My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Fisherman Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning Not enough threat cards in your deck.

It is good to have cards that are considered a threat and must be addressed by your opponent. Threat may mean more things, but in any case, it is something, that can't be left ignored.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Ice Golem X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions
Zap
Minions X-Bow
Barbarian Barrel
Ice Spirit X-Bow Ice Wizard
The Log
Ice Spirit X-Bow
Earthquake
X-Bow
Arrows
Ice Spirit Minions
Royal Delivery
Ice Spirit Minions Ice Wizard
Fireball
Minions X-Bow Ice Wizard
Poison
Minions X-Bow Ice Wizard
Lightning
Ice Golem X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Ice Golem Fireball Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Ice Golem Fireball Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Ice Golem Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Ice Golem Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Ice Golem Minions Tornado Ice Wizard Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Zap Ice Golem Minions

Attack Synergies 8 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions X-Bow
Zap
Ice Spirit Fireball Tornado X-Bow Minions Ice Golem Ice Wizard
Minions
Ice Spirit Zap Ice Golem
Ice Golem
X-Bow Zap Minions
Fireball
Zap Tornado X-Bow
Tornado
Zap Fireball Ice Wizard
X-Bow
Zap Ice Golem Fireball Ice Spirit Ice Wizard
Ice Wizard
Zap Tornado X-Bow

Defense Synergies 8 18

Ice Spirit
Zap X-Bow Minions Ice Golem Fireball Tornado Ice Wizard
Zap
Ice Spirit Fireball Minions Ice Golem Tornado X-Bow Ice Wizard
Minions
Ice Golem Ice Spirit Zap X-Bow Ice Wizard
Ice Golem
Minions X-Bow Ice Spirit Zap Fireball Tornado Ice Wizard
Fireball
Zap Tornado X-Bow Ice Spirit Ice Golem Ice Wizard
Tornado
Fireball Ice Wizard Ice Spirit Zap Ice Golem X-Bow
X-Bow
Ice Spirit Ice Golem Fireball Zap Minions Tornado Ice Wizard
Ice Wizard
Tornado Ice Spirit Zap Minions Ice Golem Fireball X-Bow

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Ice Golem Fireball X-Bow
Ice Spirit Zap Minions X-Bow Ice Wizard
Tornado Minions Ice Wizard
Minions Ice Wizard
Fireball Tornado X-Bow
Fireball Tornado Zap Minions X-Bow Ice Wizard
Minions Tornado Ice Spirit Zap Fireball X-Bow Ice Wizard
Zap Ice Golem Fireball X-Bow
Minions Tornado X-Bow Ice Wizard
Tornado Ice Spirit Ice Golem Ice Wizard
Minions Ice Wizard Zap Ice Golem Fireball Tornado X-Bow
Minions Zap Fireball Tornado Ice Wizard
Ice Spirit Zap Minions Fireball X-Bow Ice Wizard
Fireball Ice Spirit Zap Minions Tornado X-Bow
X-Bow
Tornado Ice Spirit Zap Fireball X-Bow
Minions Fireball Tornado X-Bow
Ice Spirit Fireball Zap Minions Tornado X-Bow Ice Wizard
Zap Tornado Ice Spirit Minions Ice Golem Fireball Ice Wizard
Tornado
Minions Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem Fireball X-Bow
Fireball Zap Ice Golem X-Bow
Ice Spirit Zap Minions Ice Golem
Zap Ice Golem Fireball Tornado X-Bow
Fireball Ice Spirit Zap Minions Ice Golem Tornado Ice Wizard
Minions Ice Golem Fireball Ice Wizard
Zap Ice Spirit Minions Ice Golem Fireball Tornado X-Bow
Minions
Zap Fireball Tornado
Ice Golem Fireball
Fireball
Ice Spirit Zap Minions Ice Golem Fireball Tornado X-Bow
Minions Zap Ice Golem Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem X-Bow
Fireball Zap Tornado X-Bow Ice Wizard
Fireball X-Bow
Ice Golem Fireball
Fireball Zap
Fireball Ice Spirit Zap Minions Ice Golem Tornado Ice Wizard
Tornado
Fireball X-Bow Ice Spirit Zap Ice Golem Tornado Ice Wizard
Fireball Zap Tornado X-Bow
Minions Fireball Tornado X-Bow
Zap Fireball Tornado X-Bow
Fireball Zap Tornado
Ice Golem Fireball
Minions Fireball X-Bow
Zap Ice Golem Fireball X-Bow
X-Bow Zap Fireball
Fireball X-Bow
Fireball Tornado
Minions
Zap Fireball X-Bow
Zap Fireball Tornado X-Bow
Minions Fireball X-Bow
Fireball Tornado
Tornado X-Bow
Zap Fireball X-Bow
Zap Ice Golem Tornado Ice Spirit Fireball Ice Wizard
Fireball X-Bow Zap Tornado Ice Wizard
Fireball Zap Tornado X-Bow
Fireball Zap Tornado X-Bow
Zap Ice Golem Fireball Tornado X-Bow Ice Wizard
Zap Ice Spirit Minions Fireball
Fireball
Zap Fireball X-Bow
Zap Ice Spirit Fireball
Fireball
Zap Ice Spirit Minions Fireball X-Bow
Fireball Zap Tornado Ice Wizard
Fireball
Fireball
Zap Ice Golem Fireball
Zap Fireball Tornado
Zap Ice Spirit Minions Fireball Tornado
Zap Fireball Tornado
Zap Fireball Tornado X-Bow

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