log
Fire Spirit Rocket Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A X-Bow
Rocket Mini P.E.K.K.A X-Bow The Log
Skeletons Mini P.E.K.K.A Musketeer X-Bow
Fire Spirit Musketeer X-Bow The Log
The Log Fire Spirit Ice Golem Musketeer
Mini P.E.K.K.A Musketeer
Fire Spirit Mini P.E.K.K.A Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Skeletons Ice Golem X-Bow
Ice Golem Mini P.E.K.K.A Musketeer Rocket X-Bow The Log
Skeletons Ice Golem Mini P.E.K.K.A Musketeer Rocket The Log
Mini P.E.K.K.A Rocket Ice Golem Musketeer X-Bow The Log
Skeletons Mini P.E.K.K.A Musketeer
Fire Spirit Rocket Skeletons Ice Golem Musketeer
Mini P.E.K.K.A Rocket Skeletons Ice Golem Musketeer
Mini P.E.K.K.A
Rocket Skeletons Ice Golem Mini P.E.K.K.A X-Bow The Log
Skeletons Musketeer
Mini P.E.K.K.A Musketeer
Rocket The Log
Mini P.E.K.K.A Rocket Skeletons Ice Golem
Musketeer
Skeletons Ice Golem Mini P.E.K.K.A Musketeer Rocket X-Bow The Log
Ice Golem Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Rocket X-Bow The Log
Musketeer X-Bow The Log
Rocket X-Bow The Log
Ice Golem Musketeer Rocket The Log
Rocket Fire Spirit The Log
Fire Spirit Ice Golem Musketeer Rocket
Fire Spirit Musketeer The Log
X-Bow The Log Fire Spirit Ice Golem
The Log X-Bow
Rocket Fire Spirit Mini P.E.K.K.A Musketeer X-Bow
Rocket Musketeer X-Bow The Log
Fire Spirit Musketeer Rocket
Rocket Fire Spirit Ice Golem Musketeer The Log
Musketeer Rocket X-Bow
Ice Golem Musketeer X-Bow The Log
Rocket X-Bow Musketeer The Log
Musketeer Rocket X-Bow The Log
Rocket
Mini P.E.K.K.A Rocket
Rocket Fire Spirit Mini P.E.K.K.A Musketeer X-Bow The Log
Rocket Fire Spirit X-Bow The Log
Rocket Musketeer X-Bow The Log
Rocket
Rocket Musketeer X-Bow The Log
Rocket Musketeer X-Bow The Log
Ice Golem The Log Fire Spirit
X-Bow The Log Musketeer
Musketeer X-Bow The Log
Rocket Musketeer X-Bow The Log
Fire Spirit Ice Golem Musketeer X-Bow
Rocket Musketeer
Mini P.E.K.K.A
Musketeer Rocket X-Bow The Log
Rocket
Rocket The Log
Fire Spirit Musketeer Rocket X-Bow
Rocket Fire Spirit Musketeer
The Log
Mini P.E.K.K.A Musketeer Rocket
The Log Ice Golem Musketeer
Rocket
Musketeer
Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket X-Bow The Log

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