My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Ice Golem Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Ice Golem Musketeer X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Ice Golem X-Bow

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Musketeer
Zap
Fire Spirit X-Bow
Barbarian Barrel
Fire Spirit Ice Spirit Tesla Musketeer X-Bow
The Log
Fire Spirit Ice Spirit Musketeer X-Bow
Earthquake
Tesla X-Bow
Arrows
Fire Spirit Ice Spirit
Royal Delivery
Fire Spirit Ice Spirit Musketeer
Fireball
Tesla Musketeer X-Bow
Poison
Musketeer X-Bow
Lightning
Tesla Ice Golem Musketeer X-Bow
Rocket
Musketeer X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Ice Golem Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Ice Golem Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Ice Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Ice Golem The Log Tesla Fireball Musketeer X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Ice Golem The Log

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Ice Golem X-Bow
Ice Spirit
Musketeer X-Bow
Tesla
Ice Golem
Musketeer X-Bow Fire Spirit
Fireball
X-Bow The Log
Musketeer
Ice Golem Ice Spirit X-Bow The Log
X-Bow
Ice Golem Fireball The Log Fire Spirit Ice Spirit Musketeer
The Log
X-Bow Fireball Musketeer

Defense Synergies 12 11

Fire Spirit
Ice Spirit Ice Golem The Log
Ice Spirit
Musketeer X-Bow Fire Spirit Tesla Ice Golem Fireball The Log
Tesla
Ice Golem Musketeer X-Bow The Log Ice Spirit Fireball
Ice Golem
Tesla Musketeer X-Bow Fire Spirit Ice Spirit Fireball The Log
Fireball
X-Bow The Log Ice Spirit Tesla Ice Golem Musketeer
Musketeer
Ice Spirit Tesla Ice Golem The Log Fireball
X-Bow
Ice Spirit Tesla Ice Golem Fireball The Log
The Log
Tesla Fireball Musketeer X-Bow Fire Spirit Ice Spirit Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Ice Golem Fireball Musketeer X-Bow The Log
Ice Spirit Tesla Musketeer X-Bow The Log
Tesla Fire Spirit Musketeer
Tesla Musketeer
Fireball X-Bow The Log
Fireball The Log Fire Spirit Tesla Musketeer X-Bow
Tesla Musketeer Fire Spirit Ice Spirit Fireball X-Bow
Tesla Ice Golem Fireball Musketeer X-Bow The Log
Tesla Musketeer X-Bow
Fire Spirit Ice Spirit Tesla Ice Golem Musketeer
Tesla Ice Golem Fireball Musketeer X-Bow The Log
Tesla Musketeer Fireball
Tesla Fire Spirit Ice Spirit Fireball Musketeer X-Bow The Log
Fire Spirit Fireball Ice Spirit Tesla X-Bow The Log
Tesla X-Bow
Ice Spirit Tesla Fireball X-Bow The Log
Tesla Fireball Musketeer X-Bow
Fire Spirit Ice Spirit Tesla Fireball Musketeer X-Bow The Log
The Log Fire Spirit Ice Spirit Tesla Ice Golem Fireball Musketeer
Tesla Musketeer
Fire Spirit Tesla Fireball Musketeer The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Ice Golem Fireball X-Bow
Fireball Tesla Ice Golem Musketeer X-Bow The Log
Ice Spirit Ice Golem Musketeer The Log
Tesla Ice Golem Fireball Musketeer X-Bow The Log
Tesla Musketeer
Fire Spirit Fireball Ice Spirit Tesla Ice Golem Musketeer
Tesla Ice Golem Fireball Musketeer
Tesla
Ice Spirit Ice Golem Fireball X-Bow The Log
Tesla Musketeer
Tesla Musketeer
Fireball The Log
Tesla Ice Golem Fireball
Tesla Fireball Musketeer
Tesla Ice Spirit Ice Golem Fireball Musketeer X-Bow The Log
Tesla Ice Golem Fireball Musketeer The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Ice Golem Musketeer X-Bow The Log
Fireball Musketeer X-Bow The Log
Fireball X-Bow The Log
Ice Golem Fireball Musketeer The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Ice Spirit Ice Golem Musketeer
Fire Spirit Musketeer The Log
Fireball X-Bow The Log Fire Spirit Ice Spirit Ice Golem
Fireball The Log X-Bow
Fire Spirit Fireball Musketeer X-Bow
Fireball Musketeer X-Bow The Log
Fireball Fire Spirit Musketeer
Fire Spirit Ice Golem Fireball Musketeer The Log
Fireball Musketeer X-Bow
Ice Golem Fireball Musketeer X-Bow The Log
X-Bow Fireball Musketeer The Log
Fireball Musketeer X-Bow The Log
Fireball
Fire Spirit Fireball Musketeer X-Bow The Log
Fire Spirit Fireball X-Bow The Log
Fireball Musketeer X-Bow The Log
Fireball
Musketeer X-Bow The Log
Fireball Musketeer X-Bow The Log
Ice Golem The Log Fire Spirit Ice Spirit Fireball
Fireball X-Bow The Log Musketeer
Fireball Musketeer X-Bow The Log
Fireball Musketeer X-Bow The Log
Fire Spirit Ice Golem Fireball Musketeer X-Bow
Ice Spirit Fireball Musketeer
Fireball
Fireball Musketeer X-Bow The Log
Ice Spirit Fireball
Fireball The Log
Fire Spirit Ice Spirit Fireball Musketeer X-Bow
Fireball Fire Spirit Musketeer
The Log Fireball
Fireball Musketeer
The Log Ice Golem Fireball Musketeer
Fireball
Musketeer
Ice Spirit Fireball Musketeer The Log
Fireball Musketeer
Fireball Musketeer X-Bow The Log

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