My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Prince X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rocket The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Prince
Giant Snowball
Cannon Musketeer
Zap
Cannon Prince X-Bow
Barbarian Barrel
Cannon Musketeer X-Bow
The Log
Cannon Mini P.E.K.K.A Musketeer Prince X-Bow
Earthquake
Cannon X-Bow
Arrows
Royal Delivery
Mini P.E.K.K.A Musketeer Prince
Fireball
Cannon Musketeer X-Bow
Poison
Cannon Musketeer X-Bow
Lightning
Cannon Mini P.E.K.K.A Musketeer Prince X-Bow
Rocket
Musketeer Prince X-Bow

Against air swarms

Spells and units that can counter air swarms.

Arrows Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Rocket The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Mini P.E.K.K.A Rocket Prince

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Arrows Cannon Mini P.E.K.K.A Musketeer Prince Rocket X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Arrows Cannon Mini P.E.K.K.A

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Mini P.E.K.K.A Prince X-Bow
Cannon
Mini P.E.K.K.A
Arrows Musketeer X-Bow The Log
Musketeer
Mini P.E.K.K.A Prince X-Bow The Log
Rocket
X-Bow
Prince
Arrows Musketeer The Log
X-Bow
The Log Arrows Mini P.E.K.K.A Musketeer Rocket
The Log
X-Bow Mini P.E.K.K.A Musketeer Prince

Defense Synergies 6 9

Arrows
Cannon Mini P.E.K.K.A Prince
Cannon
Musketeer The Log Arrows Mini P.E.K.K.A Rocket Prince X-Bow
Mini P.E.K.K.A
The Log Arrows Cannon Musketeer
Musketeer
Cannon The Log Mini P.E.K.K.A
Rocket
Cannon The Log
Prince
The Log Arrows Cannon
X-Bow
The Log Cannon
The Log
Cannon Mini P.E.K.K.A Musketeer Prince X-Bow Rocket

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Cannon Musketeer X-Bow The Log
Mini P.E.K.K.A Cannon Musketeer Prince X-Bow The Log
Cannon Mini P.E.K.K.A Rocket Prince Musketeer
Cannon Mini P.E.K.K.A Prince Musketeer
Arrows Mini P.E.K.K.A Rocket Prince X-Bow The Log
Arrows The Log Cannon Musketeer X-Bow
Musketeer Rocket Arrows Cannon X-Bow
Rocket Arrows Cannon Musketeer X-Bow The Log
Cannon Mini P.E.K.K.A Musketeer Prince X-Bow
Cannon Mini P.E.K.K.A Musketeer Prince
Arrows Cannon Musketeer X-Bow The Log
Arrows Musketeer
Cannon Mini P.E.K.K.A Prince Musketeer Rocket X-Bow The Log
Rocket Arrows Cannon Mini P.E.K.K.A Prince X-Bow The Log
Mini P.E.K.K.A Cannon Prince X-Bow
Rocket Cannon Mini P.E.K.K.A Prince X-Bow The Log
Arrows Cannon Mini P.E.K.K.A Musketeer Prince X-Bow
Arrows Cannon Musketeer Prince X-Bow The Log
Arrows The Log Cannon Musketeer
Mini P.E.K.K.A Cannon Musketeer Prince
Arrows Cannon Mini P.E.K.K.A Musketeer Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Prince X-Bow
Arrows Mini P.E.K.K.A Musketeer Rocket Prince X-Bow The Log
Mini P.E.K.K.A Musketeer Rocket Prince The Log
Mini P.E.K.K.A Rocket Prince Musketeer X-Bow The Log
Cannon Mini P.E.K.K.A Musketeer Prince
Arrows Rocket Musketeer
Mini P.E.K.K.A Rocket Prince Musketeer
Mini P.E.K.K.A Prince
Rocket Mini P.E.K.K.A Prince X-Bow The Log
Cannon Musketeer
Mini P.E.K.K.A Musketeer Prince
Rocket Arrows Prince The Log
Mini P.E.K.K.A Rocket Prince Cannon
Cannon Musketeer
Mini P.E.K.K.A Musketeer Rocket Prince X-Bow The Log
Arrows Cannon Mini P.E.K.K.A Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Musketeer Rocket X-Bow The Log
Arrows Musketeer X-Bow The Log
Rocket Arrows X-Bow The Log
Arrows Musketeer Rocket Prince The Log
Rocket Arrows The Log
Arrows Musketeer Rocket
Arrows Musketeer The Log
Arrows X-Bow The Log
Arrows The Log X-Bow
Rocket Mini P.E.K.K.A Musketeer Prince X-Bow
Rocket Arrows Musketeer Prince X-Bow The Log
Arrows Musketeer Rocket
Rocket Musketeer The Log
Arrows Musketeer Rocket X-Bow
Arrows Musketeer Prince X-Bow The Log
Rocket X-Bow Arrows Musketeer The Log
Arrows Musketeer Rocket X-Bow The Log
Arrows Rocket
Mini P.E.K.K.A Rocket
Rocket Arrows Mini P.E.K.K.A Musketeer Prince X-Bow The Log
Rocket Arrows X-Bow The Log
Rocket Musketeer Prince X-Bow The Log
Rocket Arrows
Rocket Musketeer Prince X-Bow The Log
Rocket Arrows Musketeer X-Bow The Log
Arrows The Log
Arrows X-Bow The Log Musketeer
Arrows Musketeer Prince X-Bow The Log
Rocket Arrows Musketeer X-Bow The Log
Arrows Musketeer X-Bow
Rocket Musketeer
Mini P.E.K.K.A
Arrows Musketeer Rocket X-Bow The Log
Rocket Arrows
Prince
Rocket Arrows The Log
Musketeer Rocket Prince X-Bow
Rocket Arrows Musketeer
Arrows The Log
Mini P.E.K.K.A Musketeer Rocket Prince
Arrows The Log Musketeer
Rocket Arrows
Musketeer Prince
Musketeer Rocket The Log
Musketeer Rocket
Musketeer Rocket Prince X-Bow The Log

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