My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Ice Golem

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Archers Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem Mini P.E.K.K.A X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers
Zap
Bats Archers X-Bow
Barbarian Barrel
Ice Spirit Archers X-Bow
The Log
Ice Spirit Archers Mini P.E.K.K.A X-Bow
Earthquake
Archers X-Bow
Arrows
Ice Spirit Bats Archers
Royal Delivery
Ice Spirit Bats Archers Mini P.E.K.K.A
Fireball
Archers X-Bow
Poison
Bats Archers X-Bow
Lightning
Ice Golem Mini P.E.K.K.A X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Ice Golem Mini P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Ice Golem Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Ice Golem The Log Archers Fireball Mini P.E.K.K.A X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Ice Golem The Log

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Bats Archers Mini P.E.K.K.A X-Bow
Bats
Ice Golem Ice Spirit Mini P.E.K.K.A X-Bow
Archers
Ice Golem Ice Spirit Mini P.E.K.K.A X-Bow
Ice Golem
Bats Archers X-Bow Mini P.E.K.K.A
Fireball
X-Bow The Log
Mini P.E.K.K.A
Ice Spirit Bats Archers Ice Golem X-Bow The Log
X-Bow
Ice Golem Fireball The Log Ice Spirit Bats Archers Mini P.E.K.K.A
The Log
X-Bow Fireball Mini P.E.K.K.A

Defense Synergies 8 16

Ice Spirit
Mini P.E.K.K.A X-Bow Bats Archers Ice Golem Fireball The Log
Bats
Ice Spirit Ice Golem Mini P.E.K.K.A X-Bow The Log
Archers
Ice Golem Ice Spirit Mini P.E.K.K.A X-Bow The Log
Ice Golem
Archers X-Bow Ice Spirit Bats Fireball Mini P.E.K.K.A The Log
Fireball
X-Bow The Log Ice Spirit Ice Golem Mini P.E.K.K.A
Mini P.E.K.K.A
Ice Spirit The Log Bats Archers Ice Golem Fireball
X-Bow
Ice Spirit Ice Golem Fireball The Log Bats Archers
The Log
Fireball Mini P.E.K.K.A X-Bow Ice Spirit Bats Archers Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Fireball X-Bow The Log
Mini P.E.K.K.A Ice Spirit Bats X-Bow The Log
Mini P.E.K.K.A Bats Archers
Mini P.E.K.K.A Bats
Fireball Mini P.E.K.K.A X-Bow The Log
Fireball The Log Bats Archers X-Bow
Bats Ice Spirit Archers Fireball X-Bow
Ice Golem Fireball X-Bow The Log
Mini P.E.K.K.A X-Bow
Ice Spirit Archers Ice Golem Mini P.E.K.K.A
Bats Archers Ice Golem Fireball X-Bow The Log
Bats Archers Fireball
Mini P.E.K.K.A Ice Spirit Bats Fireball X-Bow The Log
Fireball Ice Spirit Bats Mini P.E.K.K.A X-Bow The Log
Mini P.E.K.K.A X-Bow
Ice Spirit Fireball Mini P.E.K.K.A X-Bow The Log
Bats Fireball Mini P.E.K.K.A X-Bow
Ice Spirit Fireball Bats Archers X-Bow The Log
The Log Ice Spirit Bats Archers Ice Golem Fireball
Mini P.E.K.K.A
Bats Archers Fireball Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Ice Golem Fireball X-Bow
Fireball Archers Ice Golem Mini P.E.K.K.A X-Bow The Log
Ice Spirit Bats Ice Golem Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Ice Golem Fireball X-Bow The Log
Mini P.E.K.K.A
Fireball Ice Spirit Bats Archers Ice Golem
Mini P.E.K.K.A Bats Archers Ice Golem Fireball
Mini P.E.K.K.A
Ice Spirit Bats Ice Golem Fireball Mini P.E.K.K.A X-Bow The Log
Bats Mini P.E.K.K.A
Fireball The Log
Mini P.E.K.K.A Ice Golem Fireball
Archers Fireball
Ice Spirit Bats Archers Ice Golem Fireball Mini P.E.K.K.A X-Bow The Log
Bats Archers Ice Golem Fireball Mini P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Ice Golem Fireball The Log
Fireball The Log
Fireball Ice Spirit Bats Ice Golem
Archers The Log
Fireball X-Bow The Log Ice Spirit Ice Golem
Fireball The Log X-Bow
Bats Fireball Mini P.E.K.K.A X-Bow
Fireball X-Bow The Log
Fireball Archers
Ice Golem Fireball The Log
Fireball X-Bow
Ice Golem Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Bats Mini P.E.K.K.A
Archers Fireball Mini P.E.K.K.A X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
Ice Golem The Log Ice Spirit Fireball
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Bats Archers Ice Golem Fireball X-Bow
Ice Spirit Bats Fireball
Fireball Mini P.E.K.K.A
Fireball X-Bow The Log
Ice Spirit Fireball
Fireball The Log
Ice Spirit Bats Archers Fireball X-Bow
Fireball Archers
The Log Fireball
Fireball Mini P.E.K.K.A
The Log Ice Golem Fireball
Fireball
Ice Spirit Bats Fireball The Log
Bats Fireball
Fireball X-Bow The Log

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