My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Goblin Giant X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Goblin Giant X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Goblin Giant X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Skeleton Army
Giant Snowball
Hog Rider Skeleton Army
Zap
Inferno Tower Skeleton Army Goblin Giant X-Bow
Barbarian Barrel
Elite Barbarians Inferno Tower Wizard Skeleton Army X-Bow
The Log
Elite Barbarians Hog Rider Skeleton Army X-Bow
Earthquake
Hog Rider Inferno Tower Skeleton Army X-Bow
Arrows
Skeleton Army
Royal Delivery
Elite Barbarians Hog Rider Wizard Skeleton Army
Fireball
Elite Barbarians Hog Rider Inferno Tower Wizard Skeleton Army X-Bow
Poison
Inferno Tower Wizard Skeleton Army X-Bow
Lightning
Elite Barbarians Inferno Tower Wizard X-Bow
Rocket
Elite Barbarians Hog Rider Inferno Tower Wizard X-Bow

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Skeleton Army Hog Rider Inferno Tower Wizard Elite Barbarians Goblin Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 The Log Skeleton Army Hog Rider Inferno Tower

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Hog Rider Wizard Goblin Giant The Log
Hog Rider
The Log Elite Barbarians Wizard
Inferno Tower
Wizard
Elite Barbarians Hog Rider Goblin Giant
Skeleton Army
X-Bow
Goblin Giant
Elite Barbarians Wizard The Log
X-Bow
The Log Skeleton Army
The Log
Hog Rider X-Bow Elite Barbarians Goblin Giant

Defense Synergies 3 8

Elite Barbarians
Wizard The Log
Hog Rider
Inferno Tower
Skeleton Army The Log X-Bow
Wizard
Elite Barbarians Skeleton Army The Log
Skeleton Army
Inferno Tower Wizard X-Bow The Log
Goblin Giant
The Log
X-Bow
The Log Inferno Tower Skeleton Army
The Log
Inferno Tower X-Bow Elite Barbarians Wizard Skeleton Army Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Inferno Tower Wizard Goblin Giant X-Bow The Log
Elite Barbarians Inferno Tower Skeleton Army X-Bow The Log
Inferno Tower Skeleton Army Elite Barbarians
Elite Barbarians Inferno Tower Skeleton Army
Elite Barbarians Skeleton Army X-Bow The Log
Skeleton Army The Log X-Bow
Inferno Tower Wizard X-Bow
Inferno Tower Goblin Giant X-Bow The Log
Inferno Tower Elite Barbarians Skeleton Army X-Bow
Elite Barbarians Skeleton Army Inferno Tower
Skeleton Army Wizard Goblin Giant X-Bow The Log
Inferno Tower Wizard
Inferno Tower Skeleton Army Elite Barbarians Wizard X-Bow The Log
Wizard Skeleton Army X-Bow The Log
Elite Barbarians Inferno Tower Skeleton Army X-Bow
Inferno Tower Skeleton Army Elite Barbarians X-Bow The Log
Wizard Elite Barbarians Inferno Tower Skeleton Army X-Bow
Elite Barbarians Wizard Skeleton Army X-Bow The Log
Wizard The Log
Elite Barbarians Inferno Tower
Wizard Skeleton Army Elite Barbarians Goblin Giant The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Inferno Tower X-Bow
Elite Barbarians Wizard X-Bow The Log
Skeleton Army Elite Barbarians Inferno Tower Goblin Giant The Log
Skeleton Army Elite Barbarians Inferno Tower Goblin Giant X-Bow The Log
Inferno Tower Elite Barbarians Skeleton Army Goblin Giant
Wizard Goblin Giant
Skeleton Army Elite Barbarians Inferno Tower Goblin Giant
Inferno Tower Elite Barbarians Skeleton Army Goblin Giant
Elite Barbarians Inferno Tower Skeleton Army X-Bow The Log
Inferno Tower Skeleton Army Goblin Giant
Elite Barbarians Inferno Tower
Skeleton Army Elite Barbarians Goblin Giant The Log
Elite Barbarians Skeleton Army Inferno Tower Wizard Goblin Giant
Wizard Skeleton Army
Elite Barbarians Inferno Tower Skeleton Army Goblin Giant X-Bow The Log
Elite Barbarians Inferno Tower Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

X-Bow The Log
X-Bow The Log
Goblin Giant X-Bow The Log
The Log
Wizard The Log
Wizard Goblin Giant
Wizard The Log
X-Bow The Log Wizard
The Log Wizard X-Bow
Elite Barbarians X-Bow
Wizard X-Bow The Log
Wizard
Elite Barbarians The Log
X-Bow
Elite Barbarians X-Bow The Log
X-Bow Wizard The Log
Wizard X-Bow The Log
Wizard X-Bow The Log
Wizard X-Bow The Log
X-Bow The Log
Wizard
X-Bow The Log
X-Bow The Log
The Log Wizard
X-Bow The Log Wizard
Wizard X-Bow The Log
X-Bow The Log
Elite Barbarians Wizard X-Bow
Wizard
Elite Barbarians
Wizard X-Bow The Log
Wizard The Log
Skeleton Army X-Bow
Wizard
The Log
Wizard
The Log Wizard
Elite Barbarians
Elite Barbarians The Log
Goblin Giant X-Bow The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: