My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Mega Minion Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Mega Minion Battle Ram Zappies X-Bow Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram X-Bow Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Battle Ram X-Bow Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minion Horde Battle Ram
Giant Snowball
Skeletons Minion Horde Mega Minion Battle Ram Zappies
Zap
Skeletons Minion Horde Battle Ram Zappies X-Bow
Barbarian Barrel
Skeletons Battle Ram Zappies X-Bow
The Log
Skeletons Battle Ram Zappies X-Bow
Earthquake
Skeletons Zappies X-Bow
Arrows
Skeletons Minion Horde Zappies
Royal Delivery
Skeletons Minion Horde Mega Minion Battle Ram Zappies
Fireball
Minion Horde Mega Minion Battle Ram Zappies X-Bow
Poison
Minion Horde Mega Minion Zappies X-Bow
Lightning
Mega Minion Battle Ram X-Bow
Rocket
Minion Horde X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mega Minion Battle Ram Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Zap Mega Minion Battle Ram Zappies Minion Horde X-Bow Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Skeletons Zap Mega Minion Battle Ram

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Zap
Mega Minion Battle Ram X-Bow Minion Horde Zappies Golem
Minion Horde
Zap Battle Ram Golem
Mega Minion
Zap Golem X-Bow
Battle Ram
Zap Minion Horde Zappies
Zappies
Zap Battle Ram Golem
X-Bow
Zap Mega Minion
Golem
Mega Minion Zap Minion Horde Zappies

Defense Synergies 2 9

Skeletons
X-Bow Zap Minion Horde Mega Minion Zappies
Zap
Mega Minion Skeletons Minion Horde Zappies X-Bow
Minion Horde
Skeletons Zap
Mega Minion
Zap Skeletons Zappies X-Bow
Battle Ram
Zappies
Skeletons Zap Mega Minion
X-Bow
Skeletons Zap Mega Minion
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Mega Minion Zappies X-Bow
Minion Horde Skeletons Zap Mega Minion Zappies X-Bow
Minion Horde Skeletons Mega Minion Zappies
Minion Horde Skeletons Mega Minion Zappies
X-Bow
Skeletons Zap Mega Minion Zappies X-Bow
Minion Horde Mega Minion Zap Zappies X-Bow
Zap X-Bow
Minion Horde Zappies Skeletons X-Bow
Skeletons Minion Horde Zappies
Minion Horde Skeletons Zap Mega Minion Zappies X-Bow
Minion Horde Mega Minion Zap Zappies
Minion Horde Skeletons Zap Zappies X-Bow
Zap Minion Horde Mega Minion Zappies X-Bow
Minion Horde Zappies X-Bow
Minion Horde Zap Zappies X-Bow
Minion Horde Skeletons Zappies X-Bow
Zap Minion Horde Mega Minion Zappies X-Bow
Zap Mega Minion Zappies
Zappies
Minion Horde Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeletons Zap Zappies X-Bow
Zap Mega Minion X-Bow
Zappies Skeletons Zap Minion Horde
Zap Minion Horde Zappies X-Bow
Skeletons Minion Horde Zappies
Skeletons Zap Minion Horde Zappies
Skeletons Minion Horde Mega Minion Zappies
Minion Horde Zappies
Zap Minion Horde Skeletons Mega Minion Zappies X-Bow
Skeletons Minion Horde Mega Minion Zappies
Minion Horde Mega Minion Zappies
Zap
Skeletons Minion Horde Zappies
Minion Horde Zappies
Zappies Skeletons Zap Minion Horde Mega Minion X-Bow
Zap Minion Horde Mega Minion Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde X-Bow
Zap X-Bow
Minion Horde X-Bow
Zap Minion Horde
Zap Minion Horde Mega Minion
Minion Horde
X-Bow Zap
Zap X-Bow
Minion Horde X-Bow
Zap Minion Horde X-Bow
Zap
Minion Horde X-Bow
Zap X-Bow
X-Bow Zap Minion Horde
Minion Horde X-Bow
Minion Horde
Zap Mega Minion X-Bow
Zap X-Bow
Minion Horde X-Bow
X-Bow
Zap Minion Horde X-Bow
Zap
Minion Horde Mega Minion
X-Bow Zap
Zap X-Bow
Zap X-Bow
Zap Minion Horde X-Bow
Zap Minion Horde Mega Minion Zappies
Minion Horde Mega Minion
Zap Minion Horde X-Bow
Zap Minion Horde Zappies
Minion Horde
Zap Minion Horde Zappies X-Bow
Zap Mega Minion Zappies
Minion Horde Mega Minion
Zap
Zap
Minion Horde Mega Minion
Zap Minion Horde Zappies
Zap Zappies
Zap X-Bow

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