My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats Knight X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats
Giant Snowball
Skeletons Bats
Zap
Skeletons Bats Inferno Tower X-Bow
Barbarian Barrel
Skeletons Ice Spirit Knight Inferno Tower X-Bow
The Log
Skeletons Ice Spirit X-Bow
Earthquake
Skeletons Inferno Tower X-Bow
Arrows
Skeletons Ice Spirit Bats
Royal Delivery
Skeletons Ice Spirit Bats Knight
Fireball
Inferno Tower X-Bow
Poison
Bats Inferno Tower X-Bow
Lightning
Knight Inferno Tower X-Bow
Rocket
Inferno Tower X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight Inferno Tower

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Bats The Log Arrows Knight Inferno Tower X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Bats The Log

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Knight Bats X-Bow
Bats
Knight Ice Spirit X-Bow
Arrows
Knight X-Bow
Knight
Ice Spirit Bats X-Bow Arrows The Log
Inferno Tower
X-Bow
Knight The Log Ice Spirit Bats Arrows
The Log
X-Bow Knight

Defense Synergies 8 15

Skeletons
X-Bow Ice Spirit Bats Knight Inferno Tower The Log
Ice Spirit
Inferno Tower X-Bow Skeletons Bats Knight The Log
Bats
Knight Skeletons Ice Spirit Inferno Tower X-Bow The Log
Arrows
Knight Inferno Tower
Knight
Bats Inferno Tower X-Bow Skeletons Ice Spirit Arrows The Log
Inferno Tower
Ice Spirit Knight The Log Skeletons Bats Arrows X-Bow
X-Bow
Skeletons Ice Spirit Knight The Log Bats Inferno Tower
The Log
Inferno Tower X-Bow Skeletons Ice Spirit Bats Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower X-Bow The Log
Inferno Tower Skeletons Ice Spirit Bats Knight X-Bow The Log
Inferno Tower Skeletons Bats Knight
Inferno Tower Skeletons Bats Knight
Arrows X-Bow The Log
Arrows The Log Skeletons Bats X-Bow
Bats Inferno Tower Ice Spirit Arrows X-Bow
Arrows Inferno Tower X-Bow The Log
Inferno Tower Skeletons X-Bow
Knight Skeletons Ice Spirit Inferno Tower
Bats Skeletons Arrows Knight X-Bow The Log
Arrows Inferno Tower Bats
Inferno Tower Skeletons Ice Spirit Bats Knight X-Bow The Log
Ice Spirit Bats Arrows X-Bow The Log
Inferno Tower Knight X-Bow
Inferno Tower Ice Spirit X-Bow The Log
Skeletons Bats Arrows Knight Inferno Tower X-Bow
Ice Spirit Arrows Bats Knight X-Bow The Log
Arrows The Log Ice Spirit Bats Knight
Inferno Tower
Bats Arrows Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Inferno Tower X-Bow
Arrows Knight X-Bow The Log
Skeletons Ice Spirit Bats Knight Inferno Tower The Log
Bats Knight Inferno Tower X-Bow The Log
Inferno Tower Skeletons Knight
Arrows Skeletons Ice Spirit Bats
Skeletons Bats Knight Inferno Tower
Inferno Tower Knight
Skeletons Ice Spirit Bats Knight Inferno Tower X-Bow The Log
Inferno Tower Skeletons
Bats Knight Inferno Tower
Arrows The Log
Skeletons Knight Inferno Tower
Inferno Tower Skeletons Ice Spirit Bats Knight X-Bow The Log
Bats Arrows Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight X-Bow The Log
Arrows X-Bow The Log
Arrows X-Bow The Log
Arrows Knight The Log
Arrows The Log
Arrows Ice Spirit Bats
Arrows The Log
Arrows X-Bow The Log Ice Spirit
Arrows The Log X-Bow
Bats X-Bow
Arrows Knight X-Bow The Log
Arrows
Knight The Log
Arrows X-Bow
Arrows X-Bow The Log
X-Bow Arrows The Log
Arrows X-Bow The Log
Arrows
Bats
Arrows X-Bow The Log
Arrows X-Bow The Log
X-Bow The Log
Arrows
X-Bow The Log
Arrows X-Bow The Log
Arrows The Log Ice Spirit
Arrows X-Bow The Log
Arrows X-Bow The Log
Arrows X-Bow The Log
Bats Arrows X-Bow
Ice Spirit Bats
Arrows X-Bow The Log
Ice Spirit Arrows
Arrows The Log
Ice Spirit Bats X-Bow
Arrows
Arrows The Log
Knight
Arrows The Log
Arrows
Ice Spirit Bats The Log
Bats
X-Bow The Log

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