My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Missing cards in your collection

Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Ice Golem Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Mortar Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Ice Golem X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Cannon
Zap
Archers Cannon Mortar Inferno Tower X-Bow
Barbarian Barrel
Archers Cannon Mortar Inferno Tower X-Bow
The Log
Archers Cannon X-Bow
Earthquake
Archers Cannon Mortar Inferno Tower X-Bow
Arrows
Archers
Royal Delivery
Archers
Fireball
Archers Cannon Mortar Inferno Tower X-Bow
Poison
Archers Cannon Mortar Inferno Tower X-Bow
Lightning
Cannon Mortar Ice Golem Inferno Tower X-Bow
Rocket
Mortar Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem The Log Archers Cannon Mortar Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Ice Golem The Log Archers

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
X-Bow Archers Mortar Ice Golem The Log
Archers
Ice Golem Zap Mortar X-Bow
Cannon
Mortar
Zap Archers Ice Golem The Log
Ice Golem
Archers X-Bow Zap Mortar
Inferno Tower
X-Bow
Zap Ice Golem The Log Archers
The Log
X-Bow Zap Mortar

Defense Synergies 8 18

Zap
Cannon Archers Mortar Ice Golem Inferno Tower X-Bow The Log
Archers
Ice Golem Zap Cannon Mortar Inferno Tower X-Bow The Log
Cannon
Zap Ice Golem The Log Archers Inferno Tower X-Bow
Mortar
Zap Archers Ice Golem Inferno Tower The Log
Ice Golem
Archers Cannon Inferno Tower X-Bow Zap Mortar The Log
Inferno Tower
Ice Golem The Log Zap Archers Cannon Mortar X-Bow
X-Bow
Ice Golem The Log Zap Archers Cannon Inferno Tower
The Log
Cannon Inferno Tower X-Bow Zap Archers Mortar Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Mortar Ice Golem Inferno Tower X-Bow The Log
Inferno Tower Zap Cannon Mortar X-Bow The Log
Cannon Mortar Inferno Tower Archers
Cannon Inferno Tower Mortar
X-Bow The Log
The Log Zap Archers Cannon X-Bow
Inferno Tower Zap Archers Cannon Mortar X-Bow
Zap Cannon Ice Golem Inferno Tower X-Bow The Log
Cannon Inferno Tower Mortar X-Bow
Archers Cannon Ice Golem Inferno Tower
Archers Zap Cannon Ice Golem X-Bow The Log
Inferno Tower Zap Archers
Cannon Mortar Inferno Tower Zap X-Bow The Log
Zap Cannon Mortar X-Bow The Log
Inferno Tower Cannon Mortar X-Bow
Inferno Tower Zap Cannon Mortar X-Bow The Log
Cannon Mortar Inferno Tower X-Bow
Cannon Mortar Zap Archers X-Bow The Log
Zap Mortar The Log Archers Cannon Ice Golem
Cannon Mortar Inferno Tower
Archers Cannon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Ice Golem Inferno Tower X-Bow
Zap Archers Mortar Ice Golem X-Bow The Log
Zap Ice Golem Inferno Tower The Log
Zap Ice Golem Inferno Tower X-Bow The Log
Inferno Tower Cannon
Zap Archers Ice Golem
Archers Ice Golem Inferno Tower
Inferno Tower
Zap Mortar Ice Golem Inferno Tower X-Bow The Log
Inferno Tower Cannon
Inferno Tower
Zap The Log
Cannon Ice Golem Inferno Tower
Archers Cannon
Inferno Tower Zap Archers Mortar Ice Golem X-Bow The Log
Zap Archers Cannon Ice Golem Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem X-Bow The Log
Mortar Zap X-Bow The Log
X-Bow The Log
Ice Golem The Log
Zap Mortar The Log
Zap Ice Golem
Archers Mortar The Log
X-Bow The Log Zap Ice Golem
The Log Zap Mortar X-Bow
X-Bow
Zap Mortar X-Bow The Log
Zap Archers
Mortar Ice Golem The Log
Mortar X-Bow
Zap Mortar Ice Golem X-Bow The Log
X-Bow Zap Mortar The Log
Mortar X-Bow The Log
Mortar
Zap Archers Mortar X-Bow The Log
Zap Mortar X-Bow The Log
X-Bow The Log
X-Bow The Log
Zap Mortar X-Bow The Log
Zap Ice Golem The Log Mortar
Mortar X-Bow The Log Zap
Zap Mortar X-Bow The Log
Zap Mortar X-Bow The Log
Zap Archers Ice Golem X-Bow
Zap
Zap Mortar X-Bow The Log
Zap
The Log
Zap Archers X-Bow
Zap Archers
The Log
The Log Zap Mortar Ice Golem
Zap
Zap The Log
Zap
Zap Mortar X-Bow The Log

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